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HISTORICAL problem in the foul system

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Old 09-18-2017, 07:32 AM   #9
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Re: HISTORICAL problem in the foul system

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Originally Posted by sandmac
Because the non-shooting fouls for Over the back & Loose ball fouls DON'T WORK.

They are placebo BS and always have been. Go ahead bump them to 100 and see for yourself.
They work for me. I'm not sure how many you want a game. Good luck in your journey

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Old 09-18-2017, 10:13 AM   #10
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Re: HISTORICAL problem in the foul system

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Originally Posted by Black Bruce Wayne
They work for me. I'm not sure how many you want a game. Good luck in your journey

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It's not about "how many we want in a game", it's about the simulation of the REAL match nba

In a real match nba there are from 8 to 12 NON-shooting fouls per team!
In this game we have at max 2 o 3 situation global per game

If you are a medium common user, it's ok that, but for the expert user it doesn't!
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Old 09-18-2017, 04:21 PM   #11
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Re: HISTORICAL problem in the foul system

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Originally Posted by penny80
It's not about "how many we want in a game", it's about the simulation of the REAL match nba

In a real match nba there are from 8 to 12 NON-shooting fouls per team!
In this game we have at max 2 o 3 situation global per game

If you are a medium common user, it's ok that, but for the expert user it doesn't!
Sometimes that doesn't happen in the NBA though. We saw the Memphis coach throw a fit last year because the Grizzles weren't getting any calls against the Spurs. It happens.

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Old 09-18-2017, 04:45 PM   #12
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Re: HISTORICAL problem in the foul system

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Originally Posted by Black Bruce Wayne
Sometimes that doesn't happen in the NBA though. We saw the Memphis coach throw a fit last year because the Grizzles weren't getting any calls against the Spurs. It happens.

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Sometimes is ok, but in the game is ALWAYS from many years

I play this game from the first edition and this problem is always there
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Old 09-18-2017, 04:49 PM   #13
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Re: HISTORICAL problem in the foul system

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Originally Posted by penny80
Sometimes is ok, but in the game is ALWAYS from many years

I play this game from the first edition and this problem is always there
I don't know what to tell you. Email, tweet the devs? But if they up the fouls for you, then we will all get a bunch of fouls. I'm not sure if I need that

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Old 09-18-2017, 05:37 PM   #14
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Re: HISTORICAL problem in the foul system

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Originally Posted by Black Bruce Wayne
I don't know what to tell you. Email, tweet the devs? But if they up the fouls for you, then we will all get a bunch of fouls. I'm not sure if I need that

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Again i repeat, it will be not for me, it will be for the simulation. In a season the avg of the fouls per team is 21 in the game 13

Repeat, we just talking about a SIMULATION game

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Old 09-18-2017, 05:58 PM   #15
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Re: HISTORICAL problem in the foul system

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Originally Posted by penny80
Again i repeat, it will be not for me, it will be for the simulation. In a season the avg of the fouls per team is 21 in the game 13

Repeat, we just talking about a SIMULATION game
Ohhhhh ok

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Old 09-18-2017, 06:51 PM   #16
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Re: HISTORICAL problem in the foul system

Quote:
Originally Posted by penny80
Again i repeat, it will be not for me, it will be for the simulation. In a season the avg of the fouls per team is 21 in the game 13

Repeat, we just talking about a SIMULATION game


As I've said before in other threads, Blocking, Charging, and Reaching fouls are easy to increase.

For Blocking/Charging, increase the On-Ball Defense, Lateral Quickness, and Body-Up Sensitivity sliders until they're high enough to keep a defender in front well enough on dribble-drive situations so that the game can trigger collision animations that draw a foul, but not so high that perimeter defense is too difficult to get past.

Reaching fouls are even easier, simply increase the Go for On Ball Steals tendency a little (in testing it at 55 currently). Then just increase the Reaching Fouls slider until you get enough foul calls. If you want a few more successful steal attempts, just increase the Steal Success slider a few clicks to balance out successful steals vs. foul calls.
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