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NBA 2K10 Patch Available, Post Impressions Here (360)

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Old 11-08-2009, 11:24 AM   #545
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by Streets
Off-topic, but is there a way to download individual roster releases from 2K manually? Right now I have living rosters on, but if I wanted to look for a roster, how would I do that?
In the main menu go to features>>2k share>>download
and you will find all the official 2k rosters
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Old 11-08-2009, 11:31 AM   #546
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Thanks guys

(Nice Liquid Swords avy by the way)
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Old 11-08-2009, 11:39 AM   #547
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by NINJAK2
Man, Online post patch is awesome I must say. It is way more balanced then b4. I exclusively use the sixers online and post patch it was really tough to hang with those elite teams by playing solid ball. Now the difference is really huge imo. Just beat a cheeser online who used the nuggets. He kept turning the ball over on lead passes and failed alleyoops. His shot chart consisted of either a paint shot or a 3 with no midrange j's to speak of. With all the new paint contact animations he had a really tough time scoring inside. Cheesers are really pissed at this patch I bet. good job 2k!!!!
I agree. Post patch online is a whole lot better. I think they should still lower points in the paint just a little bit more.

NINJAK2 - Most people you play on ranked match plays like that... (either inside or 3s - no midrange game)

Overall, playing ranked matches online is a better experience. I can consistantly hit mid range jumpers now and make a good percentage from the three point line. What I really love is contacts inside the paint, no more crazy high percentage shots going in inside the paint. Also ally oops passes are getting deflected more.

Thank you 2K for making this patch a nightmare for cheesers who play online!
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Old 11-08-2009, 11:50 AM   #548
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by Boilerbuzz
The thread is full of opinions and impressions of the defense. Read them. The consensus based on the # of unique opinions is, YES, the defense is greatly improved. And it's clear you've read some of the thread about the white headbands, yet you seemed to miss the posts that explained that using your old roster will lead to some headbands being wrong. If you use the latest rosters, all will be good.

As for association, someone can correct me if I'm wrong: with an old association, you MAY encounter an issue with player ages. If you want a more reliable experience (fewer issues) start over. However, you can still use your old association.
thanx men, but how do u download the latest rosters??
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Old 11-08-2009, 12:16 PM   #549
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by iRebound
I agree. Post patch online is a whole lot better. I think they should still lower points in the paint just a little bit more.

NINJAK2 - Most people you play on ranked match plays like that... (either inside or 3s - no midrange game)

Overall, playing ranked matches online is a better experience. I can consistantly hit mid range jumpers now and make a good percentage from the three point line. What I really love is contacts inside the paint, no more crazy high percentage shots going in inside the paint. Also ally oops passes are getting deflected more.

Thank you 2K for making this patch a nightmare for cheesers who play online!
You are probably right iReb about lowering paint shot success even more, but I like what they've done with the contact animations. One thing I've always wished they would bring back with more regularity is the ability to make people pick up their dribble from anywhere on the floor with good positional d. It seems like this can sometimes be done when people try to force the ball baseline. Any where else though it seems people can routinely drive into you repeatedly and suffer no consequence. Adding this dynamic would really take the game to another level and force people to play differently.
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Old 11-08-2009, 01:00 PM   #550
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by malek05
This comment is beyond stupid...

What does somebody telling you something directly have to do with my experience playing this game? I don't see the correlation there? You were told something, and I experienced something totally different. And really, if you want to find out, just uninstall the patch, play the game with default rosters, note what you see, then play with Nogsters rosters, and note what you see. Won't get any more concrete than that. Post some gameplay vids of both...

And by "I was told" you don't mean somebody from 2k told you that right? Please, I will give 2k credit for trying and generally being stand up guys, but just like any other game makers, i can think of some examples of when they said something that just wasn't consistent with my experience playing the game...

This is what I know for an absolute fact, because I lived it.

1. Bought game and played it. Every time any player got into the paint player was doubled. Game was borderline unplayable.

2. Downloaded Nogsters roster. Played game, double teaming was severely curtailed. Not perfect, but at least for me, much better than it was.

Honestly, posting something as juvenile as "I was told" gives me the impression that you are... I mean c'mon son... "I was told"? Really?
I'll take a developers word over some guy on the 'net who has nothing to do but complain on a message board.

Whether or not it was "curtailed," the roster did not fix the bug. It's a bug. I don't know how to explain the meaning of that to you any more clearly.

Believe what you will. Some people still believe Elvis is alive, and you can't talk them down from that ledge, either. Your comments obviously show you're beyond using reason at this point, and there's no reason to further the discussion.
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Old 11-08-2009, 01:09 PM   #551
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by Da_Czar
Hey Fam anyone else seeing some questionable subs by the cpu ? I am getting a few sf's playing pf and vica versa.. I haven't seen the last few celtics games but should sheldon willams be playing sf for them off the bench ? LOL

anyway just want to know if anyone else is seeing anything along these lines.
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Old 11-08-2009, 01:09 PM   #552
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by tcrews
I just have two quick questions (ps3 owner).

1. When guards or basically anyone drives and starts a layup or dunk, do they still change their mind (because it's being well defended) and throw a laser pinpoint pass behind their heads to someone wide open behind the arc? I understand 'drive and kick' i played college ball. This is just ridiculous though and is the thing I'm most frustrated with because if I try the same thing, no matter if I'm using CP3 or Eddy Curry, the pass always goes out of bounds.

2. Are the free throws fixed? The first one you have to release really early, the second one is accurate, but is later than the first one. I typically shoot 85% or higher on team free throws for a game. But this year if I'm using a team I'm unfamiliar with or haven't mastered then I'm lucky to go 60% because of the difference between the two.
I lost a my player game because of this. Down 5, with 57 seconds left, Tony Parker decides he doesnt want to do a layup and instead:
YES!. a game changing layup!
http://community.2ksports.com/commun...mediaid=474246
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http://community.2ksports.com/commun...mediaid=474247
http://community.2ksports.com/commun...mediaid=474248
too high. game over:
http://community.2ksports.com/commun...mediaid=474249

It's a bit better but still there quite a bit. In 30 minutes of game action, i'll see it on average of 3-4 times.. I've also seen more and more STUPID CPU alley oop attempts. The intended receiver doesnt even jump. thats how bad of a try it is, but the passer still throws it up there. Tony parker now does this atleast 8 times a game, connecting on maybe 2.. 6 guranteed TOs almost gurantees a loss for me.

Now onto some bizarre stuff occurring.

http://community.2ksports.com/commun...mediaid=474100
CPU teammate rjefferson drives, gets contact with brand, whistle blows, then stops his animation, stands up, and walks towards the FT line.

something cool.. KG showing emotion on an and1 dunk (it teleports him to the FT line where his voice continues to go off.( nice touch
http://www.youtube.com/watch?v=64qdz1Jbbto

heres a situation that just appears so random. you make the contested crap but a nice drive is a miss

Original Video - More videos at TinyPic
(slightly modified sliders for user, when I did this dunk. 46-48 was my setting. nothing out of the realm)

im seeing this alot more now. I guess its great a foul is being called, but why not when somethign actually happens. I turned up the foul slider to 75 and 80 respectively (pareds settings) and I continue to see this on almost 30% of "fouls":

Original Video - More videos at TinyPic

Original Video - More videos at TinyPic

I swear sliders are breaking this game for me

now heres what i was talking about earlier.

normal foot planting going right
http://tinypic.com/player.php?v=1zpgok9&s=4

I see this randomly, mixed with the following below:
http://tinypic.com/player.php?v=2ytsol5&s=4

now going left.. same story:
the good:
http://tinypic.com/player.php?v=2qm0jr4&s=4
the questionable:
http://tinypic.com/player.php?v=28hl6vb&s=4
now is it based on the defenses animations too. where is the calculated foot planting?
I'm not sure which animation set I will get on any given play. It makes it hard to prepare for each series. One has foot planting. the other is like a rocket skate boost towards the hoop leaving the defender reaching. this happens with any player.

Can I go back to prepatch? It was never this bad.

Last edited by RubenDouglas; 11-08-2009 at 01:19 PM.
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