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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 02:33 PM   #57
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Re: Q&A blog with the dev team

will man align be fixed?

will defenders still ignore offensive players in their zone until the ball is released?
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Old 09-02-2009, 02:34 PM   #58
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Re: Q&A blog with the dev team

Quote:
Originally Posted by Illustrator76
Here is my list of questions:

-Will some of the animations that look weird and play out in the wrong situations be fixed?

-Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

-Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

-Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

-What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

-I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

-Will receivers having no sense of the sidelines at all be fixed?

-Will suction blocking be fixed?

-WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

-Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

-Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

-Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

-Will Pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

-As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

-Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

-CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

-DB and WR jostling is barely present, will this be fixed?

-Adaptive AI isn't working properly, will this be fixed?

-Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

-Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

-On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

-Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

-CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

-WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

-Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

-There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

-Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

-Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
Illustrator76 pretty much asked every question I'd like to have answered.
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Old 09-02-2009, 02:34 PM   #59
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Re: Q&A blog with the dev team

3 things:

Zone depth - mentioned repeatedly.

Defensive pursuit angles. Maybe this is intentional, but the CPU takes some bad angles.

How does the R-stick work for QB evade? I noticed that I only broke tackles using the R-stick WITH scramble mode activated, not when using it alone in the pocket. Am I using that right?

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Old 09-02-2009, 02:34 PM   #60
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Re: Q&A blog with the dev team

1) Will the Penalties and OL play be fixed?
2) Are we going to get random highlights from other games with commentary during the Extra Point?
3) Can the Challenge system be patched to where we are able to make a choice as to what we are challenging?

Bonus Question* In Madden 11, will the ESPN license be used throughout the game? Or is it going to be a presentation of EA Sports...?

(I will reserve my other questions for the time being)
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Old 09-02-2009, 02:35 PM   #61
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Re: Q&A blog with the dev team

Will the CPU blitzing be toned down, especially blitzing both starting CB's? That is ridiculous and rarely happens in the NFL.

Also the flats issue needs to be fixed because it is way too easy to cheese the cpu.

Can you tone the SIM injuries in frachise mode down or give us a seperate slider for SIM injuries?
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Old 09-02-2009, 02:36 PM   #62
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Re: Q&A blog with the dev team

Quote:
Originally Posted by Ian_Cummings_EA
What's wrong my fellow Tennesseean?

This thread is perfect for what I need. A one stop shop for the top questions. I'll answer them in a blog that we release next week.

Nevermind, then. I just guessed that people asking for more logos in create a team and nagging about stadium sounds would annoy you, therefore encouraging you to participate less in this community. Okay, enough with this off-topic post. Back to the subject.
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Old 09-02-2009, 02:37 PM   #63
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Re: Q&A blog with the dev team

Why doesn't the 3-4 seem to work correctly? The OLB's get no pressure, when in real life they are the one's that are always going after the QB like crazy.
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Old 09-02-2009, 02:37 PM   #64
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Re: Q&A blog with the dev team

1. If the tackle stats glitch (assists not being counted) was not fixed in patch 1, will it definitely be address in patch 2?

2. What are the plans to improve user controlled pass rush?

3. Have sim stats been addressed? - high passing yardage and TDs, low RB TDs, low sack numbers for OLBs

4. Has covering the flats been addressed?
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