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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-02-2008, 11:59 PM   #145
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Just a tidbit for you video makers, the same "click both bumpers to get rid of the replay circle" is in there again.

Have fun!
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Old 12-03-2008, 12:02 AM   #146
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Alright I'm going to make a post because I want to quell a lot of things being said.

1. The 2k camera view, which I'd been using in spite of the lag, works incredibly smooth now. I have yet to see one hiccup through three games.

2. The free throws are also smooth, flawless, and you'll actually have to get used to there NOT being lag. Which is why i missed like 8 free throws in my first half of playing post-patch.

3. The game plays soooo much better. I can't even begin to explain it. A few days ago none of us even thought a patch was coming out. I posted on someone else's thread and said this game can be tweaked to become the best recreation of the sport ever. And sure enough, this patch makes it that.

Aside from numbers 1 and 2. There's many other things. Help defense is definitely improved. By far. The CPU actually used screens and to my amazement, took midrange jumpers depending on where the screen was set and how strong it was. I was in awe. At one point Kevin Harlan said "he really surprised them with that mid range jumper, he was open, so he took the shot" And I'm thinking to myself, yeah, that absolutely surprised me.

Blocks feel a LOT more realistic. As does the flow of the game, it's really hard to explain. I had been playing it on HOF. But I played on All-Star with only shooting slider tweaks. And the game is just ridiculously fun now. Your guys continue running on fast breaks and don't stop to catch the pass (Thank God). The post game feels totally different. Using David West in my first game I couldn't back either Kevin Love or Al Jefferson down. So I had to rely on his mid range game. Also gone is the hop-step-travel that was in there. You can still do the hop step spin, but only if you have yet to dribble. If you pump fake more than a couple times your defender will basically just rip the ball out of your hands. And the computer also seems to be way more alert to deep passes, etc. And will pick you off if you try to throw a deep cross court pass, or a deep pass off the fast break.

The game just feels way more realistic now, I really hope everyone gets to play this game with the patch soon. I've seen so many negative comments and I'm trying to figure out why. For me personally this just put this game over the top as the best basketball game of all time. I played 3 games, and I lost 2 of them. And not for 1 minute did the game feel scripted or predetermined. I felt as though I had an equal chance to come back as I did to lose. And that was so cool.

If anyone has any questions or I missed anything feel free to ask and I'll try to look for it and find out for you.

Patch = Godsend/Early Xmas present
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Old 12-03-2008, 12:02 AM   #147
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Re: Patch did not fix anything

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caps show up in league leaders if you qualify for the categories
The caps apparently automatically dont qualify for ppg, orpg, rpg, apg, spg, and bpg but still show up for everything else. I'm not sure why this is because my Kareem cap should've led the league in ppg and rpg but it says DNQ despite him playing 41 minutes a game, all 82 games, and leading the league in shots.
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Old 12-03-2008, 12:03 AM   #148
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Pared
Just a tidbit for you video makers, the same "click both bumpers to get rid of the replay circle" is in there again.

Have fun!
How does something that was patched in last year get left out and then patched in again? What was the point of taking it out then? Good ol' 2k.
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Old 12-03-2008, 12:11 AM   #149
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Re: Patch did not fix anything

I played one game in my association with Nogs rosters and futures sliders and didn't notice a change. I also played a game on All-Star, default sliders and rosters with the Cavs against the Wizards and noticed PitP were still about 90% of the overall points. I'll keep playing around with it, but so far I haven't noticed a lot of difference personally.

BTW, what settings was the 2k camera on pre-patch? Something seems off to me even after adjusting the height and zoom.
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Old 12-03-2008, 12:15 AM   #150
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Fresh Tendrils
I played one game in my association with Nogs rosters and futures sliders and didn't notice a change. I also played a game on All-Star, default sliders and rosters with the Cavs against the Wizards and noticed PitP were still about 90% of the overall points. I'll keep playing around with it, but so far I haven't noticed a lot of difference personally.
Same way here. I don't want to jump to any conclusions yet, but with Nogster's roster and at default sliders, I haven't seen much of a difference either.



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If anyone has any questions or I missed anything feel free to ask and I'll try to look for it and find out for you.
If you're using any, whose rosters/sliders are you playing with?

Last edited by richmo; 12-03-2008 at 12:18 AM.
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Old 12-03-2008, 12:34 AM   #151
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Rajon Rondo is a GOD in this game. He just dropped 68 points on me on pro level V. my Suns. It was Unconcious. Pierce had 3 points on 1-4 shooting which I thought was bizarre. I was getting F*in annoyed with Rondo.
Dont pressure Rondo. Play off him on the 2nd or 3rd defensive lock position. He wont shoot the 3. He's a driver. Once i figured that out. He's cake. Can be controlled easy. HIs teammates on the other hand. I have problems with . hah
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Old 12-03-2008, 12:36 AM   #152
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Lucky Lacy
Is the 2k cam set to default to somthing wierd? I tried to reset it to default but it went to 3, 10 with key zoom off.
You can adjust it easily. It starts off kind of high, but with the options it gives you, you can make it alot better. I zoom mine in alot and lower the cam a bit.
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