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NBA Elite 11 Video: Quick Clip #6

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Old 08-27-2010, 10:19 AM   #57
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Re: NBA Elite 11 Video: Quick Clip #6

Quote:
Originally Posted by Jonesy
I like the "randomness" of the play and i really think there will be the occasional wow moments in Elite this year but this game needs a LOT (ie 1 or 2 more years) more polish before it can compete imo.
Well that's in line with your original view of the game right you said it was going to be a good game with some visual flaws holding it back right?

Honestly its fine with me I liked the physical contact it wasn't perfect like "wow that's exactly what would happen!" But it did have some of that randomness of a real game.

I'm happy to see things like that are actually possible this year and I hope with the proper ratings the contact will look a little more realistic.
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Old 08-27-2010, 11:25 AM   #58
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Re: NBA Elite 11 Video: Quick Clip #6

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Originally Posted by Jano
Well that's in line with your original view of the game right you said it was going to be a good game with some visual flaws holding it back right?

Honestly its fine with me I liked the physical contact it wasn't perfect like "wow that's exactly what would happen!" But it did have some of that randomness of a real game.

I'm happy to see things like that are actually possible this year and I hope with the proper ratings the contact will look a little more realistic.
Every Elite collision animation has looked just a little off, so far. Obviously, they don't look organic yet, however, Connor did mention that the collision was generic. I'm wondering if there are "specific" collisions? If so, why does that happen with real physics?

I will withhold a final judgment until the demos for both games are released. As it stands right now, it looks like they are at least 2 years behind the other basketball game for polish, but about 1.5-2 years ahead under the hood. The clip looks good, overall.

But hey, Live 10 was the first EA B-ball I liked in 7-9 years.
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Old 08-27-2010, 11:35 AM   #59
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Re: NBA Elite 11 Video: Quick Clip #6

Seriously, give EA engineers the respect they deserve and keep the topic about their product.
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Old 08-27-2010, 12:48 PM   #60
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Re: NBA Elite 11 Video: Quick Clip #6

Quote:
Originally Posted by Halfamazing
yall kiddin if you think David West cant do a simple putback dunk
I'm a huge Hornets fan and I have a ton of respect for D. West ,but he has no lift.

But from my understanding these are clips with generic ratings. So player arent playing like themselves.
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Old 08-27-2010, 01:15 PM   #61
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Re: NBA Elite 11 Video: Quick Clip #6

D. West can do a putback dunk..You people on here complain about everything...These game is showing more then the 2k series is showing; all they did was just add the Jordan moments..Is that it? R U kidding me!!
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Old 08-27-2010, 01:27 PM   #62
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Re: NBA Elite 11 Video: Quick Clip #6

I agree that Okafor got up way too high, but still a nice clip.
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Old 08-27-2010, 01:30 PM   #63
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Re: NBA Elite 11 Video: Quick Clip #6

Quote:
Originally Posted by michaeljordanjr
Question - When Tayshaun warped into West to create the tip-in alteration, was that a pre-canned animation or just a fast warp jump? It looked exactly like the Live 10 animations during blocking and contesting, it was frustrating because if you hit shoot next to a defender, even if they didnt jump you would be put into the animation.

You guys should make sure unless the user has jumped into the way of the shooter or dunker that they dont get sucked into a canned-mation.
I can say with 100% certainty that there is no warping going on here in this video. Whoever was controlling Tayshaun would have pressed up on the right stick to leave the ground.

It was not a two player animation at all.

I have played the game a lot this year, and this is the first time I've seen two putback attempts in a row under the basket.

I'm glad Connor posted it it. Very cool to see.
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Old 08-27-2010, 02:37 PM   #64
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Re: NBA Elite 11 Video: Quick Clip #6

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Originally Posted by rEAnimator
I can say with 100% certainty that there is no warping going on here in this video. Whoever was controlling Tayshaun would have pressed up on the right stick to leave the ground.

It was not a two player animation at all.

I have played the game a lot this year, and this is the first time I've seen two putback attempts in a row under the basket.

I'm glad Connor posted it it. Very cool to see.
after watching the clip many many times, i don't see any warping but i do see a force field effect. if you pause around 16 seconds exactly when the contact is made you can see that there is space between tayshaun and okafor. reanimator, has this been fixed? or am i just seeing things wrong.

thanks
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