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NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

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Old 09-16-2015, 02:32 PM   #137
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

Quote:
Originally Posted by LD2k
If people didn't try to exploit and create demigods, maybe it would be less strict.

This year, you will be punished for stupid play.
This year, we have attribute caps that vary on your position, scoring style & height.
This year, we're looking for people to create their roles and excel at them where it makes sense.
This year, the cheesers going to cry.

And this year, the competition has never been higher.
I appreciate you (DJ Khaled voice)

I've seen you in the rec and i know you play the game. And it's awesome to have you part of the community to relay to the dev team. You the real MVP LD. This game is going to be out of this world. Don't mind the cheesers, this is what we all wanted. #Balance.
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Old 09-16-2015, 02:34 PM   #138
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

See THIS is why we love competition in companies of our product. I guarantee the other company making a push and having their caps on players and 3 scoring types influenced this as much as anything.

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Old 09-16-2015, 03:04 PM   #139
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

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Originally Posted by VinsanityLives
Trapping zones are as cheesy as it gets in 2k.

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Trapping zones in the rec are cheese? Lol it gets beat by good passing, we do it because the majority of teams we faced had 1 or 2 people who took 90% of the shots. On top of this it was impossible to play legit man to man against anyone who cheesed.

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Old 09-16-2015, 03:08 PM   #140
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Originally Posted by Rain723
I'm definitely glad that 2K added caps. I just want to see the caps when creating my player so that I can choose my play style accordingly. If I make a SG a certain height and play style I want to see exactly what is taking a cap hit and why. Like if I choose a balanced scoring style, I expect that my 3 pointer probably won't reach the 90's. But will I still be able to be pretty athletic and a decent enough playmaker? Or will I just be kind of mediocre at everything?
That's the most important thing when you institute caps, limits, or restrictions. Seeing the reason and being able to accept the inherent strengths and weaknesses of your decisions so you feel like you are making an informed decision that you won't later regret 30 gameplay hours later.
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Old 09-16-2015, 03:15 PM   #141
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

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Originally Posted by Chemthethriller
Trapping zones in the rec are cheese? Lol it gets beat by good passing, we do it because the majority of teams we faced had 1 or 2 people who took 90% of the shots. On top of this it was impossible to play legit man to man against anyone who cheesed.

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I don't play much rec, but in online play in general, trapping zones are super cheesy. Because:

1. It resembles nothing that happens in the NBA.
2. It makes the entire match a passing to wide open layup competition. Becomes super lame
3. 2k has this throw away script animation that occurs often when they get a trap. It's exploiting that. They can even throw it through their teammates hands in this animation.
4. Your ai teammates are way too good at anticipating Intercepting passes, it's not easy to examine everyone else if you're trying to move the ball quick to avoid tie up animation about to happen.
5. Oh yeah, about that TIE UP animation. We all know about that one and it happens way too much a game.

I've just experienced whenever I set up a trap defense, it causes an insane amount of turnovers feels unfair. A lot of cheesy turnovers is what I'm getting at and not realistic.

I guess I can understand from your perspective of stopping 1-2 guys who take every shot, but why not play them tight + double?

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Old 09-16-2015, 03:16 PM   #142
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

Is there a way to quickly identify other players only by their role/strengths?
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Old 09-16-2015, 03:20 PM   #143
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

Well playing tight in 15 didn't work, sometimes you would have 2 guys up top setting screens as one guy dribbled around, doubling kind of worked but if you leave someone always open it hurt you. The 1-3-1 trap would allow us to act like a double team at half court and really push the ball handler into a bad decision, it also helped against the people who only shot mid range shots that dropped at about 95% because we had our 4 at the ft line following the ball from a distance. The off ball wing defender was playing the passing lane and the 5 was rim protecting / rebounding... it worked well not because the game let it work well, but constantly we would create turnovers because the ball handler would force a pass without realizing someone was in his passing lane. It didn't follow the same logic you witnessed in quick matches with traps.

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Old 09-16-2015, 04:22 PM   #144
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

Quote:
Originally Posted by OverKick
I promise you if you follow what I'm saying, it will make sense in a Simulation basketball way.

Let's say rebounding was broken and smaller players could grab rebounds just good as taller players. If Chris Paul went up for a rebound against Andre Drummond, it was a 50/50 chance on who got the ball. Everyone agrees this is a problem. Then someone says - hey let's fix it by making all players the same height.



Does that make any sense at all? Because that's how silly this height restriction is. The height isn't the problem...


Could it be possible that you could have no height restrictions ...and...the game is still not cheesy? Yes it is possible.

If a 6 foot player is playing against a 7 foot player in real life, what are some things you expect to see?
-6 foot player can run past 7 ft player easily
-6 foot player can steal the ball easier when 7 foot player faces up
-6 foot player breaks 7 ft players ankles easily
-7 foot player gets easier post ups on 6fter
-7 foot player grabs most of the rebounds over 6fter
-7 foot player makes contested shots way more difficult for 6fter

Would you agree this is what happens in real life? Then this is what should happen in the game. This is balance. Creating an artificial limit to height alone doesn't restore this balance.
i totally agree. Basketball problems need basketball solutions.

Thats why i have suggested position/height/weight specific, randomized caps. This would allow for the rare unique players, individuality and balance without HARD restrictions.

7ft pgs should be an option, but be limited to realistic consequences:

For example a 7ft PG who weights 190 could have a max speed of 80, max strength of 60, max quickness 75, max lateral quickness of 75.

Then you could possibly earn cap extensions that could allow a higher ceiling on one stat but lower another. Maybe max strength goes to 70 while max quickness lowers to 70. Max 3 could go from 70 to 75, but max close range goes from 75 to 70.

you get the jest...

No matter the position you pick, you should be subject to the same physical ratings limits based on height, and weight.

Last edited by 2_headedmonster; 09-16-2015 at 09:07 PM.
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