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Madden NFL 10: PRO-TAK - What's NOT There Yet...

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Old 05-09-2009, 06:50 PM   #97
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Re: PRO-TAK - what's NOT there yet...

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Originally Posted by Details
I'm just happy there's another football game coming out.

Glowing balls or not.
Right there with you. I'm stoked about the new technology. It's going to be interesting to see how backbreakers gang tackles (where more than 3 people are involved) look like in comparison with the new ProTak in Madden (back on topic FTW!).
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Old 05-09-2009, 06:58 PM   #98
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Re: PRO-TAK - what's NOT there yet...

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Originally Posted by Valdarez
It's nice to have something to compare Madden to, it just so happens that in many cases Madden compares negatively based on the last installment. That's not the posters, or the any other games fault. That's just Madden. If they don't want Madden to compare negatively, then make a better game (which it looks like they are trying to do), it's really that simple.
I don't disagree... but some people are only hear to **** on Madden, and BB is just a vehicle for that to them. hmoob is here for the sole purpose of ****ting on Madden. He's bringing nothing constructive, and BB is just his avenue. I don't think he cares what BB is or isn't, it's not Madden and that's all he cares about.
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Old 05-09-2009, 07:05 PM   #99
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Re: PRO-TAK - what's NOT there yet...

Both you guys need to cool it. Now.
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Old 05-09-2009, 07:05 PM   #100
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Re: PRO-TAK - what's NOT there yet...

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Originally Posted by Ian_Cummings_EA
I think more and more videos are going to be coming out by our marketing department and from preview events...just wanted to let you guys know what's missing from the feature still that we are working on (this also is a bit of a response to apex and co. and their critiques).

The biggest missing feature is probably carrying through velocity from original animations -> PRO-TAK. You can see that on the Lendale White video...meaning that when players transition from a normal mocap tackle into PRO-TAK stuff their velocities get zeroed out (meaning they stop in place). This will definitely be addressed before we ship...our goal is that you don't even notice the transition from one to the other...it should just look like another guy added on seamlessly. This is causing a lot of the feeling of "it needs more umph"...

Second biggest is the "warping" into the PRO-TAK multi-man stuff. This hasn't been tuned really so guys are just 'suction-ing' like magnets to the ballcarrier. Also when the guys add on the goal is that they drastically effect the pile's velocity and positioning and stuff...right now they just attach and that's about it. Again when the feature is actually done you should feel a lot more 'power' when these guys hit the pile.

The "endless chopping" stuff is often turned on for demo purposes...this will really not happen in the game when it ships...you'll see a guy drive forward and they'll then get pushed to fall forward or backward (or sideways or whatever) way quicker than just standing up chopping their feet.

Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh. We've built some new tech this year that basically swaps the animation banks for each PRO-TAK set of animations after they play (moving them to the end of the list after they do), but up until basically today we haven't had the variety to swap. That will be coming very soon as well.

So anyway, I don't want to act like I don't want feedback from you guys as you see the new stuff...all of it is valuable and please keep posting...but I also wanted to let you know what we're currently working on. We definitely aren't going to be spending our whole cycle on this tech to have it not come out looking perfect. We just have to balance the needs of marketing to show stuff early even when it's not done.

- Ian
I know you said that you can hold the tackler up and come and hit stick, but teams like the Chicago Bears and the Ravens like to hold the guy and and come strip the ball. Will we be able to stip the ball if the ball carrier is not covering the ball up? Really if you think about it all teams are now taught to do that.
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Old 05-09-2009, 07:10 PM   #101
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Re: PRO-TAK - what's NOT there yet...

Quote:
Originally Posted by Valdarez
It's going to be interesting to see how backbreakers gang tackles (where more than 3 people are involved) look like in comparison with the new ProTak in Madden (back on topic FTW!).

LOL. Nice job working PRO-TAK into the post.
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Old 05-09-2009, 07:10 PM   #102
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Re: PRO-TAK - what's NOT there yet...

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Originally Posted by canes21
I'm going to go out on a limb and say Backbreaker will be the most realistic football game to date. It uses the engine of the future. This engine reflects real momentum, gravity, etc. This will make players have to learn how to sprint and stay agile.
WOW!

(Subscribes to thread...)
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Old 05-09-2009, 07:14 PM   #103
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Re: PRO-TAK - what's NOT there yet...

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It uses the engine of the future.

"That's fantastic!"

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Old 05-09-2009, 07:16 PM   #104
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Re: PRO-TAK - what's NOT there yet...

Generally speaking, I think ProTak will look better once we get a side view. So far all we have seen is a front or back view, which doesn't lend itself well to a feeling of movement forward or backwards. You really need the side view in order to appreciate the forward movement.
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