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Whew - PRO-TAK is Much Better Now

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Old 06-07-2009, 01:30 PM   #145
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by LBzrule
Hey, I can agree with these. But with regard to #1 I can see guys complaining about their offensive player having to slow down. Also in relation to this one, QB's do not throw these passes with a lot of velocity on them either so that might also help. Finally, I also think it has to do with the physics too. If the RB had to plant, cut and turn up the field then that would slow his speed down some. Ok you convinced me, we don't need the speed cheat, as long as other elements are implemented and are working properly.
The best part is, when you DO get blown up in the backfield, you'll be upset that you got beat, not upset because you feel cheated. That is all I want. To pay for my own mistakes, and win the battles I've earned.
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Old 06-07-2009, 01:34 PM   #146
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by Valdarez
It's already in the game. Kicks in with the adaptive AI. Odds are it's there as the difficulty level increases as well though I haven't seen/heard Ian specifically say that's the case.
Val, I respect you and read your posts regularly. Dude, I hope you are dead wrong. I really do.

Ian promised me man-to-man that there would be NO speed cheats. He said that the adaptive AI made the speed cheat obsolete. So if you're saying that AAI uses the speed cheat, I am very disappointed.

I'm hoping you've just got a wire crossed here. If you're right, this game is going to be another CPU cheatfest and I want no part of it.
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Old 06-07-2009, 01:39 PM   #147
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Re: Whew - PRO-TAK is Much Better Now

Ian is really on top of things I see...

But can I get any official quote on if the physics of rocket catching have been altered

Not a deal breaker for me (how could it be with how great the game looks)...but just something I've been inquired about since the end of '09...

Anyhow, great job at E3, love the vids, and you have my 60 cash...

...well i actually paid credit, but you got it..
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Old 06-07-2009, 01:48 PM   #148
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Re: Whew - PRO-TAK is Much Better Now

Here's the quote Val, uncut and in it's entirety.

Quote:
Originally Posted by Ian_Cummings_EA
I thought we were pretty clear here. Our goal for Madden is to be a sim. We don't want any cheats, period, regardless of skill level. To respond to your specific complaints

Speed Cheat: 100% doesn't exist. No speed ratings are altered through skill levels. Only awareness and play recognition (which is reaction time)
CPU Robo QB: Tuning problem in 09 - not a deliberate 'cheat'. Definitely being addressed in 10.
Pulling defenders: Absolutely doesn't exist. When a player has control the CPU doesn't alter his input whatsoever.
Zombie blockers: Doesn't exist - no logic whatsoever to change blocking AI based on score difference
QB speed: Hasn't existed since Madden 04. On a side note, do you think scrambling QB's haven't been powerful enough in the past? Do you want to make them more powerful? Just wondering on this one...
Zero momentum: Not sure how this is a 'cheat', because the user controlled player has the exact same physics model that the CPU one does. This seems like just your complaint with how the players feel (which I agree with)
Touch tackling: Yep, suction...known (and oft-discussed) tuning problem in 09. Definitely being addressed in 10.
If this list is still true, this will be a great game. If Ian broke his word then this game will be a shadow of it's true potential.
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Old 06-07-2009, 01:48 PM   #149
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by lolfalconsbeatu
Ian is really on top of things I see...

But can I get any official quote on if the physics of rocket catching have been altered

Not a deal breaker for me (how could it be with how great the game looks)...but just something I've been inquired about since the end of '09...

Anyhow, great job at E3, love the vids, and you have my 60 cash...

...well i actually paid credit, but you got it..
The only thing people can say is what they were or were not able to do. All EA is going to say is they worked their best to remove that and to their knowledge it is out. For all of us that have played the game, CD and people at E3, no one has been able to do it. Nobody. Now does that mean that somebody out there is not going to play around and try to find a way to do it? Nope, there are no guarantees that people are not going to find a way. But at this point everything seems great, with nobody being able to do it. But of course give people time, like 4 days and 10 hours a day of play and I'm sure somebody is going to find something I hope not though. We'll see.
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Old 06-07-2009, 01:56 PM   #150
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Re: Whew - PRO-TAK is Much Better Now

LBZ what is your take on the passing game when you played?

1. Are the velocity of the throws back to where you think they should be?
2. Is the touch passing up to where you think it should be?
3. Could you tell a big difference between the different QB's in terms of accuracy?
4. Could you squeeze a pass in between the LB's and safeties with a touch pass?
5. Whats your general opinon of Madden 10's passing game? (I thought 09 was pretty bad IMO)

EDIT: Could you throw accurate passes off your back foot and on the run on a consistant basis? (I did see a few examples of this in the E3 videos and I am hoping it was just because of the low difficulty settings)

Thanks!

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Old 06-07-2009, 01:56 PM   #151
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Re: Whew - PRO-TAK is Much Better Now

What worries me from the E3 vids ive seen so far, the front four dont get any pressure on the QB. Did anyone else see this too?
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Old 06-07-2009, 01:58 PM   #152
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Re: Whew - PRO-TAK is Much Better Now

Quote:
Originally Posted by LBzrule
The only thing people can say is what they were or were not able to do. All EA is going to say is they worked their best to remove that and to their knowledge it is out. For all of us that have played the game, CD and people at E3, no one has been able to do it. Nobody. Now does that mean that somebody out there is not going to play around and try to find a way to do it? Nope, there are no guarantees that people are not going to find a way. But at this point everything seems great, with nobody being able to do it. But of course give people time, like 4 days and 10 hours a day of play and I'm sure somebody is going to find something I hope not though. We'll see.
yeah i hear that--but coming from a CD member is great to hear...

I realized EA, and Ian kinda shied away from talking about the touchy topic of Rocket Catching -- and I figured something would change, or be altered to make the physics more realistic because Ian's number 1 goal this year was delivering "Authentic Sim", and him being a madden gamer himself, makes us feel like he's one of us, and realizes our concerns and major issues...

but like I said, coming from a person that has actually played a early build of it -- ill take that, and it looks like ill have to wait like that first week before anyone truly knows...

Thanks for the info tho!!
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