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Official NBA 2k11 Bugs/Glitches Discussion Thread

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Old 11-20-2010, 07:13 PM   #353
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

Mavericks Secondary (A) jersey is messed up. In game, the front of the jersey would be intersected by the number.
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Old 11-20-2010, 08:04 PM   #354
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

Quote:
Originally Posted by daniverson1973
PS3
Association Mode

I know it was stated as a band-aid solution until 2K uploads the patch fix, but, if you sim past the allstar break, there are NO problems with gameplay, stats, freezing, anything at all.
This is still unacceptable, but makes the mode usable until the patch is out.
doesnt fix my freezing problem of it freezing when you go to "quit"
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Old 11-21-2010, 08:14 PM   #355
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

PS3
Season mode
85-86 Bulls (me) vs. 95-96 Bulls (cpu)


4th Qrtr

65 '95 Bulls
58 '85 Bulls (me)

I do a tomahawk dunk with 85 Jordan and go to watch replay, then I save it, but then it hangs/freezes. Nothing works. Have to do a hard reboot of PS3.

PISSED me OFF!!! I was battling back and forth with the "elder" Jordan and down goes my game down the drain. Dammnit!
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Old 11-21-2010, 11:07 PM   #356
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

Well since the thread that exposed some of the games biggest flaws and glitches was locked here is a direct link to it so you guys could see just how horrible the animations and some glitches are

http://www.operationsports.com/forum...ch-videos.html



I love this game, but I very strongly disagree with IGN's statement that it plays perfect 99% of the time, I say about 70 to 80 percent. Vids are mostly self explanatory but I will provide brief descriptions





first one is the best passer in the NBA with a 5 second inbound violation when I'm clearly wide open, I was calling for the ball like a madman btw got an excessive call pass bumped me down 2 grades gosh darn it!














this one obvious, who the f am I trying to block ?? why isn't it coded in the game that the defensive player always reaches for the basketball when attempting a block, I imagine a simple coding fix could do this



















Dirk running away from me barely a tap but somehow creating enough body contact for me to get stuck in a step back animation




















ok with this one closely watch first Casspi coming through magically pushing me few feet backwards a la ice skating effect NBA Live is well known for, but the other issue is as soon as Evans got into shooting motion the split second I saw he was raising up for the shot I pointed my analog stick to run to the hoop for the rebound, but instead I got stuck in a second long animation where I watch the ball go up and over me like I'm admiring his whack shot that went in btw (the very next trip down the court Evans ripped his ACL and was out for the season, LOL!!)










and this one here is a fairly serious one because as you can see I literally got trapped behind the floor sweeper without any way out, I tried going all directions and I couldn't get out, I would have been stuck here the whole quarter but luckily there was 15 seconds left.. this one seriously needs to be patched in the next update hopefully

















and the cherry on the cake, at times where the animations are supposed to work right they dont, watch me clearly have the positioning on Wade and animation slide right through his body


















thanks for looking guys, I love this game I hope the updates help these issues, thank you 2K for a great game
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Old 11-23-2010, 01:08 PM   #357
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

Haven't read through the whole thing, so I apologize if this has been said.

I decided to sim a few season just to see how things shaped up (I had 2 edited player in the first draft class). Between seasons 2-5, no one won Most Improved Player. While not the biggest award, its still a big deal.

I also noticed players stats were kind of odd, especially progression in drafted rookies. The 2 players I had edited both had 99 potential, and were an 80 ovr. Despite playing 36+ mins a game for 6 season, they both never averaged more then 16 PPG (and that was only in rookie season). Even Harrison Barnes, who put up 23 PPG 6 RPG and 6 APG (in nearly all seasons) only went up 1 ovr in 6 season. Enes Kanter, who barely averaged a double-double, was already a 90 ovr by this time, and he started as a 74 with way less potential.


Then in 2018, I was bored of simming and decided to just look through stats. Every player that had ever been drafted, was listed as being as drafted in 2011. And the players ages were edited lower to reflect that (Players that had just been drafted were listed as 16 year olds).

Sorry for the long post, just figured I'd mention this.
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Old 11-23-2010, 08:21 PM   #358
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

Exporting teams causes random distortions to created players faces.

I created test player A with no changes to anything but his name.
Test player B with all changes possible
Test player C with all changes but no change to face/head/eyes/nose

The player with NO changes at all came out most distorted.
The player with the most changes actually looked better.

So it's random. Once you export a team it randomly distorts created players faces.
Most apparent is the WC Field's huge nose or double chin. Some players have sharp edges to cheeks/forehead/chin.

Please fix this!
MJ

Last edited by mrjordan; 11-23-2010 at 08:23 PM.
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Old 11-25-2010, 08:15 PM   #359
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

After leaving white house the game freezes while simulating offseason. I got this at a 87 overall rating. I worked my butt off. Please get a patch for this 2K.
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Old 11-26-2010, 04:14 AM   #360
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Re: Official NBA 2k11 Bugs/Glitches Discussion Thread

you guys should really and I mean REALLY be backing up your My Player save file onto a USB stick, I do it on a daily basis when I'm finished playing. If you have any issues with it freezing, delete the My Player file off the PS3 hard drive and copy from USB, probably have to redo a few games, but better from scratch.
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