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NBA Elite 11 Video: Quick Clip #6

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Old 08-27-2010, 07:53 PM   #89
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Re: NBA Elite 11 Video: Quick Clip #6

ok im gonna leave it alone so i dont get banned but there are several threads on OS and the 2k forums if people wanna read what he said.

peace
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Old 08-27-2010, 08:04 PM   #90
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Re: NBA Elite 11 Video: Quick Clip #6

Quote:
it all looks very weird this year with ELITE 11. They collision animations dont look fluid and it seem the players start to spasm instead of moving individual body parts. not comparing this to 2k but it doesnt look good at all. i know this is the first year with these mechanics but they need greatly improve next year. Good that they dont have 2 player animations but all thats needed is a way to branch out of them instead of being left helpless to the CPUs will. I hope this series will improve more next year
I just hope that doesnt become to the new "thing" to say in the community for games implementing new functions. "Well, Its the first year so lets give it time to develop"

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Old 08-27-2010, 08:18 PM   #91
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Re: NBA Elite 11 Video: Quick Clip #6

It would help to report things with the report feature.. but now lets keep this stuff on topic
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Old 08-27-2010, 08:46 PM   #92
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Re: NBA Elite 11 Video: Quick Clip #6

Go ahead but you could've PMd me that
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Old 08-27-2010, 08:47 PM   #93
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Re: NBA Elite 11 Video: Quick Clip #6

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Originally Posted by 23
Go ahead but you could've PMd me that
Oh, Ok, my bad
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Old 08-28-2010, 06:06 AM   #94
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Re: NBA Elite 11 Video: Quick Clip #6

Even though the video was all about collision physics, my favorite thing was the quick stop-and-pop jumper from Paul. If this had been Live 10, Paul either would have attempted some driving lay-up, a running floater in the lane, or been sucked into that off-balance leaner. There also isn't any waiting for Paul to slow down, gather, and then start the shot animation. The jump-stop and shot animation is all one fluid move, which allows him to instantly pull up. It's a really basic thing, but I hadn't really been satisfied with Live or 2K in this department for the past few years. Looks a lot better in that video.
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Old 08-28-2010, 10:09 AM   #95
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After watching the all the quick clips again, I think I am starting to see what EA is going for here. I've been super critical of Live in the past, I hated 09 and refused to even demo '10. I'll start with the demo this year and see what happens.

I think that with the new focus on physics, there will be some intresting moments that will make up for the lack of "polish."
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Old 08-28-2010, 02:02 PM   #96
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Re: NBA Elite 11 Video: Quick Clip #6

Quote:
Originally Posted by Pokes404
Even though the video was all about collision physics, my favorite thing was the quick stop-and-pop jumper from Paul. If this had been Live 10, Paul either would have attempted some driving lay-up, a running floater in the lane, or been sucked into that off-balance leaner. There also isn't any waiting for Paul to slow down, gather, and then start the shot animation. The jump-stop and shot animation is all one fluid move, which allows him to instantly pull up. It's a really basic thing, but I hadn't really been satisfied with Live or 2K in this department for the past few years. Looks a lot better in that video.
Quote:
Originally Posted by adwin7
After watching the all the quick clips again, I think I am starting to see what EA is going for here. I've been super critical of Live in the past, I hated 09 and refused to even demo '10. I'll start with the demo this year and see what happens.

I think that with the new focus on physics, there will be some intresting moments that will make up for the lack of "polish."
This seem to be what it's going to come down to with Elite 11. Very fluid game play with organic moments but not very polished or detailed players. While the other guys are offering pretty much the opposite.

It's going to be really interesting to see which one I prefer. But I feel like this was the best course of action for EA to take. Clearly RTP is the future and they were already waaaaay behind in the race to have the most polished game. So why not change direction. I respect this move and I hope this game is as fun as it seems like it could be.

My biggest concern is that they might make gameplay too complex and tedious. I dont want to have to go to EA Elite training school so to speak just to have a feel for things.
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