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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-16-2010, 02:26 PM   #1585
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Even with this bare bones demo I can tell the "too many assists" problem will still be in this game. This has been an ongoing problem for several years now. There are to many catch and shoot scenarios which tend to inflate the assist numbers and not enough shoot of the dribble shots - and I still think the assist coding is flawed (this is one of the things the other game gets right).

Wang and his boys need to talk to the NBA to learn how assists are credited.
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Old 09-16-2010, 02:26 PM   #1586
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by 23
Thx ninja

2 things

I hate youtube

Im not a Kobe fan
Those cool ISO moves you was pulling of made it look like you was a fan of him
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Old 09-16-2010, 02:27 PM   #1587
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by 23

Im not a Kobe fan
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Old 09-16-2010, 02:29 PM   #1588
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jerseyballer7
Those cool ISO moves you was pulling of made it look like you was a fan of him
Depends on who you ask

Im getting more of the controls down now though. I knew as soon as I stopped recording things would start happening and they did lol.

I cannot wait to use guys like CP3 and Wade

I wonder if you can make guys slide or stumble from breaking them down on the dribble
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Old 09-16-2010, 02:49 PM   #1589
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by 23
Depends on who you ask

Im getting more of the controls down now though. I knew as soon as I stopped recording things would start happening and they did lol.

I cannot wait to use guys like CP3 and Wade

I wonder if you can make guys slide or stumble from breaking them down on the dribble

YES! This is out of many, many games so it doesn't happen often. On two occasions...

I was controlling Fisher, hard cut-off to the baseline (right wing), Rondo changes directions and Fisher dances his way out of bounds, lol

Second, I had Kobe on a fast break, 1-on-2 I believe, catch it on the left side make a quick change of directions with a cross or hopstep, can't remember which, and Big Baby, who was the closest to the hoop of the two (yet still close enough to react to Kobe) stumbled and believe FELL back and I think I drained the shot.

My HD is yet again gonna be FULL of replays this year.
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Old 09-16-2010, 02:50 PM   #1590
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Chasing Ray Allen around through endless screens is awesome.
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Old 09-16-2010, 03:00 PM   #1591
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by wmassie
Even with this bare bones demo I can tell the "too many assists" problem will still be in this game. This has been an ongoing problem for several years now. There are to many catch and shoot scenarios which tend to inflate the assist numbers and not enough shoot of the dribble shots - and I still think the assist coding is flawed (this is one of the things the other game gets right).

Wang and his boys need to talk to the NBA to learn how assists are credited.
Just played two games in the past half-hour. First game, I noticed that everytime I helped out on Rondo, he'd kick it to the open man (Garnett) who'd drain the EASY shot.

Second game, I helped out much less (and with Bynum) leaving Perkins open. Rondo had to kick it out.

What I think is going to happen is people will have to make decisions. If you decide to help out on the guards, they'll find the open man who will most likely shoot the set shot. If you don't help out, guys like Rose, Rondo, and others will have the ability to get a good, high percentage shot at the rim.

That's actually how it should be. The problem USED to exist in the fact that no one moved EVER and once the AI passed, the computer shot regardless. No moves to create separation...this year, off passes, the AI tries to see if there a better shots to take and is willing to move after the pass to attempt a higher percentage look.

I'M IN LOVE.
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Old 09-16-2010, 03:10 PM   #1592
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Quote:
Originally Posted by 23
Depends on who you ask

Im getting more of the controls down now though. I knew as soon as I stopped recording things would start happening and they did lol.

I cannot wait to use guys like CP3 and Wade

I wonder if you can make guys slide or stumble from breaking them down on the dribble
I took Bynum after a made basket and tried to guard Rondo. Bynum fell down instantly as he tried to move laterally with quickness.. I only saw it once and I never really tried again.. Give it a shot
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