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OS Collaboration Roster Project with major editions

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Old 03-24-2011, 12:49 AM   #113
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by cdfeezy
@Game: Is it possible to use hex editor on a mac?
Use parallels, vmware, bootcamp or search hex editor for mac on google.
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Old 03-24-2011, 12:52 AM   #114
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Re: OS Collaboration Roster Project with major editions

Thanks man
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Old 03-25-2011, 10:30 AM   #115
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Re: OS Collaboration Roster Project with major editions

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Guys, what's the latest roster's name on Xbox Live? Thanks!
same question
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Old 03-25-2011, 10:32 AM   #116
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Re: OS Collaboration Roster Project with major editions

The one Game released last weekend

look under GT thaGREATwall
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Old 03-25-2011, 11:15 AM   #117
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Re: OS Collaboration Roster Project with major editions

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Anything that you can control is not scripted. If you can get the timing down then the ratings of said player takes into affect the chance that you have for that shot to go in or out. So if you take a 3 pointer with shaq and you are excellent at releasing the timing, he is not hitting that 3.

In real %, if you do not have any input on weather the shot can be good or not because it is based just on the percentage that player shoots then that is called SCRIPTED.

I tested this by putting my sliders at 0 for all sliders on offense and using real % and was still able to hit 39-43% shooting.

That will never happen with shot stick timming.


Is like The SHow, if you use classic pitching where there is no meter then you are just throwing the ball with no regard to the outcome and it is all based on the type of pitcher you have.

If I use meter, then that means that my skill set in getting a good release would be good for a good pitcher and will struggle if I have a bad pitcher regardless if I am good at using the timing.

I hate when people use the word stick skill to say to the user that he is not sim. No the reality is that the person who wants realistic % should not bother to play because you are not winning or lossing the outcome is scripted based on percentages
sorry guys, I'm kind of thread hopping here! This is intresting to me because I have always used real player % due to I thought if you would use shot stick timing, you would then need to bring down the shooting sliders dramatically as you usually shoot a better %? at least that's been the 'old wives tale' I've heard so much......apologies for hijacking this thread for a moment or two
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Old 03-25-2011, 02:10 PM   #118
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Re: OS Collaboration Roster Project with major editions

Im stepping in

Cut out the arguing and going off the topic or there will be some bans going on here, quickly
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Old 03-25-2011, 04:39 PM   #119
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Re: OS Collaboration Roster Project with major editions

Ok so is the roster y'all released last week the final?
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Old 03-25-2011, 04:43 PM   #120
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by cdfeezy
Ok so is the roster y'all released last week the final?
You might want to ask Game, he is doing the rest of this file and along with Hulyan for the accessories.

I am thinking of another roster project right now and waiting to see if I can recruit
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