Home

NBA 2K17 Patch 1.07 Available Now For PS4 & Xbox One - Patch Notes Included

This is a discussion on NBA 2K17 Patch 1.07 Available Now For PS4 & Xbox One - Patch Notes Included within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 12-07-2016, 07:11 AM   #153
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,313
Blog Entries: 8
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

I don't have the game but I'm curious...is this 7-8 GB patch actually the confirmed size? PS4 has a way of displaying a much larger file downloading than it actually is, because the download bar starts off part of/most of the way full already. That "already completed" section of the bar is not re-downloaded, but for whatever reason is counted as part of the "download" file.

For example, if the total download says 7-8 GB, but the bar is three-quarters of the way full the moment you start the download, the patch would actually be 1.5-2 GB's.

Madden patches have shown up this way several times. And since PS4 is the only update out so far (and the only method for judging the download size), I thought it was fair to ask. For me it's extremely easy to tell the difference between a 2 GB download vs a 7-8 because of the length of time it takes to download something on a 10 mb/s down connection, but for somebody with, say, fiber, they might not notice the difference that easily.

Last edited by bcruise; 12-07-2016 at 07:13 AM.
bcruise is offline  
Reply With Quote
Old 12-07-2016, 07:24 AM   #154
Pro
 
OVR: 4
Join Date: Dec 2006
Re: New nba 2k patch 7

Quote:
Originally Posted by Impetuous65
I been playing on the PRO day one and have never experienced a crash, not one.
Obviously not playing MyGm...check out the bugs thread and re-create what I have described in the last post. 100% crash on 2 different ps4 pros with 2 entirely different save and game datas. It's the only mode I play so I've been having to play on the original ps4 which has never had a crash ever to my knowledge. You can't argue with a 100% failure rate.
ryan4889 is offline  
Reply With Quote
Old 12-07-2016, 07:44 AM   #155
MVP
 
OVR: 0
Join Date: Nov 2013
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

Quote:
Originally Posted by fakeassc
People saying that the FG% was the only change in 1.07....fingers crossed you're wrong.

I don't mind the FG% being tuned, but personally, they need to address CPU speed/lateral quickness/acceleration on the defensive end and sometimes offensive end.

This is a personal viewpoint (echoed by some on OS) that the CPU has unnatural ability to stay in front of you when defending you on-ball. Further, on the fast break, the CPU is able to explode away from you or catch up to an explosive player of yours (and bumping you, people have vids/gifs of a grabbing animation by the CPU on the fast break) in an unnatural way.

Some attributed this to the body-up sensitivity slider, some the lateral quickness, some the acceleration/speed. There was a thread saying that accel/speed sliders should be reduced to 25/30 on HOF so that your speed with the same player is equal to that of the CPU's.

Again, my viewpoint is that this shouldn't affect PvP online play. Reason being, humans control both sides and mistakes on D will be made. However, human vs CPU games are, by my observations, greatly affected by CPU stat boosts (not seen in the sliders, as 50 for the human is different to 50 for the CPU).

I guess we'll just have to change the sliders for now. I'm happy to do this, but I'd like to see if this is true or if I'm just dreaming up things.

I have a feeling 2K, with the more recent iterations, have wanted us to play more intuitive basketball by running plays and emphasising off-ball movement.

Therefore, they decided to make it feel more 'unnatural' with the game doing weird things (like odd turnovers that always plagued 2K, silly AI teammates making silly movements, CPU doing their shot clock cheese) so as to force you into playing a more 'strategic' game of basketball.

E.g. if you keep trying to force yourself into the paint on a drive, and you're holding turbo, the CPU will force ridiculous turnovers on you when it shouldn't happen. E.g. preventing easy drives with CPU defenders always staying in front of you forces you to pass and move the ball around to find a clean look.

Not a bad thing to enrich gameplay and force the user into more variety, but all I ask is that 2K be transparent with what their direction is and that CPU advantages/disadvantages be communicated to us. E.g. start with raw numbers of badge boosts (if that's what they actually do, idk)

EDIT: >Not monetising an offline game that costs $69 and required 7 patches in 2.5 months (not complaining about this part, would love patches that fix). Really? This is a good thing? I don't think this is something to praise LOL. Not much of a gamer here (other than the sports franchises and MOBA), but what other game monetises an offline game that cost that much? Don't count DLC.
According to Beluba the zig-zag and costested shooting are the only gameplay changes

But I totally agree with your point. This is the reason why in most of online games almost every opponent overrides ACE and puts Deny to all perimeter players and off-ball. So since CPU controls 4/5 defenders everytime, of course it affects PvP online too.

Same issue regarding fast-breaks

Playing without ANY defensive rotation is possible only because CPU lateral quickness and bodying up is bumped up. There is no way irl this defense would be a viable option.

ACE is multi-advertised by 2k, yet most players online choose to completely over-ride it and play a completely unrealistic defense which is completely viable. That should concern 2k

Last edited by kabamaru; 12-07-2016 at 07:49 AM.
kabamaru is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-07-2016, 08:32 AM   #156
Rookie
 
OVR: 0
Join Date: Oct 2016
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

How is it possible that 2ks patches always are so damn huge...


Skickat från min iPad med Tapatalk
Greb89 is offline  
Reply With Quote
Old 12-07-2016, 08:42 AM   #157
Rookie
 
OVR: 0
Join Date: Oct 2016
Quote:
Originally Posted by ryan4889
Obviously not playing MyGm...check out the bugs thread and re-create what I have described in the last post. 100% crash on 2 different ps4 pros with 2 entirely different save and game datas. It's the only mode I play so I've been having to play on the original ps4 which has never had a crash ever to my knowledge. You can't argue with a 100% failure rate.
Ps4 does not have a 0% crash rare. I'm on my second because the first crashed
Koopakilla is offline  
Reply With Quote
Old 12-07-2016, 09:27 AM   #158
Rookie
 
OVR: 0
Join Date: Oct 2016
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

how about fine tuning and making the CPU play within the players attributes. Sick of seeing players like Pekovic become Dirk and start doing spinning fade aways and making them. WTF...Actually see this from a lot of Centers in the game. Everything is so cheap on the AI side and they rarely earn their points.
NattyPButter is offline  
Reply With Quote
Old 12-07-2016, 09:48 AM   #159
MVP
 
VAWereWolf65's Arena
 
OVR: 0
Join Date: Jul 2016
Blog Entries: 1
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

Quote:
Originally Posted by NattyPButter
how about fine tuning and making the CPU play within the players attributes. Sick of seeing players like Pekovic become Dirk and start doing spinning fade aways and making them. WTF...Actually see this from a lot of Centers in the game. Everything is so cheap on the AI side and they rarely earn their points.
Shaq had to take about 10 post fades when i was play against the cpu lakers. Wtf? The man has a 50 Post Fadeaway and a 97 post hook why is he only attempting post fades?!
VAWereWolf65 is offline  
Reply With Quote
Old 12-07-2016, 09:49 AM   #160
Rookie
 
iFnotWhyNoT's Arena
 
OVR: 0
Join Date: Jun 2015
Re: NBA 2K17 Patch 1.07 Available Now For PS4, No Patch Notes Yet...

Quote:
Originally Posted by NattyPButter
how about fine tuning and making the CPU play within the players attributes. Sick of seeing players like Pekovic become Dirk and start doing spinning fade aways and making them. WTF...Actually see this from a lot of Centers in the game. Everything is so cheap on the AI side and they rarely earn their points.
If your talking offline, you can fix it by changing some tendencies.
iFnotWhyNoT is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:53 PM.
Top -