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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 11:48 PM   #145
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Re: Madden NFL 10 FAQ - Part 1

There are definitely some things missing from the video, but overall it sounds great. Especially glad that something as obvious as the FG holding calls were noticed before the game released and you all just ran out of time...

Quote:
Originally Posted by nylawyer

4. I have played some games, especially against the Saints where they will not even try a 44 or 42 yard FG. Unless rain or snow, the CPU should always try a 50 yard or less FG.

Interesting. CPU Saints had a FG opportunity from the 20 (not an exaggeration - would have been a 37 yarder) against me and punted it instead. Carney isn't that weak in his old age.
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Old 09-09-2009, 11:49 PM   #146
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Re: Madden NFL 10 FAQ - Part 1

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Originally Posted by Old's Cool
Where's the video?

First post was Ian's post. He linked off from there. You'll see it. Check again.
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Old 09-09-2009, 11:50 PM   #147
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Re: Madden NFL 10 FAQ - Part 1

Why cant the wildcat QB scramble just be an option that ppl can turn off or on as they please. Guess if they do that we will have to wait for Madden 12
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Old 09-09-2009, 11:56 PM   #148
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Re: Madden NFL 10 FAQ - Part 1

Will we have to restart our Franchise for each and every fix in the patch to work within our Franchise?

This is a pretty important question because if you do then I guess I'll wait till patch number two to play again and then scrap my current Franchise.

I know from last year some things worked without restarting but some things did not.

If this is the case can we get a list of things that will or will not be fixed if we continue our current Fracnhise after the patches.
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Old 09-10-2009, 12:03 AM   #149
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Re: Madden NFL 10 FAQ - Part 1

Awesome feedback and interaction Ian... i feel that you doing things like this is a HUGE luxury to us "real" fans of the game. I dont know if i've ever seen another developer take the time and thoughtfulness of doing such things like these update videos you posted for us in here..infact i can assure you this is the first of a kind.

The sad thing is that there will still be the ungrateful complainers and disrespectful Aholes replying with BS in here...mark my words on that but never mind them, they will be spotted and reported to mods....the majority of us greatly appreciate these kind of interactions with the forum community here...please dont stop it.

Im really happy to hear that some of the things that bugged me is being fixed in these patches..wow, im just TOTALLY impressed by the effort you guys are putting into this years game to please us gamers...AGAIN, there WILL BE SOME FOOLS bashing you as always.. please dont let that discourage you guys...as we "the majority" appreciate this fine effort you guys are putting out this year with M10.

The game "as is" is still one heck of a football game, its just a freaking blast to play..these upcoming patches will hopefully get rid of the majority of the crappy bugs & faulty AI logic in some cases in the game and im sure it'll be a HUGE appreciation to alot of the members in here that are picky about their videogames.

Good stuff guys, keep it coming...like i said before..i think alot of the whiners and cry babies take alot of the interaction and updated feedback for granted...little do they realize how important it is that you guys are around listneing to us, hearing our complaints and addressing them as best as you guys can... i wonder what these complainers would do if you guys didnt interact with us in the forums? Oh brother..i dont even want to think about that.


Anyways... much appreciated, these updates got me even more pumped!!
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Old 09-10-2009, 12:04 AM   #150
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Re: Madden NFL 10 FAQ - Part 1

I'm sure this has been asked many times, but why was the issue of over-aggressive CPU blitzing not covered in the FAQ? I've seen that asked a lot more than most of the stuff that was covered.
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Old 09-10-2009, 12:07 AM   #151
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Re: Madden NFL 10 FAQ - Part 1

Let's hope it's answered in Part 2.
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Old 09-10-2009, 12:38 AM   #152
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Re: Madden NFL 10 FAQ - Part 1

There was no mention of the issue with starters disappearing for the second half of games. For me it happens in franchise. When the second half begins, key starters are not on the field. They're not hurt, they're #1 in the depth chart, I haven't touched any fatigue sliders, but they don't play the second half.

So far I've found it happens only sometimes in a new franchise. If it doesn't happen in the first game of the franchise (regular season) it never happens in the franchise.
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