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NBA Elite 11 Video: Real AI

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Old 08-25-2010, 10:21 PM   #33
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Re: REAL AI in NBA ELITE 11

At this point people shouldn't even care about videos no more since the demo is right around the corner. Just my thoughts
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Old 08-25-2010, 10:27 PM   #34
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Re: REAL AI in NBA ELITE 11

I wouldn't group sliding and physics together though. rEAnimator posted a couple times that a bug was resulting in the physics and the footplanting systems fighting each other.

I wonder more about the AI. What is Krstic doing in that play at the end where Durant dunks? His man is getting ready to help on Durant, he should be ready for a dump off or positioning for rebound. At the very least he should be paying attention to the play. Instead he's looking off to the bench, maybe setting a pointless screen. Nevermind that Kaman's block attempt is the same disappointing jump straight in the air nowhere near Durant challenge that was in previous years.

@YM, Demo is probably still 2 weeks off at the earliest, that's practically an eternity on these boards. 3 if you're on XBL Silver.
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Old 08-25-2010, 10:32 PM   #35
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Re: REAL AI in NBA ELITE 11

"Real AI"? judging by the video, it just sounds like a fancy term for a long two-player animation sequence. you know, the stuff everybody's been complaining about the past couple of years in bball video games...
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Old 08-25-2010, 10:35 PM   #36
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Re: REAL AI in NBA ELITE 11

Quote:
Originally Posted by FreshPrince22
"Real AI"? judging by the video, it just sounds like a fancy term for a long two-player animation sequence. you know, the stuff everybody's been complaining about the past couple of years in bball video games...
I don't think the player will be locked in to that whole sequence??? But you never know, we'll just have to wait for the demo or the 5v5 vids next week to find out.
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Old 08-25-2010, 10:41 PM   #37
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Re: REAL AI in NBA ELITE 11

Im kinda at a lost for words with that dunk around the 1 min mark..
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Old 08-25-2010, 10:42 PM   #38
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Re: REAL AI in NBA ELITE 11

I can't begin to understand how one comes to the conclusion that REAL AI is a "long two-player animation sequence".
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Old 08-25-2010, 10:56 PM   #39
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Re: REAL AI in NBA ELITE 11

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Originally Posted by Tha_Kid
I can't begin to understand how one comes to the conclusion that REAL AI is a "long two-player animation sequence".

really?

"with real AI, we have the luxury of recording sequences that will playback for specific players"

not to mention the video footage itself consisting of guys going into what look to be automated cowering motions and shot-contests. what's so difficult to understand?
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Old 08-25-2010, 11:00 PM   #40
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Re: REAL AI in NBA ELITE 11

Quote:
Originally Posted by FreshPrince22
what's so difficult to understand?
This is what I want to ask you. A cursory read through the thread would tell you that it is not what you are saying it is.

Quote:
Originally Posted by Jano
I believe its a way for the dev team to replicate a players moves or tendencies on the court. So maybe at certain spots on the floor (like the wing) Durant will do the jab, pumpfake, and drive.

It'll add some individuality to the CPU because now the players will actually be doing certain moves. For example Melo loves to use the jab step on certain parts of the floor so now with this real-AI he will.

Where as last year they had his tendency to just go left, right, spot up, etc. Now they have actual moves for the AI to use. So it should get rid of a lot of the genericness that was in Live 10.
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