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Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

This is a discussion on Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android) within the Other Baseball Games forums.

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Old 03-21-2016, 02:21 PM   #97
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Originally Posted by Will I Am
In games previous to 2015 hard minus would give best release % of around 15-18% for the cpu pitcher with 2015 the % is closer to 40% but there are more pitches down the middle. I kind of like this approach as it simulates how a player in real life generally gets one good pitch to hit but if you miss it or guess wrong good luck hitting those best releases or at least for me it's good luck.

I agree about the test of hard minus as in a real game you aren't taking every pitch so right there things will change once prove you can hit one over the plate. The cpu would have no reason to throw more pitches out of the zone if you kept taking them all for 27 k's.

Ok just saw Jimbo's pic and best release was 37%, in the 2014 game it will be closer to half that. Had to chuckle at the "Maeda with normal morale" comment, where have we been reading about morale lately.
To be fair the show has "borrowed" quite a few things from PYS over the years!!
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Old 03-21-2016, 03:04 PM   #98
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Originally Posted by saintjimbo1885
Nope, have kept it on hard and I'm pretty happy with it.

On hard- I felt there were too many meatball pitches, especially when you faced either a poorish pitcher with normal/good morale or even an excellent pitcher with poor morale.

Oh and I play with guess pitch off - in case that makes a difference.
I dont use guess pitch either. Cool, will try hard instead of hard- next time I bump it up.
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Old 03-21-2016, 09:54 PM   #99
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Played a match tonight against the Seibu Lions with Kazuhisa Makita starting on the mound - side arm / submarine delivey rated 75 with a smiley face morale and these were the results on hard setting.

(Total pitches including relievers then just the starter pitching results.)
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Old 03-22-2016, 06:32 AM   #100
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

thanks for posting these.

Im not sure why maybe I dont practice enough but PS3 controller has really sensitive sticks and I have a hard time sometimes to precisely move them to the ball location, especially upper part of the zone.

I was thinking about getting a PS4 controller for my PS3, can someone who has used both please comment on the stiffness of the sticks?

Thank you
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Old 03-22-2016, 12:28 PM   #101
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Well if nothing else Konami is still updating the 2015 game with LIVE fixes. I'm not exactly sure what the issue was but they have fixed it so at least they are still looking after the game.
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Old 03-22-2016, 12:42 PM   #102
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

I still need to put my pre order in. Can't wait to start playing
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Old 03-22-2016, 11:58 PM   #103
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

I think i got the best settings for PYS..

do you guys have the link to the settings translated?

i don't have a PS3 anymore just PS4 so i can't just take a picture of them.

these settings i think you'll love..
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Old 03-23-2016, 05:01 AM   #104
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

http://thagreatmuta.wix.com/pystrans...-camera-3/cbvr
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