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NBA 2K: Should Zone Defense Be Removed?

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Old 04-30-2014, 02:41 AM   #9
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Can't believe there is a front page article finally calling out 2k on their basketball "sim" lol. Zone defense is a problem but only because of so many fundamental gameplay problems. The list is enormous so I will not bother listing but in summing them up, thhe game is made to look graphically realistic, pretty, and exciting at the cost of user control and authentic basketball. As a basketball buff and a competitive gamer this game and the series in general has been extremely frustrating due to its penchant for exploits and lack of gameplay authenticity especially seeing very high marks year after year which I believe is due to less basketball knowledgable fans being blinded by the pretty graphics and animation system.
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Old 04-30-2014, 03:15 AM   #10
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Re: NBA 2K: Should Zone Defense Be Removed?

Quote:
Originally Posted by BQ32
Can't believe there is a front page article finally calling out 2k on their basketball "sim" lol. Zone defense is a problem but only because of so many fundamental gameplay problems. The list is enormous so I will not bother listing but in summing them up, thhe game is made to look graphically realistic, pretty, and exciting at the cost of user control and authentic basketball. As a basketball buff and a competitive gamer this game and the series in general has been extremely frustrating due to its penchant for exploits and lack of gameplay authenticity especially seeing very high marks year after year which I believe is due to less basketball knowledgable fans being blinded by the pretty graphics and animation system.

"As a basketball buff and a competitive gamer this game and the series in general has been extremely frustrating due to its penchant for exploits and lack of gameplay authenticity"

I couldn't agree more. It's beyond frustrating when you play basketball the way it's meant to be played, incorporating ball movement, picks, calling plays, setting up defenders with one move, then using counters the next time. Then at the same time, your opponent can hang with you in a game when all they do is turbo to the rim with someone like lebron, shoot awful shot selection 3 pointers, and throw up unrealistic alley oops in transition that would probably never be successful in real life.
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Old 04-30-2014, 05:23 AM   #11
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To be honest, I loose all respect for someone as soon as they run a zone. The reason many players run a zone is because how effective it is in all areas, and how easy it is to play off ball defense

Your AI team mates do not make the defense pay for running a zone. I cant tell you how many times someone has ran a 1-3-1, leaving a good three point shooter in the corner, just to have the shooter motion cut to the paint for no reason and cause a turn over. If a team decides to run a zone against you, your AI team mates should position themselves where the zone is weak AND STAY THERE.
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Old 04-30-2014, 05:39 AM   #12
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For the PC version of NBA 2k14, I loved the zone when playing MyCareer because it was basically the -only- way to teams like the Heat, who because of how default sliders (or even sim sliders), plus the high difficulty level could be reasonably contained at all. lol

I wish the AI suffered from the same pass mechanics as players do, because in those instances, Greg Oden would be throwing the ball around from the 3pt line like Steve Nash in his prime. Splitting hair passes that landed perfectly constantly. If -we- could do that? Zone defenses wouldn't be so overpowered. Much the same with out AI teammates actually exploiting the weaknesses for each zone, instead of constantly diving for the paint for no reasonable reason. It's like playing with 4 kids who have no clue in the world what they're doing.
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Old 04-30-2014, 09:45 AM   #13
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Re: NBA 2K: Should Zone Defense Be Removed?

Zone defense should not be removed. However they should bring back zone killer plays and put it in every team's repertoire. They had them before.

What makes zone too effective (besides lack of offensive plays) are some of the closeout animations and the fact that on 2K's own sliders late arrival of defenders affects the shooting percentages too much. On jumpshots they should put more emphasis on what the defense is on the gather than the release. Some of the passing animations are too slow as well which helps zone recover a bit too well.

In fact the best option to handle it is probably if they came up with freelance offense plays that react specifically to the opponent running a zone. Also you really shouldn't be able to change the defense more than once during a possession as switching to zone often breaks plays and organizing a switch during a possession should often lead to confusion about assignments rather than everyone immediately knowing what to do.
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Last edited by jaateloauto; 04-30-2014 at 09:48 AM.
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Old 04-30-2014, 09:52 AM   #14
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Re: NBA 2K: Should Zone Defense Be Removed?

Why would we want something that is part of the game, granted a very small part, removed from the game?
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Old 04-30-2014, 10:23 AM   #15
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Quote:
Originally Posted by bottledwaterfan25
"As a basketball buff and a competitive gamer this game and the series in general has been extremely frustrating due to its penchant for exploits and lack of gameplay authenticity"

I couldn't agree more. It's beyond frustrating when you play basketball the way it's meant to be played, incorporating ball movement, picks, calling plays, setting up defenders with one move, then using counters the next time. Then at the same time, your opponent can hang with you in a game when all they do is turbo to the rim with someone like lebron, shoot awful shot selection 3 pointers, and throw up unrealistic alley oops in transition that would probably never be successful in real life.
in answer to this. there was version of NBA2k where a user would be penalized, fatigue wise, for spamming the turbo button.
If I remember correctly folks complained about the over-effectiveness of this. I dont know if 2k toned this feature down or removed it all together.
as far s making unrealistic 3's, again 2k at one point made the shooting more difficult and realistic, folks complained, and again they listened, and made shooting a bit easier.

Other than that I completely disagree with the comment about lack of game-play authenticity. not making excuses for 2k, but as far as exploits, every game has exploits, and humans will always use those exploits to their advantage. . There has never been one game created without a user figuring exploits.

back to the topic-
Keep the zone in the game, its part of NBA basketball- it just needs to be tweaked to resemble an NBA zone and not a college zone
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Old 04-30-2014, 10:31 AM   #16
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Re: NBA 2K: Should Zone Defense Be Removed?

Quote:
Originally Posted by tril
in answer to this. there was version of NBA2k where a user would be penalized, fatigue wise, for spamming the turbo button.
If I remember correctly folks complained about the over-effectiveness of this. I dont know if 2k toned this feature down or removed it all together.
as far s making unrealistic 3's, again 2k at one point made the shooting more difficult and realistic, folks complained, and again they listened, and made shooting a bit easier.

Other than that I completely disagree with the comment about lack of game-play authenticity. not making excuses for 2k, but as far as exploits, every game has exploits, and humans will always use those exploits to their advantage. . There has never been one game created without a user figuring exploits.

back to the topic-
Keep the zone in the game, its part of NBA basketball- it just needs to be tweaked to resemble an NBA zone and not a college zone
I don't understand why 2K simply split online to two. One category would be called arcade/casual and it would be what the gameplay is now with turbo being king, bad passes never getting penalized and so on. Then the other category would be full on simulation as good as 2K can make it. Think 2K11 without spin dunks and eurosteps being op.
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