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Whew - PRO-TAK is Much Better Now

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Old 06-07-2009, 12:49 PM   #137
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by shotgun styles
NO NO NO....and um, HELL NO!

There is no "catch up speed" in real life, so there shouldn't be any in this game. If you want to stop outside runs, your DL should not allow the end to be sealed, and your LBs should flow to the ball and take good tackling angles.

NO MORE CHEATING SPEED. EVER!
It's already in the game. Kicks in with the adaptive AI. Odds are it's there as the difficulty level increases as well though I haven't seen/heard Ian specifically say that's the case.
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Old 06-07-2009, 12:53 PM   #138
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by shotgun styles
I bet a million dollars that it wasn't that simple. If Chris Johnson had a clean run at the edge, and the end was sealed, Ray would have had to give some ground in order to tackle him.

I'm willing to bet, though, that Chris was not running full tilt toward the sideline. He may have had to change directions or stutter step. This would give Ray time to catch up.

I could tell you why Ray caught him if you posted the video. But one thing I GUARANTEE: It wasn't because Ray had some superhuman "catch up" speed.

The speed cheat is the NUMBER ONE SIM KILLER. It should not be allowed to return in ANY FORM.
You are talking about running plays, I'm talking about a swing pass to the back in the flats. It was as simple as I described and in the CD build it wasn't just Lewis. Most MLB's had trouble getting out there on swing passes. That's one reason why I asked them to back them the hell up. So they can take a better angle on the swing passes and not be too far out of position to make the tackle. To really make sure swing passes are not easy gimmie plays like NCAA 2009, they need to have the MLB's/ILB's get a quick boost to at least be out there in the vicinity as the back is receiving the ball, since it is not something they account for by just having 1 speed rating.

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Old 06-07-2009, 12:53 PM   #139
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by NYyankz225
Come on man stop spreading bull****. That's absolutely impossible on any decent difficulty. That's the stuff you see by people with no lives who edit ratings and play on Rookie just to prove 2k5 is their lord and savior. You're better than that. I understand your gripes with Madden but saying something like this is just laughable.

I can say with 100% certainty that that is impossible on All Pro or All Madden difficulties with standard ratings. If you post a video proving that you can do that (and no, don't post one of the doctored videos on youtube) I'll buy you a copy of the game.
It's very doable. I was playing my Madden difficulty setting, so not sure what all the sliders were at, but they were at least All Pro for Running. Once you break away clean the AI just follows, they don't take smart paths towards the player. You can run a circle if you use the whole field. I can say with 100% certainty this is possible. As long as your player is faster than the other players, they can't catch up.
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Old 06-07-2009, 12:55 PM   #140
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by roadman
Sorry, I tried this last night with Jordy Nelson on 09 on All-Pro on a kick return. I didn't go backwards too far at all before being tackled.
I did it after I broke away clean for the TD, I turned at the 10 yard line or so, ran back the other direction, all the way back to my end zone. So I didn't start circling until I had a clean break away for a TD. That's the difference. Without smart tackling angles and no catchup speed, it's going to happen.
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Old 06-07-2009, 12:59 PM   #141
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by KyGamerLT
LB do you know if they will fix the sweeps to the right? The sweeps on that side are still going back to far.
I ran it to the left and it worked out fine, but not to the right. I'll ask about it.
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Old 06-07-2009, 01:06 PM   #142
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by LBzrule
You are talking about running plays, I'm talking about a swing pass to the back in the flats. It was as simple as I described and in the CD build it wasn't just Lewis. Most MLB's had trouble getting out there on swing passes. That's one reason why I asked them to back them the hell up. So they can take a better angle on the swing passes and not be too far out of position to make the tackle. To really make sure swing passes are not easy gimmie plays like NCAA 2009, they need to have the MLB's/ILB's get a quick boost to at least be out there in the vicinity as the back is receiving the ball, since it is not something they account for by just having 1 speed rating.
There are a couple of ways to fix this problem WITHOUT resorting to the dreaded SPEED CHEAT.

First off, no one catches swing passes at full sprint. That's a pass that requires you to turn and adjust to make the catch. That gives the defense time to catch up.

Second, I agree that the LBs should not be right on top of the DL. They should have a few yards of space to operate in.

Third, give ground. The LBs should be using good angles and be willing to give up 5 yards to make a tackle rather than giving up 50 yards going for the killshot. This should also be in their ratings. A crappy LB should occasionally get beat for taking a bad angle.

Fourth, is anticipation. We have adaptive AI now. If Lewis knows you like to throw swings on 3rd and short, he should be waiting on it. This is so much of what makes Ray great. He sees things BEFORE they happen.

Please let the speed cheat die. As long as it's in the game, outside runs will be crap, it will be impossible to run after the catch against the CPU, and the game will generally not produce realistic play results.
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Old 06-07-2009, 01:17 PM   #143
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by DocHolliday
Ian the Pass Rush seems to be the final thing you guys need to knock this out of the park!

Get those DE's down field!
Seen every video, and in my opinion this is all that is Visually evident that needs to be fixed. Lets see some blockers getting knocked on their ARSE every once in awhile. Haynsworth should be leveling guys in 1 on 1 situations, at least in obvious passing downs. Make us put that QB juke to work!!
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Old 06-07-2009, 01:18 PM   #144
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by shotgun styles
There are a couple of ways to fix this problem WITHOUT resorting to the dreaded SPEED CHEAT.

First off, no one catches swing passes at full sprint. That's a pass that requires you to turn and adjust to make the catch. That gives the defense time to catch up.

Second, I agree that the LBs should not be right on top of the DL. They should have a few yards of space to operate in.

Third, give ground. The LBs should be using good angles and be willing to give up 5 yards to make a tackle rather than giving up 50 yards going for the killshot. This should also be in their ratings. A crappy LB should occasionally get beat for taking a bad angle.

Fourth, is anticipation. We have adaptive AI now. If Lewis knows you like to throw swings on 3rd and short, he should be waiting on it. This is so much of what makes Ray great. He sees things BEFORE they happen.

Please let the speed cheat die. As long as it's in the game, outside runs will be crap, it will be impossible to run after the catch against the CPU, and the game will generally not produce realistic play results.
Hey, I can agree with these. But with regard to #1 I can see guys complaining about their offensive player having to slow down. Also in relation to this one, QB's do not throw these passes with a lot of velocity on them either so that might also help. Finally, I also think it has to do with the physics too. If the RB had to plant, cut and turn up the field then that would slow his speed down some. Ok you convinced me, we don't need the speed cheat, as long as other elements are implemented and are working properly.
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