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Whew - PRO-TAK is Much Better Now

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Old 06-07-2009, 02:01 PM   #153
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by ch46647
LBZ what is your take on the passing game when you played?

1. Are the velocity of the throws back to where you think they should be?
2. Is the touch passing up to where you think it should be?
3. Could you tell a big difference between the different QB's in terms of accuracy?
4. Could you squeeze a pass in between the LB's and safeties with a touch pass?
5. Whats your general opinon of Madden 10's passing game? (I thought 09 was pretty bad IMO)

Thanks!
Here was my CD take. http://www.operationsports.com/LBzru...y-impressions/
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Old 06-07-2009, 02:05 PM   #154
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Re: Whew - PRO-TAK is Much Better Now

AWESOME!! That was a great read LBZ you are the man! Do you have any more of those blogs?
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Old 06-07-2009, 02:05 PM   #155
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by lolfalconsbeatu
yeah i hear that--but coming from a CD member is great to hear...

I realized EA, and Ian kinda shied away from talking about the touchy topic of Rocket Catching -- and I figured something would change, or be altered to make the physics more realistic because Ian's number 1 goal this year was delivering "Authentic Sim", and him being a madden gamer himself, makes us feel like he's one of us, and realizes our concerns and major issues...

but like I said, coming from a person that has actually played a early build of it -- ill take that, and it looks like ill have to wait like that first week before anyone truly knows...

Thanks for the info tho!!
I think one of the reasons why it was hard to do in the CD build was due to tighter physics. I think they've had to scale back a little since then because of pursuit issues. But as Ian posted, they've tightened the physics again, so that is refreshing. As long as they are able to keep the physics tight and not have any pursuit bugs and to me I'd like to see more jostling down the field, if they have that, then I think the RC will be something difficult to pull off.
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Old 06-07-2009, 02:08 PM   #156
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by ch46647
AWESOME!! That was a great read LBZ you are the man! Do you have any more of those blogs?
Nahhh, but I'm going to do one when the game comes out. From CD to Release will be the title I think. I'll just focus on what I think has changed, for better or worse. I hope the guys at E3 start talking about playbooks soon. I can't wait to talk about some things I already have a blog ready to roll for a certain defense
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Old 06-07-2009, 02:08 PM   #157
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Re: Whew - PRO-TAK is Much Better Now

Where did Ian say it has been tightened since the E3 build? I must have missed that..
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Old 06-07-2009, 02:11 PM   #158
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Re: Whew - PRO-TAK is Much Better Now

Good to hear LBZ, the playbooks looked almost identical to 09 from the E3 videos. I am a Baltimore guy as well so I hope they have done a lot to the defense!

Im praying that this is the year I can play great defense and field position football and be a very competitive Madden player! I want to build my team from the defensive side of the field
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Old 06-07-2009, 02:13 PM   #159
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Re: Whew - PRO-TAK is Much Better Now

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Where did Ian say it has been tightened since the E3 build? I must have missed that..
Here it is: locomotion, momentum, and acceleration.


Quote:
Originally Posted by Ian_Cummings_EA
Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09

I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
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Old 06-07-2009, 02:16 PM   #160
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by shotgun styles
Here's the quote Val, uncut and in it's entirety.



If this list is still true, this will be a great game. If Ian broke his word then this game will be a shadow of it's true potential.
Ok, then it's not for skill levels, I wasn't sure on those, but I do know in one interview Ian said there is speed alterations with the adaptive AI. I personally don't see this as a bad thing. How else is the game supposed to get more difficult if you don't alter all the ratings, including speed?
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