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2k glitch found and corrected

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Old 12-17-2019, 09:08 AM   #1
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2k glitch found and corrected

As you know I’m always trying to get the best movement and play out of 2k basketball. But 2k has a problem and this is more evident on the harder difficulties like Superstar and HOF. There is an internal attribute from the cpu that tries to keep up with the movement of the user when sprinting, jumping, passing and defending. Yes, we all try to find the right movement slider to make the game move smooth. But in the end your going to get that glitchy movement and choppy animations because the CPU is pulling you into their attributes causing a disruption to normal movement .
I have come up with a set that corrects this and makes the animations play out better.
This is not a set that gives you the best stats or certain % numbers that your looking for . What it gives is a nice flow with smooth animations and gameplay. If your an average player, these might be just right for you. If your a beast on the sticks, then you might find these a little too easy.

Key factors are highlighted in red
Start off HOF
Speed 60 (animations and cpu aggressiveness play well at this speed )
Fatigue OFF. ( helps with players running in mud)
Substitution. Rotation

OFFENSE
User/cpu
Free Throw Difficulty - 50/NA

Inside Shot Success - 50/55

Close Shot Success - 50/55

Mid-Range Success - 50/55

3PT Success - 50/55

Layup Success - 50/55

Dunk in Traffic Frequency - 45/55

Dunk in Traffic Success - 45/55

Pass Accuracy - 100/55

Alley-Oop Success - 45/55

Contact Shot Success - 45/55

Ball Security - 0/50 (let’s movement play out)

Body-Up Sensitivity - 0/50 ( removes magnetic field)

Pass Speed - 54/50 ( compensates for CPU’s internal recognition and reaction to passing)


DEFENSE


Driving Contact Shot Frequency
50/50

Inside Contact Shot Frequency
50/50

Layup Defense Strength (Takeoff) 55/45

Layup Defense Strength (Release) 55/45

Jump Shot Defense Strength (Gather)
55/45

Jump Shot Defense Strength (Release) -
55/45

Help Defense Strength - 50/50

Steal Success - 50/50


ATTRIBUTES


Acceleration - 100/50. ( most important attribute fix for a overly compensated CPU)

Vertical - 50/50

Strength - 50/50

Stamina - 50/50

Speed - 50/50

Durability - 50/50

Hustle - 50/50

Ball Handling - 50/50

Hands - 50/50

Dunking Ability - 50/50

On-Ball Defense - 50/50

Stealing - 50/50

Blocking - 50/50

Offensive Awareness - 50/50

Defensive Awareness - 50/50

Offensive Rebounding - 50/50

Defensive Rebounding - 50/50

Offensive Consistency - 50/50

Defensive Consistency - 50/50

Fatigue Rate - 50/50

Lateral Quickness - 50/50


Tendencies


Take Inside Shots - 50

Take Close Shots - 50

Take Mid-Range Shots - 50

Take 3PT Shots - 50

Post Shots - 50

Attack the Basket -50

Look for Post Players - 50

Throw Alley-Oops - 50

Attempt Dunks - 50

Attempt Putbacks - 50

Play Passing Lanes - 50

Go for On-Ball Steals - 50

Contest Shots - 50

Backdoor Cuts - 50


FOULS


Over the Back Foul Frequency - 50

Charging Foul Frequency - 70

Blocking Foul Frequency - 70

Reaching Foul Frequency - 70

Shooting Foul Frequency - 70

Loose Ball Foul Frequency - 60

Illegal Screen Foul Frequency - 50


MOVEMENT


Speed with Ball (Max rating) - 73/70

Speed with Ball (Min rating) - 43/40

Acceleration with Ball (Max rating) - 73/70

Acceleration with Ball (Min rating) - 43/40

Speed without Ball (Max rating) - 73/70

Speed without Ball (Min rating) - 38/35

Acceleration without Ball (Max rating) - 73/70

Acceleration without Ball (Min rating) - 38/35

*** having the user speed and acceleration increase by three removes the stuttering

Last edited by Brooke2011; 12-17-2019 at 02:50 PM.
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Old 12-17-2019, 10:06 AM   #2
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Re: 2k glitch found and corrected

Does this set apply after the latest patch seemed to jack up just about everyone's slider set? I'm a moderate on the sticks, but there were a few sliders that became useless after the latest patch. I like the movement of your sliders a lot.
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Old 12-17-2019, 10:11 AM   #3
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Re: 2k glitch found and corrected

Ima try these out Brooke
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Old 12-17-2019, 11:28 AM   #4
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Re: 2k glitch found and corrected

Quote:
Originally Posted by deester11
Does this set apply after the latest patch seemed to jack up just about everyone's slider set? I'm a moderate on the sticks, but there were a few sliders that became useless after the latest patch. I like the movement of your sliders a lot.
Yes! It was designed based on the latest patch.
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Old 12-17-2019, 12:58 PM   #5
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Re: 2k glitch found and corrected

Things I’m hoping you guys r seeing are how the game feels a little more open. You should see better passing animations and better finishes at the rim. Better spacing when running the offense and a more natural look to when your shooting from the outside. Fast breaks should feel more dynamic. U shouldn’t feel like the cpu is magnetized to your hip when you have a step on them. You should also feel like on defense that you have more recovery when you get beat to the rim.
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Old 12-18-2019, 12:40 AM   #6
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Re: 2k glitch found and corrected

Quote:
Originally Posted by Brooke2011
Things I’m hoping you guys r seeing are how the game feels a little more open. You should see better passing animations and better finishes at the rim. Better spacing when running the offense and a more natural look to when your shooting from the outside. Fast breaks should feel more dynamic. U shouldn’t feel like the cpu is magnetized to your hip when you have a step on them. You should also feel like on defense that you have more recovery when you get beat to the rim.
These are basically just an update to your orignal slider post correct?
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Old 12-18-2019, 12:42 AM   #7
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Re: 2k glitch found and corrected

Quote:
Originally Posted by Brooke2011
As you know I’m always trying to get the best movement and play out of 2k basketball. But 2k has a problem and this is more evident on the harder difficulties like Superstar and HOF. There is an internal attribute from the cpu that tries to keep up with the movement of the user when sprinting, jumping, passing and defending. Yes, we all try to find the right movement slider to make the game move smooth. But in the end your going to get that glitchy movement and choppy animations because the CPU is pulling you into their attributes causing a disruption to normal movement .
I have come up with a set that corrects this and makes the animations play out better.
This is not a set that gives you the best stats or certain % numbers that your looking for . What it gives is a nice flow with smooth animations and gameplay. If your an average player, these might be just right for you. If your a beast on the sticks, then you might find these a little too easy.

Key factors are highlighted in red
Start off HOF
Speed 60 (animations and cpu aggressiveness play well at this speed )
Fatigue OFF. ( helps with players running in mud)
Substitution. Rotation

OFFENSE
User/cpu
Free Throw Difficulty - 50/NA

Inside Shot Success - 50/55

Close Shot Success - 50/55

Mid-Range Success - 50/55

3PT Success - 50/55

Layup Success - 50/55

Dunk in Traffic Frequency - 45/55

Dunk in Traffic Success - 45/55

Pass Accuracy - 100/55

Alley-Oop Success - 45/55

Contact Shot Success - 45/55

Ball Security - 0/50 (let’s movement play out)

Body-Up Sensitivity - 0/50 ( removes magnetic field)

Pass Speed - 54/50 ( compensates for CPU’s internal recognition and reaction to passing)


DEFENSE


Driving Contact Shot Frequency
50/50

Inside Contact Shot Frequency
50/50

Layup Defense Strength (Takeoff) 55/45

Layup Defense Strength (Release) 55/45

Jump Shot Defense Strength (Gather)
55/45

Jump Shot Defense Strength (Release) -
55/45

Help Defense Strength - 50/50

Steal Success - 50/50


ATTRIBUTES


Acceleration - 100/50. ( most important attribute fix for a overly compensated CPU)

Vertical - 50/50

Strength - 50/50

Stamina - 50/50

Speed - 50/50

Durability - 50/50

Hustle - 50/50

Ball Handling - 50/50

Hands - 50/50

Dunking Ability - 50/50

On-Ball Defense - 50/50

Stealing - 50/50

Blocking - 50/50

Offensive Awareness - 50/50

Defensive Awareness - 50/50

Offensive Rebounding - 50/50

Defensive Rebounding - 50/50

Offensive Consistency - 50/50

Defensive Consistency - 50/50

Fatigue Rate - 50/50

Lateral Quickness - 50/50


Tendencies


Take Inside Shots - 50

Take Close Shots - 50

Take Mid-Range Shots - 50

Take 3PT Shots - 50

Post Shots - 50

Attack the Basket -50

Look for Post Players - 50

Throw Alley-Oops - 50

Attempt Dunks - 50

Attempt Putbacks - 50

Play Passing Lanes - 50

Go for On-Ball Steals - 50

Contest Shots - 50

Backdoor Cuts - 50


FOULS


Over the Back Foul Frequency - 50

Charging Foul Frequency - 70

Blocking Foul Frequency - 70

Reaching Foul Frequency - 70

Shooting Foul Frequency - 70

Loose Ball Foul Frequency - 60

Illegal Screen Foul Frequency - 50


MOVEMENT


Speed with Ball (Max rating) - 73/70

Speed with Ball (Min rating) - 43/40

Acceleration with Ball (Max rating) - 73/70

Acceleration with Ball (Min rating) - 43/40

Speed without Ball (Max rating) - 73/70

Speed without Ball (Min rating) - 38/35

Acceleration without Ball (Max rating) - 73/70

Acceleration without Ball (Min rating) - 38/35

*** having the user speed and acceleration increase by three removes the stuttering
Ok so I'm definitely not an average player so which slider set of yours would you recommend I use for a very realistic feel and challenge?
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Old 12-18-2019, 06:12 AM   #8
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Re: 2k glitch found and corrected

Quote:
Originally Posted by RapCasso
Ok so I'm definitely not an average player so which slider set of yours would you recommend I use for a very realistic feel and challenge?
Start with my latest update and if it’s too easy you can drop user movement sliders by 3.
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