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#StealSpam has changed the 2K Meta

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Old 10-01-2018, 08:50 PM   #73
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Re: #StealSpam has changed the 2K Meta

lmao been addressed my ***. I just had a PNO game where my opponent was the Lakers and did not score a single field goal on me that was not steal spam instigated. 37 points and 30 of them were probably steamspam fast breaks. It was downright sad how my players simply could not get the ball past halfcourt 50% of the the time. That said, I still won by 10 playing sim ball and hacking Rondo/Ball/Pope/McGee/LeBron is almost a guarantee to miss 1 or 2 free throws. Stretched out the 2nd quarter for a long time with steal fouls (gotta be careful not to intentionally foul if possible) Guy messaged me and told me I was annoying...I don't understand what emotional pitch these people that stealspam every defensive play are expecting to be tossed back their way. What need is there to pressure my inbounders with 4:50 left in the 1st quarter? What are you doing lunging at every pass? Why is it so brainlessly successful? This guy probably caused 5-6 backcourt violations on me. It's hilarious after all these years that they can't implement realistic backcourt violations btw. In real life the referee would not call anything on a scramble play, but in 2K there is no such thing as a scramble play when it comes to the halfcourt line. He had 13 steals and 16 offensive rebounds in a 20 minute game. I had 16 turnovers. I've been playing this series for 20 years. What are we doing here? I used to play 2K1/2K2 online on Dreamcast and it was a far more simulation experience than this.

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Old 10-02-2018, 01:00 PM   #74
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by trj_22487
I've been playing this series for 20 years. What are we doing here? I used to play 2K1/2K2 online on Dreamcast and it was a far more simulation experience than this.
Agree the steal mechanics need some changes. I'm wondering what they can change other than fouls during this cycle tho...not sure if they can tune the accuracy of passing lane steals or not. I hope they can...hearing Pro-Am is a clusterf#$% as a result.

OAN: This "lunging miss" animation from 2K17 has a turnover outcome that should be super rare. I've seen it too often and its essentially a missed steal resulting in a turnover for the ball-handler. AGAIN: We can't reward missing like this...stealing already has too many neutral outcomes to have one where you fail and are still rewarded. In 25 outcomes this should be a foul 18 times, 6 instances should have the ball go off the defender and only one where it goes off the dribbler.







In the meantime the Swing/Miss below is what we need to see return so that guys that miss steals are punished with terrible defensive position.


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Old 10-02-2018, 02:32 PM   #75
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Re: #StealSpam has changed the 2K Meta

I feel like the steals in the passing lanes should be toned down a bit, but on ball steals are good. If you time it right you can get the steal....if you don't you can get blown by or get the reach-in foul

I know its frustrating for ballhandlers, but thats the whole point of defense. To frustrate and annoy the offensive player. The goal is to stop him from doing what he wants to do.

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Old 10-02-2018, 03:37 PM   #76
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by EarvGotti
I feel like the steals in the passing lanes should be toned down a bit, but on ball steals are good. If you time it right you can get the steal....if you don't you can get blown by or get the reach-in foul

I know its frustrating for ballhandlers, but thats the whole point of defense. To frustrate and annoy the offensive player. The goal is to stop him from doing what he wants to do.

LMFAO if only it were that easy.

Playing good defense doesn't mean you can stop everything they're trying to do, it's limiting their options by what they LIKE to do.

If I'm guarding a shooter with the ball i would crowd him and discourage a 3 ball and live with it if he drives passed and takes his chances at the hoop. I didn't STOP him, i limited his choices and learn to live with the outcome. If help defense wasn't there and he scores that's a good defensive possession.

Whereas if I'm guarding a finisher i will play off to TRY and stop the drive and force him to shoot.

The problem with these concepts are pick and rolls. Do you go under? Over? Switch?

With body up defense and zero ability to drive you're limiting your game to ONLY shooting perimeter shots. The NBA isn't a predominantly shooting league because everyone guarding the perimeter is Kawhi, it's simply because of math. 3 is more than 2. And as long as you have shooters (not everyone in the nba can shoot either unlike 2k) you can space the floor and run good actions to confuse the defense and win games.

In no world was Jordan/kobe/shaq or any other superstar with multiple ways to attack the defense "stopped". Instead they may have been limited by the defense knowing their tendencies and using TEAM defense to win. "frustrating" the offense isn't getting in their jersey and mugging them 94 feet like it is in this game. In real life you'd see so many defensive breakdowns if the NBA played defense like they do in 2k.
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Old 10-02-2018, 04:45 PM   #77
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by howardphillips214
LMFAO if only it were that easy.

Playing good defense doesn't mean you can stop everything they're trying to do, it's limiting their options by what they LIKE to do.

If I'm guarding a shooter with the ball i would crowd him and discourage a 3 ball and live with it if he drives passed and takes his chances at the hoop. I didn't STOP him, i limited his choices and learn to live with the outcome. If help defense wasn't there and he scores that's a good defensive possession.

Whereas if I'm guarding a finisher i will play off to TRY and stop the drive and force him to shoot.

The problem with these concepts are pick and rolls. Do you go under? Over? Switch?

With body up defense and zero ability to drive you're limiting your game to ONLY shooting perimeter shots. The NBA isn't a predominantly shooting league because everyone guarding the perimeter is Kawhi, it's simply because of math. 3 is more than 2. And as long as you have shooters (not everyone in the nba can shoot either unlike 2k) you can space the floor and run good actions to confuse the defense and win games.

In no world was Jordan/kobe/shaq or any other superstar with multiple ways to attack the defense "stopped". Instead they may have been limited by the defense knowing their tendencies and using TEAM defense to win. "frustrating" the offense isn't getting in their jersey and mugging them 94 feet like it is in this game. In real life you'd see so many defensive breakdowns if the NBA played defense like they do in 2k.
While i agree with some of your point, i disagree about what you said in regards to frustrating the offense. MJ and Pippen made a living by being ACTIVE defenders. Meaning they were always getting a hand on the ball, whether it was in the passing lanes or on the ball swiping for steals.

The 90's Bulls were one of the best defensive teams in NBA history and MJ & Pippen were "attacking" type of defenders. This is why they got so many fast break points and transition buckets. You can't expect to sit back and let the offense do whatever they want and for them to just miss shots.
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Old 10-02-2018, 04:54 PM   #78
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by trj_22487
lmao been addressed my ***. I just had a PNO game where my opponent was the Lakers and did not score a single field goal on me that was not steal spam instigated. 37 points and 30 of them were probably steamspam fast breaks. It was downright sad how my players simply could not get the ball past halfcourt 50% of the the time. That said, I still won by 10 playing sim ball and hacking Rondo/Ball/Pope/McGee/LeBron is almost a guarantee to miss 1 or 2 free throws. Stretched out the 2nd quarter for a long time with steal fouls (gotta be careful not to intentionally foul if possible) Guy messaged me and told me I was annoying...I don't understand what emotional pitch these people that stealspam every defensive play are expecting to be tossed back their way. What need is there to pressure my inbounders with 4:50 left in the 1st quarter? What are you doing lunging at every pass? Why is it so brainlessly successful? This guy probably caused 5-6 backcourt violations on me. It's hilarious after all these years that they can't implement realistic backcourt violations btw. In real life the referee would not call anything on a scramble play, but in 2K there is no such thing as a scramble play when it comes to the halfcourt line. He had 13 steals and 16 offensive rebounds in a 20 minute game. I had 16 turnovers. I've been playing this series for 20 years. What are we doing here? I used to play 2K1/2K2 online on Dreamcast and it was a far more simulation experience than this.
I thought it was just me, I never understand those backcourt violation calls. The guy reaches for the ball, knocks it out, we both go for the ball, and as the offensive player I'm punished for hustling to get the ball back. I shouldn't get a turnover if it's a loose ball.
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Old 10-02-2018, 05:26 PM   #79
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by EarvGotti
While i agree with some of your point, i disagree about what you said in regards to frustrating the offense. MJ and Pippen made a living by being ACTIVE defenders. Meaning they were always getting a hand on the ball, whether it was in the passing lanes or on the ball swiping for steals.

The 90's Bulls were one of the best defensive teams in NBA history and MJ & Pippen were "attacking" type of defenders. This is why they got so many fast break points and transition buckets. You can't expect to sit back and let the offense do whatever they want and for them to just miss shots.
Jordan did a whole series of basketball tutorials. In his first video he talks about defenive philosophies. He starts by talking about the defense's job is to take away options. He doesn't say "i took such and such out the game entirely" which is what i gathered from your post. Sure, creating turn overs is a part of it. But Jordan nor pippen were averaging 6-10 steals a game. That's not good defense, that's flawed game mechanics.
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Old 10-02-2018, 05:26 PM   #80
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Re: #StealSpam has changed the 2K Meta

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Originally Posted by VDusen04
I'd be curious to hear some offline opinions on steals this year. I've personally really liked having the ability to properly jump a passing lane along the perimeter. I'm usually lucky to pull it off once or twice a game against the CPU but it feels natural and clean. I hated those moments in 2K18 when I'd read a passing lane perfectly only for the ball to float through my body (or for my player to randomly swipe in the opposite direction of the ball).

In contrast, playing against a CPU player like Jason Kidd on All-Star has been a nightmare. There are times where I just want to get to the first circle on my play art but can't do so because I'm too busy getting muscled and successfully swiped at by Kidd (or Charlie Ward). There have been a lot of times where I felt like my only options, as Chauncey Billups, was to pass and get rid of the ball as soon as possible to prevent randomly having the rock poked away.

I'm a little more optimistic about the user's defensive ability this year though. I've had a difficult time over the years forcing computer turnovers. It seems possible this year, and that's nice. I recognize the issue with the steal mechanic but I also don't want to be punished each time I press the steal button when the ball appears available. A lot of the lack of CPU turnovers last year came from training myself to never, ever press the steal button because the results seemed randomly and weighted toward reach-in fouls no matter what.

Sometimes I wonder how much online and human vs. human patches are negatively affecting the offline CPU experience.
You don't have to wonder. Although you can ameliorate some things with sliders, design, tuning/balancing for H2H play has put a ceiling on how realistic, i.e. how well the game mimics real life play, all sports game are.

To a certain extent User agency has an inverse relationship with authenticity.

During the last sim nation show the panel(Kushmir was there) were kicking around ideas about how to deal with the steal spam meta, and after one suggestion Czar mentioned that tuning something a certain way would make the game feel slow, and you could tell that although doing so would make the game more realistic, it's not something that would happen because it would interfere with User agency and most people would flip out.
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