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NBA Live 14 Gameplay Videos - Los Angeles Clippers vs. Phoenix Suns (PS4)

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Old 11-16-2013, 07:54 PM   #25
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

I was pleasantly surprised at game play. As always the presentation is top notch, although the awkward pauses in commentary should be looked at. The fundamentals of basketball are there, and I think that when Synergy is part of the game it will play better. I loved how the players setting the screens looked, really planted into the ground, also unlike 2K it seems that the pick is set on the player, not a piece of the court which is great! Even the rebounding looks pretty damn good. The thing that sells games nowa day unfortunately is graphics. I have to admit the graphics don't look great and the movement is a little awkward but EA are clearly looking to future and I think Live 15 could be unreal if they can enhance the graphics, player movement and physics. Kudos EA, kudos.
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Old 11-16-2013, 08:00 PM   #26
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

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Originally Posted by headsteez
I gotta disagree. The game has some type of Synergy data already. The biggest problem is the lack of animations. Kobe wont play like kobe if he has no animations. He can take the shot from the same spot on the floor as in real life, but it won't feel like him because his movement is off. Graphics and animations are the main need for live next year. It looks like they got the game up and running to a point where it plays sound. Once that was in place they had to work on presentation, rising star mode and the other game mode. They couldn't ship bare bones like the start of last gen. The game feels cold cause everyone moves the same due to the lack of animations not DNA data.
We'll just agree to disagree on a few different points here.

For one, Kobe WILL play like Kobe, if the DNA is implemented and he gets his shots in the right spots, isolates the correct amount of time, posts up and shoots fadeaway jumpshots, etc. There's more to nailing the realism of a player than just animations and graphics. The fundamentals have to be there. DNA will take care of most of that.

Second, I don't think the game felt "cold" at all. All of the players were decently represented, albeit with limited player DNA, but you could tell that Dragic was Dragic, Griffin was Griffin, Crawford was looking to score, etc. It played decently enough that I'm truly excited to see what it will look like when the game is updated with proper DNA and the controls are in my hands.

Last edited by fluent2332; 11-16-2013 at 08:02 PM.
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Old 11-16-2013, 08:10 PM   #27
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

There were more possessions than not that the only one moving was the person with the ball -- that is just inexcusable. As far as I'm concerned, that's a game-breaker, and nothing else really matters.
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Old 11-16-2013, 09:22 PM   #28
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

my hopes are dashed after watching those vids
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Old 11-16-2013, 09:39 PM   #29
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

You have to start somewhere. There a few things that aren't bad in that video.
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Old 11-16-2013, 09:46 PM   #30
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

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You have to start somewhere. There a few things that aren't bad in that video.
Hopefully Live 08 will fix some issues like movement, animations and physics.
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Old 11-16-2013, 09:47 PM   #31
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

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Hopefully Live 08 will fix some issues like movement, animations and physics.

Lol. They have a long way to go for sure.
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Old 11-16-2013, 09:48 PM   #32
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)

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Originally Posted by Vni
You have to start somewhere. There a few things that aren't bad in that video.
You don't start by making ridiculous claims, you don't start by having your PR guy talking trash about the other game, you don't start hiding the game days before release and forcing sites to not release reviews, you don't start saying the game was made for next gen and it would not be possible on current.
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