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SimWorld's NBA2K17 Sliders & Settings Thread

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Old 01-12-2017, 08:03 PM   #17
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

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Originally Posted by Steelersfan25
Idk who that is lol but ok im liking it idc about the 60 or 55% shooting as long as right teams r winning
Since you don't know who the hell Evan Turner is(former #2 pick in the draft) I can't imagine your defensive strategy lol. Can I ask how old are you?

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Old 01-12-2017, 08:49 PM   #18
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

Love the sliders so far. I like the elimination of the lateral quickness and bodyup sensitivity. Very smooth so far, but I felt the 46 game speed was too slow.

Shooting percentages aren't a concern since every game even IRL can change from game to game.

Nice work guys as always.
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Old 01-12-2017, 09:09 PM   #19
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

I'm 25 I don't watch NBA that match and I do CPU vs cpu
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Old 01-12-2017, 09:50 PM   #20
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

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Originally Posted by Steelersfan25
I'm 25 I don't watch NBA that match and I do CPU vs cpu
OK well there you go bro. Our set is like playing call if duty on hardcore. No map , no Regen, no chance 😉

Seriously though , it's not a pick up and dominate type of deal with our projects. We cater to the hardcore crowd but if you know or play the game in a realistic basketball manner you'll have a blast. Most of our long time followers had the same problem initially, a little practice and focus and things started working in their favor.

Trust me all of the team members still get smoked lol. Me and Yellz do the tendencies so we should never lose a game to the CPU. It's basketball nothing is a given .

#HappySimWorldWeek!

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Old 01-12-2017, 11:42 PM   #21
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

I just played a game with your sliders and official 2k rosters and the gameplay was very fluid. I can only imagine the experience with the sim roster. What are your opinions on using this with official 2k roster? Should I still expect grossly similar boxscore and stats?

Are there any plans by you or other followers of this project that are planning to import the sim rosters to the PS4? All the hard work yet it would be a shame that half the fans can't utilize to the fullest all the blood sweat and tears!
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Old 01-12-2017, 11:49 PM   #22
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SimWorld's NBA2K17 Sliders & Settings Thread

Quote:
Originally Posted by grahf21
I just played a game with your sliders and official 2k rosters and the gameplay was very fluid. I can only imagine the experience with the sim roster. What are your opinions on using this with official 2k roster? Should I still expect grossly similar boxscore and stats?



Are there any plans by you or other followers of this project that are planning to import the sim rosters to the PS4? All the hard work yet it would be a shame that half the fans can't utilize to the fullest all the blood sweat and tears!

This is where we need all of the PS4 guys that use our sliders, to show support by signing and passing along our petition. That's the only way our work likely will ever make it's way to PS4 as it is an incredibly daunting task that takes an unfathomable amount of man hours to complete. Would take even longer to property document and port.


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Last edited by ronyell; 01-13-2017 at 08:44 AM.
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Old 01-13-2017, 04:05 AM   #23
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

Quote:
Originally Posted by Steelersfan25
First game cavs 60% shooting knicks 43% 60% is very ugly not realistic
Please do never use one game as a sample reference when using new sliders.

Cavs went 57% against Charlotte this season.

http://stats.nba.com/team/#!/1610612...t=FG_PCT&dir=1

Warriors had one game this season where they went 62% FG and 66% 3PT.

http://stats.nba.com/team/#!/1610612...t=FG_PCT&dir=1

**** can happen if teams go hot...
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Old 01-14-2017, 09:33 AM   #24
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Re: SimWorld's NBA2K17 Sliders & Settings Thread

My only concerns in the sliders are the amount of 3Pt FGA of CPU and not getting enough fouls and FT's of CPU. Ridiculously getting 40-48 3pt attempts in a game. Meanwhile in FT, CPU averages 5-10 attempts a game (whice is realistically impossible). If the games are simmed, you'll get a true to life stats of players. Overall the fluid of the game is good (best so far), been a fan of your work Ronyell.
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