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#145 |
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#146 |
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MVP
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#147 |
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Formerly known as Barnsey
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#148 |
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Formerly known as Barnsey
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#149 |
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#150 |
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Formerly known as Barnsey
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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#151 |
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List
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I think part of it too is just that it's so much easier to have an overall rating to quantitate value. Like a guys potential is an "83". Ok. Well, what attribute increases lead him to that and do they make sense? I think a simple way to do it while still keeping it fairly simple is to have each attribute have a "cap". Say player A's 3 pt shooting cap is 71. If he does all the training in the world and has the high work ethic badge that's as high as it'll get. He will never be a Ray Allen. Now badges and things could make him more effective. But that's the jist.