Home

Madden NFL 10 FAQ - Part 1

This is a discussion on Madden NFL 10 FAQ - Part 1 within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 09-09-2009, 04:06 PM   #57
MVP
 
OVR: 15
Join Date: Mar 2009
Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by ityaboy56
The video really didn't impress me, cause once again he seems more concerned with online play as opposed to offline. Like when the question about offline franchise came up he switched it to some guy on the phone. And even he was like uhh, yea, we uhh are looking to uhh. Basically all the major offline stuff is pushed to patch #2. And that probably won't come out until November.
Well that some guy is the offline franchise developer.
huskerwr38 is offline  
Reply With Quote
Old 09-09-2009, 04:08 PM   #58
Rookie
 
OVR: 12
Join Date: Jan 2008
Location: Jackson, MS
Re: Madden NFL 10 FAQ - Part 1

Thanks a lot for the updates. Glad to hear sacking the CPU is being looked at. I realize this is lower priority for most people than flats, etc., but I can't stress how big of a deal this is for me.

Thanks.
MeanMrMustard is offline  
Reply With Quote
Old 09-09-2009, 04:08 PM   #59
RKO!!
 
PantherBeast_OS's Arena
 
OVR: 53
Join Date: Apr 2009
Location: North Carolina
Posts: 6,694
Blog Entries: 1
Re: Madden NFL 10 FAQ - Part 1

Ok I understand Ian wanting to pay attention to online play. But it seems in these 2 videos he focus more online stuff more then anything. He never mention why the AI controlled Defenive players on human controlled D ain't getting enough pressure on the AI QB. I think these videos was good and all and thanks alot Ian. The AI QB not taking enough sacks because of the new animation and the wounded duck crap. The wounded duck crap is way to over done. You only see wounded duck pass 10 -20% time during a football game. The ainmation needs to be toned down some. And most QBs in the NFL is not going throw the ball into triple coverage evertime when they are going to get sacked. The AI throwing the lame duckpass when going down is way overdone. I don't know what to say. Also I hope the human pass rush blocking on offense gets address in the 2nd patch because it is total killer agaist the AI. No time in the pocket to scan over my options.
PantherBeast_OS is offline  
Reply With Quote
Old 09-09-2009, 04:09 PM   #60
Rookie
 
OVR: 5
Join Date: Jul 2002
Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by budsticky
I appreciate the fact that fatigue is going to have more of an effect
Yah fatigue should always be a big factor in all sports video games.....This will only help weed out the cheeeezers who do not play simulation type games

Nothing in the FAQ was mentioned about maybe getting a proper game manual that explains how everything works in this game......That alone !! might go a long way in solving some of issues people are complaining about in this game and maybe there are better and easier ways to cover the flats that we do not know about.

How bout an online game manual tutorial ? .....I think that's a great idea
maddcatt is offline  
Reply With Quote
Old 09-09-2009, 04:10 PM   #61
Pro
 
OVR: 6
Join Date: Mar 2004
Location: Chicago Area
Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by TeamBuilder
That makes sense... the way it is now... what's the point of passing out of the Wildcat if I don't have the threat of running... I might as well put Pennington back there, he's a more accurate passer.
exactly. i dont get it. it shouldnt be any more effective than putting a fast qb in the shotgun and scrambling. the only difference is that if you have the wildcat, its a rb who may be better at breaking tackles, but far less accurate at throwing. I understand limiting the audibles, but to not be able to sprint is just stupid.
joet6683 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-09-2009, 04:11 PM   #62
Rookie
 
OVR: 12
Join Date: Jan 2008
Location: Jackson, MS
Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by dave374
The other area not addressed was the non-stop CPU blitzing.
Have you tried using hardcore playcalling? The CPU definitely seems smarter with hardcore playcalling on. Give it a shot, if you haven't.
MeanMrMustard is offline  
Reply With Quote
Old 09-09-2009, 04:11 PM   #63
MVP
 
Matt Diesel's Arena
 
OVR: 20
Join Date: Mar 2003
Location: Pittsburgh,PA
Posts: 1,642
Re: Madden NFL 10 FAQ - Part 1

Nothing on correct tackle stats so my LBs make the pro bowl once in awhile? How about 3-4 pass rush effectiveness?
__________________
Return of the Mack
Matt Diesel is offline  
Reply With Quote
Old 09-09-2009, 04:11 PM   #64
Rookie
 
Beardown's Arena
 
OVR: 5
Join Date: Aug 2003
Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by ityaboy56
The video really didn't impress me, cause once again he seems more concerned with online play as opposed to offline. Like when the question about offline franchise came up he switched it to some guy on the phone. And even he was like uhh, yea, we uhh are looking to uhh. Basically all the major offline stuff is pushed to patch #2. And that probably won't come out until November.
I agree with you as I feel online is more important to EA than offline and this video and fixes left me with the same feeling.
Beardown is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:10 AM.
Top -