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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-03-2008, 12:46 AM   #153
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Re: NBA 2K9 Patch Released For 360, Impressions Here

you sure you have the patch? maybe the rosters and sliders worked to well? lol b\c im noticing HUGE differences. I LOVE that the CPU actually goes on slumps....I might have to stop playing on All Star.
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Old 12-03-2008, 12:47 AM   #154
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by The 24th Letter
you sure you have the patch? maybe the rosters and sliders worked to well? lol b\c im noticing HUGE differences. I LOVE that the CPU actually goes on slumps....I might have to stop playing on All Star.
I'm assuming it finished downloading. Plus, when I exited from association mode and went to quick game, it didn't freeze.
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Old 12-03-2008, 12:51 AM   #155
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Re: NBA 2K9 Patch Released For 360, Impressions Here

RSM - I was actually planning on downloading various rosters and tendencies today for the first time. Then I saw the patch came out so I stuck with all regular stuff. The game I just played was great. I shot 51% for the game, and my opponent shot 47%. I was winning quarters by like 1 or 2 points, or losing them by 1 or 2 points. They tied it a few times but never took the lead. Yet the whole time it didn't feel scripted as it had in the past.

I have my own sliders which are a combination of various sets found on here. But after I downloaded this I set all tendencies besides commit foul, play passing lanes, and contest shots at default. It'll take me a few games to figure out where the game needs tweaking. But as it stands the last 3 games I played were the best 3 I've ever played on any 2k game ever. I don't even think I need to mess with anything at all, to be honest. Though I may find something later on. As it stood everything about the game that I already liked got better, and the things I hated got fixed. I have no complaints at the moment.

Everything just seems more realistic. I had a game using the Hornets and David West pulled down 13 rebounds, 6 offensive, and Tyson Chandler pulled down 15 rebounds, 4 offensive. It was the first game I've had since owning 2k9 that two players had double digit rebounds on the same team, and the first time I'd ever had double digit offensive boards without using Yao Ming or Dwight Howard. It's awesome. I feel like I just bought a new game entirely.
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Old 12-03-2008, 12:55 AM   #156
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Is All Star a little easy for you guys now? or is it just me?
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Old 12-03-2008, 01:19 AM   #157
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Re: NBA 2K9 Patch Released For 360, Impressions Here

I nw play on HOF with BL's sliders with nogsters rosters

all-star and superstar became way too easy
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Old 12-03-2008, 01:25 AM   #158
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Re: NBA 2K9 Patch Released For 360, Impressions Here

just a simple question for you guys who are using the patch...
>is there any improvements on the edit player feature? such as changing the "weights" of the players? because the weights control how the player's body type will look like even though that there are only 3 types of body types..
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Old 12-03-2008, 01:32 AM   #159
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Re: NBA 2K9 Patch Released For 360, Impressions Here

As someone who has a "good disk" before the patch, I must have got the "good patch" as well.

New things that I'm seeing using all the same settings that I was using before.

More deflections, bobbles, and strip attempts(by the CPU) in the paint.

CPU defenders are more aggressive on defense: on the ball, denying on the wings, crowding shooters, and bodying up players on the block. Tony Parker was picking up Conley 3/4 court for most of the game and was even able to get a charge on him in the backcourt.

Blocking Jumpers is now much harder-should be a little harder for the User- but its very realistic for when the CPU is on D. They can get a hand up on the shot, but don't have that super natural reaction time on the raise up anymore.

The back down settings may have swung a little too much toward the too difficult side, but its much better now. I use to be able to back anyone down with rail thin Hakeem Warrick, but now he can only back down small guards. Mark Gasol can still chew up most post defenders, but when Tim Duncan was on him, it was very difficult to get a good shot off.

The automatic quick spin and drop step moves trigger way more often now in the post, especially if the defensive man is a really poor low post defender.

CPU is much more aggressive in shooting mid range J's even if the defender is in their kitchen. I had Ben Gordon put the ball on the deck and pull up for 17 footers, on 3 straight possessions.

Bigs attempt more tip ins then before-creating more dynamic play on the boards.

The Dunk Standing ability of Bigs has been improved as well.

That just some of the newness I'm seeing. There are a few things that didn't get touched that I would have liked to see tuned, but I loved the game before, and its been improved quite a bit.
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Old 12-03-2008, 01:33 AM   #160
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by escono15
I nw play on HOF with BL's sliders with nogsters rosters

all-star and superstar became way too easy

Personally, I don't see how any person with skill can play on anything less. I ONLY get a challenge on HOF. I would think that the skilled players would be blowing folks out on anything less. Especially the one's that play on pro. I've tried that and uh.......
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