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Jordan's Own Realistic 2k17 sliders

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Old 02-04-2017, 10:54 AM   #825
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Re: Jordan's Own Realistic 2k17 sliders

Sorry to say folks but the sliders online are Crews new sliders.. I just realized it because thats Wat I'm now using and am recommending

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Old 02-06-2017, 11:12 AM   #826
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Re: Jordan's Own Realistic 2k17 sliders

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Originally Posted by Aceboonkoon
Sorry to say folks but the sliders online are Crews new sliders.. I just realized it because thats Wat I'm now using and am recommending

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So what is listed on 2k Share and the sliders on the first page are different?
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Old 02-18-2017, 05:48 PM   #827
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Re: Jordan's Own Realistic 2k17 sliders

Here are the areas that are annoying while I play with these sliders and I'm not sure where the tweaks need to come from:
-Air Balls. I have ten a game which seems a bit high for an NBA game. Each of these aren't driven by a defender super close to me. They are about 5 feet away, but no different from the challenge I give the computer and the computer air balls maybe once every 4 games.
-The computer can easily fight through screens and knock the ball handler off balance. They also sometimes go under the screen but are so quick to get right back in the ball handler's face that it's the same effect.
-Computer can teleport to get back in front of you despite having, say, John Wall and he's got a clear path to the hoop.
-Otto Porter, despite me increasing his three ability, shoots 17% from downtown. This is up after I was able to make a couple in the last game (2/8). All are open enough to knock down something much closer to 35%, most misses are air balls. It's almost like the computer requires him to catch the ball, stare at the hoop for 3 seconds, and if he's still open after that, shoot. Without any of that, he'll be lucky to hit the rim.
-I can't get my players to not pass the ball right at the core of a defender's body. My player is still, the defender is still, the guy I want to pass the ball to is still... you'd think there would be some intelligence behind the way the passer passes the ball vs. just chucking it right at the rib cage of a defender.

I think I'd also be happier with more jump shots being taken. My players shoot poorly from anywhere unless they have that pause will retaining openness. I'm thinking computer closeout needs to be reduced as well as something that addresses the complete lack of a player on my team being able to set an affective screen. This is causing me to take a lot of shots in the paint vs. running plays because the plays aren't leading to baskets.

Those are my thoughts after about 15 games. I'd welcome suggestions as to what I may or may not be doing to adjust to the settings, though.
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Old 02-28-2017, 01:20 AM   #828
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Re: Jordan's Own Realistic 2k17 sliders


10 min quarters. I made a few tweaks of my own and will continue but used these as a base and I like the stats I get from them
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Old 07-30-2017, 06:31 AM   #829
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Re: Jordan's Own Realistic 2k17 sliders

I'm back guys and I'm sure that you guys will enjoy the new sliders

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Old 07-31-2017, 04:20 PM   #830
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Re: Jordan's Own Realistic 2k17 sliders

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Originally Posted by Aceboonkoon
I'm back guys and I'm sure that you guys will enjoy the new sliders

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I will definitly check it out [emoji1474][emoji1474][emoji1474]


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Old 08-08-2017, 03:27 AM   #831
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Re: Jordan's Own Realistic 2k17 sliders

great game.. Last minute win

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Old 08-17-2017, 08:45 AM   #832
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Re: Jordan's Own Realistic 2k17 sliders

Decided to try these out in my 1997 Lakers MyLEAGUE (Shaqnado FTW) but I see the tendencies on 2k share and in here are completely different, which ones are the updated?
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