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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-04-2008, 11:00 AM   #321
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by Muzyk23
I'm having non of your problems. Everything you said is wrong with the game is non-existent with my copy. Substitutions are great and fixed with the patch.
I have to agree. It's just amazing how people are having so many varying experiences with the game.

There has to be something the user is doing (that he doesn't realize it) and is causing the CPU AI to act in the way they are describing.

As for alley-oops, they are quite simple to do. You have to throw them with LT+A (DO NOT HOLD TURBO) while your teammate is rolling towards the basket. They have to be moving towards the basket and that's where I've found plenty of success.

Here's an example:
http://community.2ksports.com/commun...m?mediaid=2036




I have not seen an alley to a player who is standing still and open.
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Old 12-04-2008, 11:00 AM   #322
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by BlackRome
Online I played an exhibition game and watched with Ben Gordon hit hit 8-12 3's on Superstar against a 6'5 Brandon Roy.

I am officially retiring from Superstar. I'm in a league that's on the Hall of Fame level 10 minute quarters. I thought I was playing in the NBA. . I loved it. . I'm surprised so many of you play on the lower levels and then wonder why your shooting 80%. We played down to the wire with both teams shooting less than 50%. That's basketball. If I constantly saw 60% shooting pct I wouldn't play the game. No team shoots at that pct.
I like the CPU defense against me on the higher levels, but it seems like every time I miss a shot the CPU breaks the other way and gets an easy lay-in....Is there a way to stop the CPU from getting a guy out on the break all the time?
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Old 12-04-2008, 11:02 AM   #323
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by wsu_gb23
I like the CPU defense against me on the higher levels, but it seems like every time I miss a shot the CPU breaks the other way and gets an easy lay-in....Is there a way to stop the CPU from getting a guy out on the break all the time?
Lower your crash boards slider from in-game.
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Old 12-04-2008, 11:05 AM   #324
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I'm on PS3 and I don't see a big improvement with 2K9 after the patch....The CPU still gets the ball in the paint and scores easily...at one point the Hornets (vs Cavs) scored 22 points in the paint out of 24....( I play on Pro or All-Star) it seems like the CPU can go right through me in the lane....
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Old 12-04-2008, 11:06 AM   #325
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Lower your crash boards slider from in-game.
I thought about doing this....will I still get offensive rebounds with o.rebounds at default (50)?
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Old 12-04-2008, 11:08 AM   #326
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by wsu_gb23
I thought about doing this....will I still get offensive rebounds with o.rebounds at default (50)?
I guess in the real NBA most teams don't constantly crash the boards....it seems as though they are more concerned about getting back on D.....duh...guess I shoulda figured that out...haha
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Old 12-04-2008, 11:14 AM   #327
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Played one game last night. Can't say I really noticed much change. But I was pretty happy before so I wasn't looking for much. Inside was maybe a little harder.

It was much easier getting to the hole, isomotion seemed easier. Outside shooting seemed harder. But I pretty easily beat the Celtics in my Bulls association, had 11 blocks. And I think we've had maybe 4 total in a game before this. I play on ALL-Star.

Need to play more games to really evaluate.
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Old 12-04-2008, 11:24 AM   #328
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by wsu_gb23
I guess in the real NBA most teams don't constantly crash the boards....it seems as though they are more concerned about getting back on D.....duh...guess I shoulda figured that out...haha
Yeah... there are lots of little nuances to the game like this that if people don't realize it or figure it out they can get frustrated by the way the CPU plays.

The CPU appears to be programmed to look for the the best shot and if you don't adjust you end up getting run out of the building. Almost like playing someone online who will keep doing the same tactics until you stop them.

It happens here and there and is probably my biggest beef with the AI.
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