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NBA Live 09 Demo Released, Impressions Here 360 & PS3

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Old 09-06-2008, 07:40 PM   #465
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Im telling you some of that stuff they have nailed down

That KG mid range shot from the left was SAWEEETTT

Kobe's shooting form and him taking a quick 3 from that exact spot that he always does (and makes sometimes) too looked just like him.

Oh yes, and that rebound KG pulled down and away from someone (radman?)and dunked 2 handed looked like he wanted it more and was also a sweet play
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Old 09-06-2008, 07:51 PM   #466
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Anybody notice the celtic dancers have cameltoe????
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Old 09-06-2008, 08:01 PM   #467
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Wanna know how I know the game will be solid?

Because all of you guys including the old heads are still playing it.
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Old 09-06-2008, 08:12 PM   #468
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Quote:
Originally Posted by ©roke
Anyone played with Player Lock on?

I just did it with Kobe and the flow of the game is ten times better. This makes me think that the weird CPU offensive decisions happen because of my bad defense.
Where is that in the menus? I just went through everything and didn't see it... Do you mean just not switching on defense and staying on Kobe whenever possible (manual player lock)?
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Old 09-06-2008, 09:15 PM   #469
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

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Originally Posted by KDRE_OS
Wanna know how I know the game will be solid?

Because all of you guys including the old heads are still playing it.
Chuuuuuuurch !!!!
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Old 09-06-2008, 09:20 PM   #470
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Hey is anyone else having an issue getting shots off with Kevin garnett vs Gasol when just trying to do a turnaround jumper but turning towards the paint as opposed to the baseline.

There seems to be an overcompensation for height when playing a mismatch situation. The defense is easily able to block those shots. Same thing happens on perimeter with pierce vs lamar odom...
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Old 09-06-2008, 09:52 PM   #471
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Quote:
Originally Posted by Stumbleweed
Where is that in the menus? I just went through everything and didn't see it... Do you mean just not switching on defense and staying on Kobe whenever possible (manual player lock)?
No. I mean control a player (specific position) through the complete game.

I think its in the controller setup menu. Right under Select sice in the Pause Menu. Hope you can find it.
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Old 09-06-2008, 10:16 PM   #472
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

I took a swing on the demo and it seems that the controls are very sluggish. In fact, it feels like I have very little control over anything. Many have said the passing could use some work to get it more responsive, but it seems to be ok to me.

On offense, I can control players to do things that I want, but just tapping a button won't give me results. Maybe it's just me, but I have to press hard to get some input. Defense is a completely different story for me, I have absolutely no control over a defender trying to guard the ballhandler. I can position for rebounds, but the A button to switch players seems slow too. When pressing Y for a rebound, it's like the jumper goes into slow motion when he's "powering" up a jump.

I also noticed that when simply using the left stick to move, the result seems to have a discrete feeling as opposed to analog. (I know that real movement is discrete - one footstep - but in 09 it doesn't feel natural to me for some reason).


Maybe it's the footplanting mechanics. Da Czar is right when he posted that having footplanting along with smooth animations will make a killer game. I haven't followed basketball all my life, but I've learned a lot about the sport from Da Czar's CHoops videos. Position and what player "owns" what spot on the floor is a large part of what it's all about. The game that nails this will be the one to beat.

Maybe I'm just going about the wrong way to play 09. Is there a better strategy to go about controlling the action?
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