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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-03-2008, 01:39 AM   #161
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Re: Patch did not fix anything

One thing that I think has been changed is that it doesn't seem like players slowly move into position anymore but they now seem to run to their spots. I only played a half though so I could be wrong. Also, has anyone noticed if assists are now properly calculated?
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Old 12-03-2008, 01:55 AM   #162
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Re: NBA 2K9 Patch Released For 360, Impressions Here

SAME SCRIPTED GAME. Nothing changed gameplay wise. Played a few games Knicks vs Nets and the game played great. Thought they really did something with this patch and thought to myself, "Wait lets see how it compares with a high ranked team vs a low ranked team". As expect the game fell apart. While my opponent , on EVERY possession took all his players out of position I could not capitalize on the open looks, or rarely could I while those Rockets

He had Yao Ming miss timing blocks all out of position just pressing block with NO CONSIDERATION of timing it and Yao gets a grand total of ZERO personal fouls on the game. NONE.

As usaul the game found , better yet, invented ways to screw the lesser team. Like a wise man said "mm mmm mmm Morr Morrrrr Morrrrph". I just hope that sliders can help this game now with the patch. It does seem a bit more 2K8 with stock sliders than though
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Old 12-03-2008, 02:02 AM   #163
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Re: NBA 2K9 Patch Released For 360, Impressions Here

I've noticed since the patch the drop-step from the post is more effective. Prior to the patch everytime i tried it i'd pick up my dribble or go into the clumsy little hook shot where you get bumped, now im seeing drop-step dunks, drop-step lay ups, and a running hook shot.


Not sure if those were all there before but i never saw any of them.
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Old 12-03-2008, 02:10 AM   #164
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Re: NBA 2K9 Patch Released For 360, Impressions Here

im seeing a couple of new offensive and defensive animations....im seeing alot of things lol

I might have a magic disk. I find it hard to believe people dont see a change in gameplay....unless they have a set of sliders equivalent to what the update did...
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Old 12-03-2008, 02:20 AM   #165
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Just re-bought 2k9 and it feels like an entirely new game. 2k cam makes a world of difference and really good court spacing with teammates actually cutting and coming off screens frequently. Shooting percentages seem way more realistic, particularly in the paint. Online play is actually realistic now. MUCH more sim, i hope this holds up. Also, help D is solid.

Overall, the game is much tighter and smoother now. Finally feels complete.

Last edited by clivo1050; 12-03-2008 at 02:23 AM.
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Old 12-03-2008, 02:40 AM   #166
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Will the patch work for a franchise I already started before the patch was even out? Or do I need to start a new franchise after installing the patch?
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Old 12-03-2008, 02:46 AM   #167
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Re: NBA 2K9 Patch Released For 360, Impressions Here

I'm assuming the PS3 patch will be available by 5 am EST or so. I booted up my PS3 and NBA 2K9 just now, but no patch was prompted.

EDIT: Nevermind, it should be available 12Am PST. I was thinking 12 AM EST.

Last edited by Mos1ted; 12-03-2008 at 03:08 AM.
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Old 12-03-2008, 03:07 AM   #168
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Re: NBA 2K9 Patch Released For 360, Impressions Here

5 on 5 is finally lag free...but there is still problems with it. The network connection problem still happens and many times when you join a rank team up there is only like 4 or less people in there all the till the clock runs out then you cant even quit. It is kinda hard to join a rank team up where there is actually 10 people in the lobby. I like that they finally fixed Defensive/Offensive 3 seconds and i dont know why dumba55es still stay in the paint even though they get called like 6 times. Anyways 5 on 5 is still having its network problems
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