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Old 09-16-2018, 09:20 AM   #9
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Re: Becoming 2k20 sliders

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Originally Posted by Aceboonkoon
Yea I just finished

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What did you adjust? Could we lower the tendency to reach in? Both cpu and user teams.

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Old 09-16-2018, 10:11 AM   #10
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Re: Becoming 2k20 sliders

Mavs(user) vs magic(cpu), the game is playable and more realistic, except for those unnecessary reach ins by cpu and user teams. Mavs got 5teams fouls, 8mins left.

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Old 09-16-2018, 11:35 AM   #11
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Re: Becoming 2k20 sliders

76ers(user) vs knicks(cpu), tendency to steal the ball lowered to 40, both.

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Old 09-16-2018, 11:47 AM   #12
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Re: Becoming 2k20 sliders

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Originally Posted by kaluis05
Mavs(user) vs magic(cpu), the game is playable and more realistic, except for those unnecessary reach ins by cpu and user teams. Mavs got 5teams fouls, 8mins left.

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Yea I wanted it to be more fouls for free shots but I definitely know what you are speaking of

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Old 09-16-2018, 11:50 AM   #13
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Re: Becoming 2k20 sliders

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76ers(user) vs knicks(cpu), tendency to steal the ball lowered to 40, both.

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I'll try this

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Old 09-16-2018, 11:58 AM   #14
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Re: Becoming 2k20 sliders

R u easily getting inside the paint

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Old 09-16-2018, 12:02 PM   #15
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Re: Becoming 2k20 sliders

I just want us to get the best realistic movement and speed and also the perfect game play...with the help of some slider heads I'm sure we can make this 2k19 become 2k20

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Old 09-16-2018, 05:16 PM   #16
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Re: Becoming 2k20 sliders

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Originally Posted by Aceboonkoon
R u easily getting inside the paint

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With a fresh dennis smith, yes. With other players, i have to use a screen. I like how the contested shots(cpu) are not automatically counted. I feel like the cpu is obliged to use a play. Their iso play doesn't always work. The game feels balanced now. Will test again using a lower rank team(user) vs a superteam(cpu). Thanks ace for the sliders.

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