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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 03:46 PM   #41
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Re: Madden NFL 10 FAQ - part 1

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Originally Posted by bgdave39
15) Why so many restriction on Wildcat formation?
We tried to limit exploits by limiting some of the things you are able to do in normal plays. No plans to unlock the formation fully for offline.
Follow up question, then why is it in the game?
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Old 09-09-2009, 03:48 PM   #42
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Re: Madden NFL 10 FAQ - part 1

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Originally Posted by Cryolemon
Follow up question, then why is it in the game?
cause "it's in the game".

Can't fault them for slowly bring it in. It would have been a disaster if they just unleashed it unrestrained.
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Old 09-09-2009, 03:49 PM   #43
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Re: Madden NFL 10 FAQ - part 1

The video said people have tournaments offline and that is why you can't have the option to scramble out of the wildcat in offline franchise. But why ignore the issue, can't it be an option to turn on/off? Isn't the whole "what you see on Sunday" phrase being taken into account? Ronnie Brown RUNS left and THROWS to Anthony Fasano out of the Wildcat. Why can't I do that in my franchise?
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Old 09-09-2009, 03:51 PM   #44
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Re: Madden NFL 10 FAQ - part 1

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Originally Posted by sois
cause "it's in the game".

Can't fault them for slowly bring it in. It would have been a disaster if they just unleashed it unrestrained.
But he said they didn't want to fix it because of offline tournaments and stuff. Why not fix it and give an option to turn scramble on/off?
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Old 09-09-2009, 03:52 PM   #45
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Re: Madden NFL 10 FAQ - Part 1

Hey Ian what about missing cut scenes like this one at the end of this video? Will they get patched into the game? http://www.youtube.com/watch?v=96JsmesTr-8 Also what about stadium chants?
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Old 09-09-2009, 03:59 PM   #46
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Re: Madden NFL 10 FAQ - Part 1

I have an issue with the offensive player pursuit logic being the fix for Pick 6's in a roster update.

1. It basically screws any currently running OF.

2. It doesn't affect the already created draft classes the game uses in single player franchise.

Didn't anyone think of those two things?
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Old 09-09-2009, 04:01 PM   #47
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Re: Madden NFL 10 FAQ - Part 1

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Originally Posted by jdr4693
Hey Ian what about missing cut scenes like this one at the end of this video? Will they get patched into the game? http://www.youtube.com/watch?v=96JsmesTr-8 Also what about stadium chants?
He said in patch 2 about the stadium chants. Some of the small stuff like clock not stopping when player goes out of bounds happen when there is a cut scene and the ref doesn't come over to the sideline and waive his arms. I notice the clock always stops when I can see the refs run over to the sideline and waive his arms to stop the clock, but when I don't see that happen the clock doesn't stop. However, this happens a lot when the player obviously goes out of bounds but the refs just doesn't stop the clock.
I'm glad they have addressed WR catching out of bounds logic. This was a huge thing for me.
What does he mean by the FA and salary cap in online franchise won't happen soon, does that mean patch 2, patch 3, or madden 11?
I love how in the Madden guide they specifically say ultra realistic stats, but the stats are the worse in game history, but I'm glad they are fixing it.
One more thing, nothing mentioned of fixing the tackle stats.
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Old 09-09-2009, 04:02 PM   #48
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Re: Madden NFL 10 FAQ - part 1

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Originally Posted by TeamBuilder
But he said they didn't want to fix it because of offline tournaments and stuff. Why not fix it and give an option to turn scramble on/off?
yeah but it shouldnt be an option, it should just be implemented where it isnt a money play. he specifically said...we didnt want to see people running all over the place in the backfield...however previously he said an update would make fatigue have a greater effect on attributes. seems to me like that would solve the 'running around madly in the backfield' issue?
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