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NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

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Old 09-16-2015, 02:07 PM   #129
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

I really like the idea of having people choose a role. The key is balance. I might actually try this out if the players are balanced.




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Old 09-16-2015, 02:10 PM   #130
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Finally!!! Why 2K did not implemented this sooner has always been a mystery too me. Especially considering that FIFA has had this logic in place for years. Now I can only hope there are real penalties for the player size. All of this sounds good but its pointless if we have 6'10 SF playing PG without any issues with ball control. A 6'2 PG should be able to beat this guy off the dribble if there isnt help all game long.
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Old 09-16-2015, 02:12 PM   #131
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Originally Posted by LD2k
If people didn't try to exploit and create demigods, maybe it would be less strict.

This year, you will be punished for stupid play.
This year, we have attribute caps that vary on your position, scoring style & height.
This year, we're looking for people to create their roles and excel at them where it makes sense.
This year, the cheesers going to cry.

And this year, the competition has never been higher.
This! Ppl complaining about the caps only have themselves and other cheesers to blame. Something had to be done to limit the 7 foot demigod and I'm all for these caps. Been asking for them for years. Good work, 2k. Now just don't give in to the crybabies later on down the road.
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Old 09-16-2015, 02:14 PM   #132
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Originally Posted by Drop3422
They have mentioned the AI being more cognizant of mismatches and changing matchups for specific players. The example used was Jimmy Butler instead of Dunleavy on Lebron. I'm hoping this isn't something done in a bubble and if the AI sees a matchup problem in MyCareer they will change accordingly.

I say this as someone who would like to play as a taller PG (not 6'9"). The problem with just making that player a SF in last years game is that the computer in myplayer won't utilize you the way you want to be utilized. The AI makes terrible substitutions, calls bad plays, and don't expose mismatches. If you aren't the point guard, you aren't able to call plays and initiate the offense.

I agree that putting artificial caps on height based on position is a band aid, but it is better than nothing. The problem is that even if they actually balance how your height affects your athleticism and other relevant stats, there will always be the users who just want to take max height and be a wing or PG because they think that is the coolest thing ever. When they realize that their player is incapable of being an effective player at that position because they are too slow and unathletic they will complain about it and want their hard earned VC back.

Idiots will always be idiots, exploiters will always try to exploit, and 2k will never be able to make everyone happy. The best they can do is make the kind of game they think most people will enjoy, and try to educate them not be entitled jerks who understand the game of basketball and simple physics.
I agree with you. It's just impossible to separate those who truly just want to make a unique player from those who are just trying to cheese. So the end result is this. And I'm all for it.
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Old 09-16-2015, 02:15 PM   #133
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

Quote:
Originally Posted by jrich730
People didn't make 7ft point guards until the game was broken and the demigod wasn't addressed

Weren't these the same caps as last year?
I think they shaved an inch or two off some of the positions.
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Old 09-16-2015, 02:20 PM   #134
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Originally Posted by jrich730
People didn't make 7ft point guards until the game was broken and the demigod wasn't addressed

Weren't these the same caps as last year?
It wasn't just the 7'2 PG that was a cheese. Even before that, the 7 foot SF was very cheesy. It was still a guy the size of a center running around shooting corner 3's like steph with kyrie's handles and MVP year D. Rose's speed.
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Old 09-16-2015, 02:25 PM   #135
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I'm definitely glad that 2K added caps. I just want to see the caps when creating my player so that I can choose my play style accordingly. If I make a SG a certain height and play style I want to see exactly what is taking a cap hit and why. Like if I choose a balanced scoring style, I expect that my 3 pointer probably won't reach the 90's. But will I still be able to be pretty athletic and a decent enough playmaker? Or will I just be kind of mediocre at everything?
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Old 09-16-2015, 02:32 PM   #136
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Re: NBA 2K16 MyPLAYER Height Restrictions Revealed Along with 3 Scoring Styles

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Originally Posted by Chemthethriller
I mean they might be able too... But at least if they can, make them do it with a 6'2" rather than a 7' SF... This will give teams that play good team defense a shot to defend it...

I've been telling my crew to just play our game, don't give into the cheese, because if 2k fixes this we will be very good playing the D we play and knwoing how to play actual basketball... I'm excited to see our 1-3-1 trapping zone and 2-3 zones in 2k16.
Trapping zones are as cheesy as it gets in 2k.

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