10-18-2019, 10:48 AM
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#7
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Rookie
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Re: Do slider sets remember base difficulty?
I always saw difficulty as preset. Once you change stuff it's not that difficulty anymore, but "base" only presets everything, so for eg. changing only shooting between Rookie and HOF won't make HOF gameplay.
Few years ago I think Ronnie or someone from 2K said there's a difference in timing windows for animations regarding various difficulties (like it's easier to do a dribble move on Rookie than same dribble move on HOF). Later on if I can remember correctly (I think it was 2K18) there was a change where Ronnie said that it's all in the slider values now. That's the year they put in stuff like pass speed in the sliders (and I'm guessing everything else that was hardcoded to difficulty setting before).
Thing is, when you change mid-range shot success for eg. on Rookie, actual shot success still depends a lot on low defensive strength/awareness sliders.
This game has it's issues, but it's more sim than some people seem to be thinking regarding how actual offensive position, movement, gather, angle, distance etc. impact the shot vs. defenders position, movement, reaction time, awareness... I will narrow this down to one simple example fact I realized playing 2K20 so far - since they improved shooting, it's now better to take half contested side step shot from dribble in rhythm and significantly miss green, than taking of balance bad catch no rhythm full white open shot. It tells a lot about how dynamics of shots this year are closer to simulation.
Last edited by Dishandime; 10-18-2019 at 10:52 AM.
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