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NCAA '14: 2016/2017 Rosters (Xbox 360 & PS3) (Gamertag-Cajunomics)

This is a discussion on NCAA '14: 2016/2017 Rosters (Xbox 360 & PS3) (Gamertag-Cajunomics) within the NCAA Football Rosters forums.

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Old 08-09-2016, 02:29 PM   #1849
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

I'm not trying to be a butt hole, but these guys that stop by to complain about some roster aspect being off. Here's a novel idea pick up your joystick or keyboard and edit it yourself. Thanks Cajun and crew for keeping my favorite game of all time alive!!
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Old 08-09-2016, 02:45 PM   #1850
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

FSU Announces OL Chad Mavety's Career is Over Due to Undisclosed Medical Issue; Started 8 Games for Seminoles Last Year (via http://ble.ac/teamstream-) http://teamstre.am/2aDoCbs
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Old 08-09-2016, 03:17 PM   #1851
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

I know someone mentioned about the injury attributes being too low and players getting injured. I played one 5 min quarter and 4 players on my team got injured. Any word on this? I can help if needed.
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Old 08-09-2016, 03:34 PM   #1852
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

Quote:
Originally Posted by welbyn78
I notice that the updates Ive done have not been sticking and revert to the old ones. Like Air Force,Duke, Nevada, San Diego st. new Mexico. I don't mind doing updates but it gets frustrating when you put 2 to 3 hours for each team and it was for nothing. Can you please find out what is causing this. I'm sure i'm not the only person this has happened to. my gamertag is wargasm0528.
I have stated recently in the thread there were issues and for people who have edited to look and see if this had happened. One possible reasoning was the guy doing fixes to equipment may have uploaded or worked on the wrong file. Another issue was just in the transfer and save process.

Understand no matter what, it can be corrected. I can get the files back from you or back from past saves of rosters on my computer..

Understand I have several frustrations and even have had to do so much extra work when things didn't go through.

I appreciate all everyone does, but I think at times you can be a bit demanding with the attitude. It's going to be okay. We can correct whatever is needed.

I have gone back and gotten your file and inserted those teams you listed back on the main file. They should be there. However, if they are not, just let me know.. and we will continue to try and fix it..

Also, you can look to check and see if there are any other teams that reverted to old and I will look for an old save and insert them as well.

Believe me, you aren't the only one "frustrated" at times with work.. and those teams you mentioned you worked on.. many of those were down from scratch from others.. It is very much a team effort.. I don't believe they are too upset.. You have to have patience.

There was a minor mess up.. but I believe it's being corrected.. and we have still come so far along than had we not done this as a group..

Mistakes happen, but it isn't anything that can't be corrected.

So, continue to look and see if anything else reverted back to old.. others did have this problem.. but I have since fixed it..

Go look now at my latest upload. I got all those teams you mentioned back in from your gamertag.

If that still isn't correct, just let me know. No big deal.

If you want you really don't need to do any more work.

I want to clean up the injury ratings, finish star players, finish editing all freshman according to the scale, get all rosters full, update coaches records, and then get the depth charts in. Then maybe look at player tendacies, if that can be tweaked. But that's not important.

Last edited by cajunomics; 08-09-2016 at 03:37 PM.
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Old 08-09-2016, 03:38 PM   #1853
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

Quote:
Originally Posted by irish2nd
I know someone mentioned about the injury attributes being too low and players getting injured. I played one 5 min quarter and 4 players on my team got injured. Any word on this? I can help if needed.
Thanks. I have tried an auto filter setting to try and correct this, but it won't save through. So it will need to be corrected another way.

I don't know why, but the original editor whose file we took over had the teams and players ranked low like that.

I do have a note of it and I don't mind if people continue to remind us about it.

Constant reminders are no biggie! I hope to find a fix for it soon. I'll let you know if we need some help with it.
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Old 08-09-2016, 03:42 PM   #1854
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

Gonna go ahead and say I have no problem with injuries. Not sure if there is a slider regarding injuries, but if there is then that is why you guys are having the issue.
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Old 08-09-2016, 03:59 PM   #1855
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

There is no injury slider. There is an unrealistically small number of injuries in NCAA on default settings, so lowering injuries makes sense. QBs and RBs can be on a normal scale because they take a lot of hits, WRs, FBs, and TEs can be lower because they don't get as many hits. Offensive linemen and defensive players all need to be a lot lower or they'll never get hurt.

WR with average injury history (nothing serious, no recurring problems) should probably be in the 70s. I don't know how much lower than that we can go without injuries piling up in simmed games, but I'd like to see someone experiment and find out. On default settings you'll never seen an offensive lineman get hurt unless they happen to pick up a fumble and take a hit.

Fatigue really matters too, I definitely notice guys are more likely to go down when I'm deep into a no-huddle drive.
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Old 08-09-2016, 04:08 PM   #1856
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Re: Xbox 360 NCAA '14 2016/2017 Rosters {Active} (Check first post for updates) [Game

Quote:
Originally Posted by Spartan Warrior
There is no injury slider. There is an unrealistically small number of injuries in NCAA on default settings, so lowering injuries makes sense. QBs and RBs can be on a normal scale because they take a lot of hits, WRs, FBs, and TEs can be lower because they don't get as many hits. Offensive linemen and defensive players all need to be a lot lower or they'll never get hurt.

WR with average injury history (nothing serious, no recurring problems) should probably be in the 70s. I don't know how much lower than that we can go without injuries piling up in simmed games, but I'd like to see someone experiment and find out. On default settings you'll never seen an offensive lineman get hurt unless they happen to pick up a fumble and take a hit.

Fatigue really matters too, I definitely notice guys are more likely to go down when I'm deep into a no-huddle drive.
When I've been editing the MAC teams most players injury ratings are in the 50s and 60s, unless they're a star.. That seems low right? I've been changing them to 75. I haven't really been playing much but it seems fair
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