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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 04:02 PM   #49
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by Danimal
I have an issue with the offensive player pursuit logic being the fix for Pick 6's in a roster update.

1. It basically screws any currently running OF.

2. It doesn't affect the already created draft classes the game uses in single player franchise.

Didn't anyone think of those two things?
#2 is a pretty big thing, I didn't think of ...
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Old 09-09-2009, 04:02 PM   #50
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Re: Madden NFL 10 FAQ - Part 1

I didn't watch the videos yet but what about fixing the Tackle Stats??? They are definitely broken and I thought this was one of the top concerns? A lot of people weren't happy about these around here and I know it was definitely a top concern on adembroski's thread. Sim stats are fine for the most part but when you play, Assists aren't being counted!! Is this going to be fixed or what?
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Old 09-09-2009, 04:03 PM   #51
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Re: Madden NFL 10 FAQ - Part 1

Josh did not mention about the tackle stats being wrong in franchise, I sure hope that is getting fixed besides the rushing TDs and passing yards.

Nothing was mentioned about penalties but they have never done a good job with penalties so I really should not expect anything there I guess.
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Old 09-09-2009, 04:03 PM   #52
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Re: Madden NFL 10 FAQ - Part 1

I assume that when Looman said they're working on fixing the stats that the tackle stats will be addressed as well (the tackles and assists not adding correctly for non-simmed games)?
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Old 09-09-2009, 04:03 PM   #53
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by huskerwr38
He said in patch 2 about the stadium chants. Some of the small stuff like clock not stopping when player goes out of bounds happen when there is a cut scene and the ref doesn't come over to the sideline and waive his arms. I notice the clock always stops when I can see the refs run over to the sideline and waive his arms to stop the clock, but when I don't see that happen the clock doesn't stop. However, this happens a lot when the player obviously goes out of bounds but the refs just doesn't stop the clock.
I'm glad they have addressed WR catching out of bounds logic. This was a huge thing for me.
What does he mean by the FA and salary cap in online franchise won't happen soon, does that mean patch 2, patch 3, or madden 11?
I love how in the Madden guide they specifically say ultra realistic stats, but the stats are the worse in game history, but I'm glad they are fixing it.
One more thing, nothing mentioned of fixing the tackle stats.
I took it to mean Madden 11 or beyond. Not this year if I'm reading between the lines correctly.
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Old 09-09-2009, 04:05 PM   #54
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Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by bgdave39
Transcribed...gimme my swag!


Top Questions:

1) What is the first patch?
  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
2) When is the patch coming out?
Patch is up for approval from MS, expecting approval this week, and release next week but it's in the hands of MS at this point.

3) What is being done to stop the effectiveness of passes to the flats?
Hoping to adress this in second patch

4) What being done to improve blocking?
We are looking at this issue and hope to find some fixes for patch 2

5) What's being done to fix the replay cutoffs on highlights?
Will be fixed in patch 2.

6) What's being done to improve the accuracy of simulkated franchise stats?
Working to decrease Qb yardage and increase RB TD's. Hoping to get this into patch 2.

7) Are there any plans to fix the effectiveness of the PA Qb draw?
We plan to release a video showing ways to contain this play. We don't feel like it's a money play and releasing a counter via video will go a long way towards contasining it.

8) Any plans to change pursuit for cpu defenders?
Looking to address in 2nd patch

9) Pursuit for offensive players?
Next roster update will have increased pursuit angles for offensive players that should cut back on defensive TD's.

10) Any plans to get stadium specific sounds working correctly?
We are currently lookign at this and hope to get the fix into the 2nd patch as well.


11) Are you working to adding more features to online franchise such as salary cap, contracts, etc?
Absolutely but it won't be soon due to the complexity of the matter.

12) Are their plans to add sliders for online games and online franchise?
Not for Madden 10, will be looking at adding it for Madden 11 though.

13)
Any plans to add more auto replays?
Currently working on and trying to get in for Patch 2

14) Why isn't the ability to choose what you want to challenge?
Priority for this is low since real NFL refs would look to correct more than just what was specifically challenged by the coach.

15) Why so many restriction on Wildcat formation?
We tried to limit exploits by limiting some of the things you are able to do in normal plays. No plans to unlock the formation fully for offline.

16) Why is it so hard to get sacks against the CPU?
Lame duck throws have drastically released sacks since the Qb can throw out. We are looking at ways to increase sacks.

3) What is being done to stop the effectiveness of passes to the flats?
Hoping to adress this in second patch


he offered a work around for player vs. player but offered nothing for player vs. cpu games


14) Why isn't the ability to choose what you want to challenge?
Priority for this is low since real NFL refs would look to correct more than just what was specifically challenged by the coach.


...but but it's in the game
....and in real nfl games it's pivotal that you select the right issue to challenge.

Last edited by mr_president; 09-09-2009 at 04:08 PM.
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Old 09-09-2009, 04:05 PM   #55
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Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by joet6683
yeah but it shouldnt be an option, it should just be implemented where it isnt a money play. he specifically said...we didnt want to see people running all over the place in the backfield...however previously he said an update would make fatigue have a greater effect on attributes. seems to me like that would solve the 'running around madly in the backfield' issue?
That makes sense... the way it is now... what's the point of passing out of the Wildcat if I don't have the threat of running... I might as well put Pennington back there, he's a more accurate passer.
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Old 09-09-2009, 04:05 PM   #56
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Re: Madden NFL 10 FAQ - Part 1

The video really didn't impress me, cause once again he seems more concerned with online play as opposed to offline. Like when the question about offline franchise came up he switched it to some guy on the phone. And even he was like uhh, yea, we uhh are looking to uhh. Basically all the major offline stuff is pushed to patch #2. And that probably won't come out until November.
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