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Poke's 2K15 12 MIN HOF Sliders

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Old 10-22-2014, 09:37 AM   #65
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Re: Poke's 2K15 HOF Sliders

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Originally Posted by iceberg760
Hey Poke/how often do you update sliders??

In the beginning of making them I do so a couple of times until I get them pretty solid, then after playing a lot of games I may make subtle changes here and there if needed to improve the simulation experience.
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Old 10-22-2014, 09:40 AM   #66
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Re: Poke's 2K15 12 MIN HOF Sliders

If you are liking the sliders please rate the using the rating drop down in the thread. Thanks!
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Old 10-22-2014, 05:38 PM   #67
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Re: Poke's 2K15 12 MIN HOF Sliders

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Originally Posted by lareka
Increase the Mid Range Jumper and 3P's value on User side on Sliders a little bit.
Try it and leave it the way you like to be.
I always think that the sliders are a blueprint, you can use it as base and tweak a few things that you are unhappy with
Appreciate the advice, sincerely, as my initial post was NOT to be taken as slight to the sliders (I'm no expert nor take people's free time they dedicate for granted), but just my experience after a few games.

Will do and I will keep you informed on my experiment.

Thanks again "lareka"!
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Old 10-23-2014, 01:55 AM   #68
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Re: Poke's 2K15 12 MIN HOF Sliders

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Originally Posted by eyes of hazel
Appreciate the advice, sincerely, as my initial post was NOT to be taken as slight to the sliders (I'm no expert nor take people's free time they dedicate for granted), but just my experience after a few games.

Will do and I will keep you informed on my experiment.

Thanks again "lareka"!
No problem at all, have fun !

I'd be glad if i could help
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Old 10-23-2014, 02:00 AM   #69
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Re: Poke's 2K15 12 MIN HOF Sliders

I have played 2 and a half game with those sliders yesterday with the Pacers.

Completed the Cavs game and lost it by 6 or sth like that.
Lost to Bulls at home by 8 or sth.
and won against the Wolves in OT with PG scoring 49.

I play 11 mins. quarters and the score was pretty much realistic in all those 3 games.

My problem is my low FG %. But it's not related to the sliders mostly, it is related to the ineffective offense of Indiana Pacers, so i take it.

I hold the opponents around 40-45 % so my defense was pretty good.

I couldn't get any ( Zero ) Green shots in 3 games so far. I am not comfortable with shooting mechanics of my players yet, it may be related to that or to the sliders, i'm not sure yet.

1 important note: I switched to Superstar difficulty for about 3 mins. of gameplay against the Wolves and it was a disaster, i switched back to HOF. It was a disaster as the game completely changed, offense became so easy and defense became so hard - just like the simulation sliders -. So i suggest you not to switch to superstar diff. with these sliders, keep it at HOF
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Old 10-26-2014, 07:10 PM   #70
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Re: Poke's 2K15 12 MIN HOF Sliders

is everyone pretty happy with the sliders as is? Not much going in this thread and I want to know why. I used Poke's sliders last year and liked them. Are people liking them this year?
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Old 10-26-2014, 08:04 PM   #71
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Re: Poke's 2K15 12 MIN HOF Sliders

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Originally Posted by tonyt8605
is everyone pretty happy with the sliders as is? Not much going in this thread and I want to know why. I used Poke's sliders last year and liked them. Are people liking them this year?
I don't usually get many posts in my slider threads. I think most just get them plug them in and never return. It would be nice to get more feedback but it is what it is lol.

Btw I'm glad you enjoyed last years.
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Old 10-26-2014, 09:05 PM   #72
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Re: Poke's 2K15 12 MIN HOF Sliders

Well I just plugged them in MyGM with the Rockets and will report back after a few games. A few questions:

1) Why choose HoF?
2) Why go with User Timing?
3) How do you play defense (switch or no switch)?

Can't wait to try em out again!
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