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Official MyGM / MyLEAGUE / MLO 2K17 Wish List

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Old 12-07-2015, 05:00 PM   #145
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Concerning relocation/re-branding Uniforms

1. Add the ability to also create warm ups also
2. Give us the ability to add a alternate jersey to a team's existing current jerseys. Someone may not want to do a whole re-brand but just wants to add another alternate jersey to a team.
3. Get together with stance and maybe add "Create/Design" socks.

These things might be possible but it would add to the customization aspects of the game.
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Old 12-07-2015, 05:52 PM   #146
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Quote:
Originally Posted by Barnsey
SMART PLAYER PROGRESSION A.I.

...

1) TRAINING: Attributes that are developed mostly from practice (Main age window of improvement: 18 - 27ish)
- all of the shooting ratings (moving, standing, FT)

...

2) EXPERIENCE: Attributes that are developed mostly from NBA game experience (Main age window of improvement 18 - 27ish)
- offensive consistency! (wide growth margins)
- defensive consistency! (wide growth margins)
- shot IQ
- pass perception
Good post. I have a couple of things to add. (Little all over the place haha)

Free throw shooting: should be rare to see large and continuous growth in this area. Majority of players are steady free throw shooters for their entire career. Sometimes you have the occasional jump early in their career (Blake Griffin, Chris Webber) but then it steadies off afterwards.

(On your prospect generation 'synergy' post earlier on) : Free throw shooting should also be somewhat tied to mid range or 3 point shooting ability most of the time. Not often do you have excellent free throw shooting big men that can't hit a mid range jumper. Same with the post fade! I see a lot of this in 2K.

Also on free throws: there needs to be a way to practice them with your team, hands on.

And, the attributes you placed under 'experience', I'd like to see somewhat tied into coaching prowess as well. A good offensive coach positively increases shot IQ for example.

Apologies for the jumbled up post, I'm in a rush lol
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Old 12-07-2015, 10:35 PM   #147
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Quote:
Originally Posted by Junior Moe
I think part of it too is just that it's so much easier to have an overall rating to quantitate value. Like a guys potential is an "83". Ok. Well, what attribute increases lead him to that and do they make sense? I think a simple way to do it while still keeping it fairly simple is to have each attribute have a "cap". Say player A's 3 pt shooting cap is 71. If he does all the training in the world and has the high work ethic badge that's as high as it'll get. He will never be a Ray Allen. Now badges and things could make him more effective. But that's the jist.
That would be cool, but it might be a little fiddly to have a potential rating for each attribute. Maybe a potential rating for each "grade" (i.e. you know how there's an A-F grading for inside scoring, outside scoring, rebounding, etc). Maybe that could work. But that solution may not be needed if player progression is smart by itself.

Quote:
Originally Posted by Junior Moe
At the same time player B could have low initial ratings, but have near max potential in a variety of attributes. He could be something special. But, he doesn't get the playing time or is injured. The game will still value him because he has so much potential. But he will be paid at a value commiserate to his actual skills/production. Maybe have his potential cap start to decline each year if he isn't producing. Then, at whatever his decline age is everything falls off a cliff.
I'm pretty sure the game already brings a guy's potential cap down if they get injured. And i know they've said that play time does factor in to player progression too in 2k16, but i don't know how heavily it's weighted. It must be tiny.
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Old 12-07-2015, 11:16 PM   #148
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

More quick thoughts on generated players...

It could be cool generate players based on what's already in the league. I.e. so the game reads how many faceup fours there are over 70 overall, how many over 80 overall, etc, and then it reads how many "crafty offensive point guards", etc etc etc. And it makes decisions based on that. So, say the overall league is in the middle of a drought for quality SG's, then the game will start to compensate and generate star SG's. And so on. Then that means the game takes into account the overall balance of the league.

Also, the game's initial seed of generating should come from what i talked about above. It's first question should be: which type of edge does this player have...
1) Skill based (skill specialty)
2) Will based (mental and/or intangibles)
3) Physical gift based (really tall or athletic)
The game should then further generate its players based on the answer to the question of which edge this player has. Then it goes on to generate the attributes, tendencies, badges, etc.

And the top prospect(s) of a class can have more than one edge-base
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Old 12-08-2015, 12:15 AM   #149
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Another thing about development; players' tendencies should coincide with them. If a big man works on his 3 point shot over the summer, he should be taking more threes as a result (Horford, Cousins, Anthony Davis this season). As far as I know, shot tendencies stay the same even after development.

Also shot attempt locations should be able to be influenced by the coaches' preferences. Right now, it seems like the coach's style only dictates who is targeted and not necessarily how they play. (Hilliard for example is a really good shooter with very low 3 point tendencies. A coach who wants 'everything outside' will target him for the roster but not have him take any more threes then he would have with another team)

Speaking of coaching styles, there should be some coaching defensive styles: paint protection, mobility, length, IQ, etc.
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Old 12-08-2015, 02:04 AM   #150
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Dear devs,

There are some very good observations and tuning suggestions in this thread: http://www.operationsports.com/forum...-fix-list.html
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Old 12-08-2015, 07:36 PM   #151
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

Dynamic rivalries?

So if you have a couple of eventful or tough games against a team a new rivalry could grow and then develop.

A close run playoff series for example with a couple of flagrant a thrown in..... Could make future regular season games have a playoff atmosphere.

Or a star demands a trade so when you play his new team the fans and players get extra fired up....?
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Old 12-09-2015, 12:03 AM   #152
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Re: Official MyGM / MyLEAGUE / MLO 2K17 Wish List

MyGm Wish List

Trades
1. Ability to trade draft rights to players during the draft, we shouldn’t have to hope for a team to offer the rookie you want via trade finder.
2. The ability to trade away/trade for players in return for cash considerations.
Rosters
1. Bring back the ability to assign roles to members of your team.
**5 starters, 1 sixth man, and the number on role players should depend on how many players on in your rotation.
2. If your roster isn’t full by the time the summer league ends you should be able to look at the players stats and sign players directly off of summer league rosters.
3. Bring back d league AND add euro league. (don’t have to be playable)
Free Agency
1. Give us the ability to do sign and trades during free agency.
2. While interviewing the player give us the opportunity to tell them which role they will be playing, instead of just blindly asking about the team role and their response is “I don’t see any players on this roster stopping me from where I want to be” what does that even mean? Lol
3. More big name players should test free agency. Kevin Durant doesn’t even think about testing the Free Agent Market in the off season.
4. Big name players should not be the first to sign during free agency, most of the bigger players don’t sign until the middle of free agency.
5. Euro league players not on contract should be available in free agency.
Rebranding/Relocation
1. Instead of having a team relocation tab on the task bar, it should be renamed or placed in the mygm tab. Then separated to two different categories, one being rebrand the other being relocate.
2. Rebranding you should only have the option of Team Branding, Design Court, and Design Uniform.
3. Relocation options should be the same as this year.
Draft Classes
1. Ability to put tattoos on CAP
2. Ability to put a suffix on the players name, ex. (Sr. Jr. III, IV)
3. Ability to add player face by uploading picture to the website. (similar to WWE 2K16)
4. Option to delete players that are unnecessary players and add players from current Euro League rosters.
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