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Originally Posted by Malachi |
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I agree with some of your setiments, but why are you automatically assuming that if a much needed franchise was included, that it would be bare bones? Was their last football game franchise mode bare bones prior to All pro? No. Once again, you're being an apologist for 2K. Have you ever thought about what if it would have been good and even deeper than the franchise mode of NFL 2K5? There's a flip side to what you're saying. at them not including a franchise because they were trying to seperate themselves from the NFL. Please stop with the non sense. They didn't include it because they didn't think hard enough on how to implement a franchise mode with legends.
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lol seems I've pissed off a lot of people with my posts the last few days here and in the Madden forum. No prob. First, my opinion on the football gods idea was just that - an opinion. And I thought I did point out that what the author brought up was that we all have our ideas about which direction 2K should've taken. I don't think we've ever been able to come up with a consensus on what the game should be. Pre-release, there was a strong contingent of people that wanted fully customizable, 2 conference, 4 division, 32-teams at a minimum - which sounds awfully familar. Or at least the option to create that format, or any format they desired.
Regarding the franchise issue, most people logically assume if they had added one it would've been bare-bones simply because of the complexity of trying to develop something new. How would progression work with the new ratings system that has no numbers visible to the gamer? How would the legends be incorporated? What would be a fair financial structure? How are the yearly pool of college players generated/raked/rated? These are just things off the top of my head - I'm sure there's a ton of complexity involved in trying to develop a legitimate franchise mode. I don't think any of the current sports games have had to start from scratch developing a franchise mode. For example, while I'd guess while much of Madden next gen's franchise mode isn't exactly the same as the current gen version, I'd guess they were able to use *some* of the current gen version's code as a base. And well they should, because franchise mode was very well done last gen.
While 2K might be able to keep the format, pretty much all the names/numbers had to change at the very least, because they no longer had the NFLPA license. Then they'd have to think how to structure players given their focus on player abilities versus player ratings. I'm no programmer; I'm just wondering aloud what I'd think would be hurdles in trying to develop a functional franchise mode. I was also taking into account they didn't have the same number of people working on the game as they did the NFL2Kx games. Yes, I should've taken the god idea more seriously and looked at how it might've circumvented some of the issues I noted above. But as I said - everybody had their own idea on what they wanted the game to be. For some, the themed stadiums were too much and not grounded in reality enough.
Imo it wouldn't make sense to waste time developing a franchise mode you know would essentially be broken for the sake of saying there's a franchise mode. And for the reasons I noted above, I would think it would be difficult to get a functioning franchise mode in year one. I've said myself - 2K made a lot of mistakes themselves. They should've involved the community more. In retrospect it probably would've been better to wait another year. The game is unnecessarily restrictive. I've been harping on the horrible uniform choices since day one. I hate that they didn't redo the juke system. Etc. etc., I could name a ton of things I feel they got wrong. I wasn't trying to excuse 2K. But, I look at the game as a first year next gen effort - when compared to other first year next gen sports game efforts compares favorably, if not better, than many. Imo the game was judged more against 2nd/3rd year games and expectations, which isn't a fair comparison.
As to why I don't blame them for releasing another game, the fact is the standard should be different. I wouldn't pick up Blitz expecting it to give me some sim experience. I wouldn't pick up Burnout expecting it to give me some racing experience it's not intended to give. As you said, 2K chose to place more emphasis on the online functionality of APF. Rightly or wrongly, that's the choice they made; that was the game's intention. A lot of the issues we're discussing are the limitations or what the game's lacking offline. I'm not much of an online gamer myself so I understand the frustration. But, 2K did choose to place more emphasis on the online portion of the game.
EDIT: just to add, I think Backbreaker if it sees the light of day will go through something similar - have been saying it all along. It's not going to be judged for the first year game it is