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NBA 2K14 Gameplay Video for PlayStation 4

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Old 11-08-2013, 07:15 PM   #233
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I'm sorry, but get someone who can actually play the game properly. I couldn't stand watching that ghetto idiot play like a mindless drone the entire time. Other than that dumbness, I enjoyed the interview with Rose. 2k needs to work on syncing the voices with the in game character though. Also, the halftime show is the exact same. So definitely work on that a lot more next year. The game play still seems to be too arcady, but the footplanting definitely looks better. Solid game 2k. I expect you to blow us away next year with innovative game play and a far superior presentation though. Don't get corky and let NBA Live get close to you.
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Old 11-08-2013, 07:15 PM   #234
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Re: NBA 2K14 Gameplay Video for PlayStation 4

Quote:
Originally Posted by Beluba
A few things:
- zooming out to give you a bird's eye view when coming up court off baseline inbounds
- shifting the camera to offset the dribbler more toward the edge of the screen when standing in the front court (around 35 ft). In the current one, you can't see what any of your teammates are doing unless you stand right by the 3PT line
- zooming in much closer during free throws
- zooming in much closer during fastbreaks. LD2K hates this though so I might pull it back some. Personally, I kind of like it cause it feels a little more visceral. Your vision kind of gets limited when you're in transition, so i was trying to replicate that feeling.

I'm sure I'll be making a few more tweaks after playing with it some more.
any chance we will see cycle cams again? I liked those. also is it possible to have on option to toggle on the zoom during fast breaks? kinda like the option for zoom in the paint.

ps I like how on certain cams the camera pans out when bringing the ball up in half court sets, then pans in once you cross half court. very nice stuff ive been wanting more of this type of camera work for a while
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Old 11-08-2013, 07:15 PM   #235
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Even from a cell phone upload the graphics look amazing. The gameplay on the other hand looks sub par. Live 14 really may have a chance to have the better gameplay after watching this clip and gameplay is the most important thing in my opinion, and most others.
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Old 11-08-2013, 07:16 PM   #236
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Re: NBA 2K14 Gameplay Video for PlayStation 4

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Originally Posted by NDiLeo25
Live 14 really may have a chance to have the better gameplay after watching this clip and gameplay is the most important thing in my opinion, and most others.
That happened......



Wow.


Just wow.
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Old 11-08-2013, 07:18 PM   #237
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Re: NBA 2K14 Gameplay Video for PlayStation 4

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Originally Posted by wordtobigbird
Not at all man.. I'm just saying, from this video.

So you overall the game is just slow compared to real life and if they speed things up you would consider that standing out from current gen. I definitely understand you want them to have the their real life physical advantages.

That's all I was looking for. So does anyone else think the passing and player movement is unrealistically slow compared to NBA?
It's more than just "speeding things up" tho. If I wanted to do that, I'd jack up the Game Speed slider.

It's a collection of issues that lend themselves to the overall clunkyness this game has possessed for some time now. Again, court spacing, player sizes in relation to court, finer tuned passing and passing animations. Players shouldn't slow down to make passes on fast breaks and players shouldn't slow down to field them. Overall, quicker pass/gather/catch animations in relation to context. Again, that play at the end of the half in that video should have resulted in at least a shot getting off, but because the passing is tuned poorly and catch and shoot animations are so slow, it resulted in Boozer running all the way across the court and jumping before the shooter ever got in the air to get the shot off.

Quick change of direction doesn't exist in 2k basketball either. Everything is calculated and methodical. I never really feel like I have full control of the ball handler and haven't for a while now.
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Old 11-08-2013, 07:19 PM   #238
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Re: NBA 2K14 Gameplay Video for PlayStation 4

I'm gonna go out on a limb and say the vid being released has to do with the real player voices part of Eco Motion lol
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Old 11-08-2013, 07:21 PM   #239
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Quote:
Originally Posted by 13
It's more than just "speeding things up" tho. If I wanted to do that, I'd jack up the Game Speed slider.

It's a collection of issues that lend themselves to the overall clunkyness this game has possessed for some time now. Again, court spacing, player sizes in relation to court, finer tuned passing and passing animations. Players shouldn't slow down to make passes on fast breaks and players should slow down to field them. Overall, quicker pass/gather/catch animations in relation to context. Again, that play at the end of the half in that video should have resulted in at least a shot getting off, but because the passing is tuned poorly and catch and shoot animations are so slow, it resulted in Boozer running all the way across the court and jumping before the shooter ever got in the air to get the shot off.

Quick change of direction doesn't exist in 2k basketball either. Everything is calculated and methodical. I never really feel like I have full control of the ball handler and haven't for a while now.
Couldnt have said it better. Slow direction change, no control over players, slow defensive rotations, player/court/hoop sizing still all off. Improvement over current gen of course but as significant as we expected ... doesnt seem to be.
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Old 11-08-2013, 07:23 PM   #240
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Re: NBA 2K14 Gameplay Video for PlayStation 4

Quote:
Originally Posted by 13
It's more than just "speeding things up" tho. If I wanted to do that, I'd jack up the Game Speed slider.

It's a collection of issues that lend themselves to the overall clunkyness this game has possessed for some time now. Again, court spacing, player sizes in relation to court, finer tuned passing and passing animations. Players shouldn't slow down to make passes on fast breaks and players shouldn't slow down to field them. Overall, quicker pass/gather/catch animations in relation to context. Again, that play at the end of the half in that video should have resulted in at least a shot getting off, but because the passing is tuned poorly and catch and shoot animations are so slow, it resulted in Boozer running all the way across the court and jumping before the shooter ever got in the air to get the shot off.

Quick change of direction doesn't exist in 2k basketball either. Everything is calculated and methodical. I never really feel like I have full control of the ball handler and haven't for a while now.
Quote:
Originally Posted by NDiLeo25
Couldnt have said it better. Slow direction change, no control over players, slow defensive rotations, player/court/hoop sizing still all off. Improvement over current gen of course but as significant as we expected ... doesnt seem to be.
I see. Thanks for the clarification. I'm still getting into 2k14 and haven't played it much so I will look out for these things as I play and whenever I play the next gen version. Thanks again.
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