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NCAA '14: 2016/2017 Rosters (Xbox 360 & PS3) (Gamertag-Cajunomics)

This is a discussion on NCAA '14: 2016/2017 Rosters (Xbox 360 & PS3) (Gamertag-Cajunomics) within the NCAA Football Rosters forums.

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Old 08-09-2016, 04:16 PM   #1857
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

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Originally Posted by jahswill
I'm not trying to be a butt hole, but these guys that stop by to complain about some roster aspect being off. Here's a novel idea pick up your joystick or keyboard and edit it yourself. Thanks Cajun and crew for keeping my favorite game of all time alive!!
Listen dude you might be new to this thread but I've done 10 teams by scratch and each taking at least 5 hours not even including 3 hrs for team upgrades that i've done for about 8 teams. Cajun knows I've put the work in too and if you do work and it doesn't go through tell me how you feel he's working on it but that's between him and I. So how about you pick up the joystick.
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Old 08-09-2016, 04:21 PM   #1858
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

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Originally Posted by welbyn78
Listen dude you might be new to this thread but I've done 10 teams by scratch and each taking at least 5 hours not even including 3 hrs for team upgrades that i've done for about 8 teams. Cajun knows I've put the work in too and if you do work and it doesn't go through tell me how you feel he's working on it but that's between him and I. So how about you pick up the joystick.
bro, you gotta calm down. he wasn't talking to you. he was just making agreeing with a post from WPBPD1600 and making his own point.
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Old 08-09-2016, 04:24 PM   #1859
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

Everybody needs to be patient. I know everyone wants their edits heard and complete. We are all trying to work together. Getting mad at each other isn't going to help it get done faster. I promise a lot of people are working to get this 100% done and we are pretty close. please be patient. thanks guys


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Old 08-09-2016, 04:32 PM   #1860
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

yeah patience is where it's at.

if anyone seens any teams that have reverted back to old just let me know.. but i have corrected every single one i have seen mentioned i believe.

i found a way to fix the injuries one by one editing. i might be able to fix every team.

i'm going to do some comparisons to the ps3 injury ratings as well.

injuries on a video game sound like a lot of fun though!

not in real life of course.

i miss the old school games where an ambulance would come out onto the field and take them
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Old 08-09-2016, 04:39 PM   #1861
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

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Originally Posted by detroitdomination
When I've been editing the MAC teams most players injury ratings are in the 50s and 60s, unless they're a star.. That seems low right? I've been changing them to 75. I haven't really been playing much but it seems fair


I bumped my teams to 75 as well. This was up from the same numbers that you saw.
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Old 08-09-2016, 04:45 PM   #1862
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

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Originally Posted by cajunomics
i miss the old school games where an ambulance would come out onto the field and take them
I think it was Madden 93 where you could shove people in the way of the ambulance and they would get injured.
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Old 08-09-2016, 04:51 PM   #1863
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

the NFL made them take it out

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Old 08-09-2016, 05:17 PM   #1864
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

The thing is I don't know how frequently injuries occur in simmed games. I can say for played games lowering O-Linemen injury ratings down to the 20s is what it takes to actually have some guys go down.

I don't usually touch QB or RB injury ratings because they actually get hurt. WRs and TEs get hurt occasionally. For OL and defensive players I could see injury ratings in the 50s and 60s being realistic but I would want to see it tested in simmed games. Don't want to do a dynasty and have every team be wiped out by injuries.
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