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Rebounding in 2k12 needs to be fixed

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Old 10-13-2011, 09:02 AM   #41
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Re: Rebounding in 2k12 needs to be fixed

Rebounding does have some warping issues at times

issues they fixed in the 2k11 patch, and now theyre back....lol
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Old 10-13-2011, 09:13 AM   #42
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Re: Rebounding in 2k12 needs to be fixed

Quote:
Originally Posted by RoseTinted
See, this was (along with fouls) my number 1 issue with 2K11, and the reason I still haven't bought 2K12 yet. I simply want to see if the issue is fixed first.

Having to put Off Reb at 100 and Def Reb to 0 is just not right. And even then they were often too low (and like never too high).

In 2K11 I think the main issue was Offensive players not breaking to the basket upon a shot, or ideally in a set play upon anticipation of a scripted shot opportunity. That and the daft suction blocks helping the player in the best position way too much, even if they only had the end of their arm in contact.

Seems now it's more about idiotic AI though (than Def-Off imbalance). Which is actually even worse.

If this doesn't get improved in a patch there's a good chance I won't even buy it.
Thank god I wasn't the only one. Fouls have been fixed however, it's good to see a number of non shooting fouls.

But yes unfortunately the sliders for rebounding are broken again. A good roster set may get you some realistic numbers, but this needs to be fixed soon.
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Old 10-13-2011, 09:17 AM   #43
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Re: Rebounding in 2k12 needs to be fixed

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Originally Posted by tril
I think the reboudning is affected by the vertical slider.
I always turn it down to 0. rebounding happens more organically, and there tends to be more fighting for position and rebounds.
Really? I bumped mine up by 2 from the default 50 as I wanted my shot blockers to actually jump...I also noticed that the rebounders on my team actually jumps for the rebound as well...

Still testing though since I hate messing with sliders...
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Old 10-13-2011, 09:24 AM   #44
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Re: Rebounding in 2k12 needs to be fixed

I agree, rebounding is off in this game.
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Old 10-13-2011, 11:18 AM   #45
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Re: Rebounding in 2k12 needs to be fixed

Biggest problem with my player since 2K10 is the rebounding, the game cheats you when your in position for rebounds, shooting percentages increase and the ball seems to always bounce away from you, or it will take an extra bounce on the rim, or bounce out of bounds just to prevent you from grabbing the rebound.
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Old 10-13-2011, 12:23 PM   #46
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Re: Rebounding in 2k12 needs to be fixed

A new rebounding system/engine has been my number 1 request on every wish list I've posted in 3 years.

Player's have no idea where the ball is or what they're supposed to be doing when you jump for it, all that happens is they jump and then you hope the animation that has been selected matches up with the trajectory of the ball.
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Old 10-13-2011, 03:52 PM   #47
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Re: Rebounding in 2k12 needs to be fixed

Quote:
Originally Posted by DemiGodzillla
A new rebounding system/engine has been my number 1 request on every wish list I've posted in 3 years.

Player's have no idea where the ball is or what they're supposed to be doing when you jump for it, all that happens is they jump and then you hope the animation that has been selected matches up with the trajectory of the ball.
Exactly what i've been saying, it's too random. At the very LEAST, they should make it so that factors increase the chance of you getting an animation where they grab the ball by a certain percentage. As of right now though, it's all over the place.

And i agree about whoever mentioned the suction animations, i almost forgot about that. I've watched replays where i've seen lebron sprinting to the rim for a rebound, he suddenly stops and slides/gets sucked behind jj redick, when he's like 3 feet away! I've always said that 2k needs to cut down on the animations a lot, less animations more control.
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Old 10-13-2011, 08:41 PM   #48
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Re: Rebounding in 2k12 needs to be fixed

The main reason I couldn't beat the 94/95 Magic was because my ai teammates refused to box out Shaq or fight hard enough for the ball - and we're talking Charles Oakley and Anthony Mason here. I get that he was a force on the glass, but you had to see these games to believe them. If they missed, it didn't matter because Shaq was either coming down with the board or slamming it straight back in. Even when I did manage to box him out, I would often slightly miss-time my jump or the rebounding animation would just miss the ball.
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