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Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

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Old 09-25-2023, 06:09 PM   #1
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Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Hello everyone!



This is the second year I will be releasing my draft classes publicly. I did it late in the cycle for 2k23 and got about 70 downloads. That's great that there are people that are using this. My hope in going this route from the beginning is that these classes enrich the franchises of more players.


These will be for the PS5 but since cross server is now a thing they should be able to be enjoyed on Xbox as well.


I have 7-8 fictional draft classes I will be sharing during this cycle. I know that there is a slew of quality work already here yearly but thought that there may be those, like me, who like to sim or plays many years into the future and would like more draft classes at their disposal as they head into those future years.


I do not like how the game generates draft classes and have my own system for editing the classes to better fit my needs. A system I have been improving on since I started doing this in 2k20. In fact, I have even improved upon it from last year.


I do not write scouting reports on Google slides for these. Though I may do some small posts here for top 3 for each position. Maybe. I am not guaranteeing that. My goal is for players to not have a sense who is instantly the top pick and throw some decision making into who they are selecting. Make scouting matter.


Feel free to take these and make your own storylines for your dynasty as well.



What my classes have:


All of my boom/average/bust percentages equal 100 percent. By this I mean, one player could be 80/10/10 and another could be 10/70/20 and any and all other combos in between. I did extensive testing on this and really like the results. Paired with the min and max potentials, I really like what has come from this.

There are first round busts, second round sleepers, role players, potential generational talents, and everything in between. And it can play out differently each time through because of the bust/boom percentages.

A variety of schools for players. No longer will you get 8 players from Duke in the same draft. It can make for some fun storyline creation in franchises as well.

Around 60 players per class edited meaning you have nearly 2 full rounds of players edited.

Eliminated multiple players of the same name throughout the classes.

Removed some badges that are OP.

Min and max potential adjusted.

Peak begin and peak end ages adjusted

Ages are more realistic and there are not 24-25 year olds. This includes much more realistic ages for top talent.

Some editing of tendencies.

Height adjustments.

Secondary position adjustments.

Overall adjustments as well as attribute adjustments.

There may be a few injured players along the way.

There is no guarantee that the number 1 pick each year is a guaranteed hall of famer or perennial all star. Draft wisely. Scout and be rewarded.



What is new to my classes in 2k24:

More tendency editing

Appearance editing

Signature shot editing

More Equipment editing



Other Information to Know

I do not release works in progress. I only release work I feel is completed. Do not ask for works in progress as the request will not be granted as releasing in progress work is not something I like to do.

I design these classes to fit my needs within a franchise so they may not be for everyone.

If these classes sound like something you would use, feel free to use them to your heart's content. As I said, feel free to take them and make your own storylines.

I do not know the rate at which these will be released. Multiple factors come into play for that and I do not want to make promises I cannot keep.

Feel free to leave constructive feedback as I am looking to improve on these classes and my class creating in the future. Statements such as 'why didn't you...," "you should have...," and others similar to this will not be acknowledged and responded too bluntly.



In Closing

These classes are all about adding more options for users to have. I like to sim years into the future and the more classes the better. The other creators here do amazing work on their classes and I enjoy and endorse them all.


Please do not quote the first post.
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Last edited by Funkycorm; 09-26-2023 at 01:59 PM.
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Old 09-25-2023, 06:10 PM   #2
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Download Information



Class 1:

File Name: funky1
PSN: Doctordoof36



Class 2:

File Name: funky2
PSN: Doctordoof36



Class 3

File Name: funky3
PSN: Doctordoof36



Class 4 :

File Name: funky4
PSN: Doctordoof36



Class 5:
File Name: funky5
PSN: DoctorDoof36



Class 6:
File Name: funky6
PSN: Doctordoof36



Class 7:
File Name: funky7
PSN: Doctordoof36
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Last edited by Funkycorm; 11-26-2023 at 08:31 PM.
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Old 09-25-2023, 06:10 PM   #3
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

The first class is released. See post 2 in the thread for download information.


Enjoy!
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Old 09-28-2023, 04:28 PM   #4
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Quote:
Originally Posted by Funkycorm
The first class is released. See post 2 in the thread for download information.


Enjoy!
Thanks man that's fantastic news.

Was searching for fictional draft classes that made sense (with bust and everything). Tried tens of them and they all had some sort of problem :

One was great but had like 15 players with 86+ potential and no bust
Another also looked great but 0 for all boom/bust/average and 90+ potential players everywhere
Another was great but all peak ended at like 38

And even the auto generated ones are so random. First overall picks with 99 potential and a peak from 24 through 26.

Your classes, JCFoxfire and JB's will make this edition great. Sad that Jeffruel is not doing classes anymore but oh well.
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Old 09-29-2023, 07:25 PM   #5
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Quote:
Originally Posted by Boogee134
Thanks man that's fantastic news.

Was searching for fictional draft classes that made sense (with bust and everything). Tried tens of them and they all had some sort of problem :

One was great but had like 15 players with 86+ potential and no bust
Another also looked great but 0 for all boom/bust/average and 90+ potential players everywhere
Another was great but all peak ended at like 38

And even the auto generated ones are so random. First overall picks with 99 potential and a peak from 24 through 26.

Your classes, JCFoxfire and JB's will make this edition great. Sad that Jeffruel is not doing classes anymore but oh well.
Oh wow! Thank you for the very kind words! Feedback like this motivates me more knowing that others are enjoying my classes. And I am honored to even be mentioned in the same sentence as those other great creators.

Thank you! Truly!

I try to stick with the same routine and editing pattern in each of my classes.

Class 2 is underway!
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Old 10-01-2023, 06:17 PM   #6
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Class 2 has been released.

Information is in post 2 of the thread.

I improved on a few things from the first. I revisited badges and updated more appearances.

As a note in all of my classes, I edit all of the players rated 66 and over.

Enjoy!
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Old 10-01-2023, 06:19 PM   #7
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

Remember you must download within myNBA for the class to load correctly.

Happy gaming!
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Old 10-05-2023, 09:05 PM   #8
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Re: Funkycorm's PS5 Fictional Draft Classes for NBA 2k24

If I’m on xbox, is it a simple as searching by gamertag, or is there a trick to downloading via crossplay?
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