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MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Old 02-17-2012, 04:30 PM   #57
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by Big Jim
As for zone or cursor hitting, I kind of get why people want them. But it is pretend skill that replicate hitting at all. I never had to try and aim for the ball past first grade. It has been about form and timing ever since.
Jim... Is that you...? Ah hem and anyway... Hey, I have to say I've never heard of this. Hitting in baseball involves consciously placing the bat where the ball appears to be going, no two ways around it. Unless you're some kind of hitting savant?

Past that, neither are you taking into account the great points Blzer just made. It's not just the lack of zone or other hitting options. It's the fact that 2K has programmed the game to select what kind of swing you're going to take. They even took that user option and ability out of the hitting game the past couple of years! It doesn't get any more rudimentary and/or simplistic than that, that's just crazy simple to the point of nuts IMO.

Last edited by peigone; 02-17-2012 at 04:53 PM.
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Old 02-17-2012, 04:34 PM   #58
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by Big Jim
At that point, why not just use the stick?
Because the game still has an issue with confusing "power swing" and "home run swing." You hit more fly balls in general with that swing, and that's the only way I would want to play with the stick is by loading back and firing forward, and they don't offer a "normal" swing that way.

Besides, this game still hasn't put in proper check-swinging. I just don't get where their head is at sometimes.
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Old 02-17-2012, 04:40 PM   #59
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by bigfnjoe96
the best Hitting Engine the game has had since 2k5.
If by best you mean the easiest, yes, that's correct. And no other baseball game has ever come so close to making hitting so easy. Imagine, we no longer even have to think about what kind of swing to take, just flip the stick and watch the game engine decide for you.

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Old 02-17-2012, 05:12 PM   #60
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by peigone
If by best you mean the easiest, yes, that's correct. And no other baseball game has ever come so close to making hitting so easy. Imagine, we no longer even have to think about what kind of swing to take, just flip the stick and watch the game engine decide for you.
C'mon man, it's not just about flipping the stick & you know it. Just because this game doesn't over the option you want, doesn't mean you have to minimize the system. And when I say engine I just don't mean mechanic, I also mean hit variety

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Old 02-17-2012, 06:11 PM   #61
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

I've only played the demo for the most recent MLB 2k game and was annoyed I couldn't put on button controls and was stuck with the odd stick twirling pitching type.

I wanted to know how button pitching feels since it's always ignored, and also in comparison to "the other game" if that's allowed.
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Old 02-18-2012, 10:48 PM   #62
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Why do all the screens in the previews look like they are from a PS2?
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Old 02-19-2012, 01:03 AM   #63
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by Charles Hustle
Why do all the screens in the previews look like they are from a PS2?
thats 2k for you
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Old 02-19-2012, 01:08 AM   #64
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by Charles Hustle
Why do all the screens in the previews look like they are from a PS2?
Honestly, the unsuspecting answer might be that this could very well be a PS2 screengrab.

... but it isn't, since they haven't rebuilt the visuals for that game since 2K6. This could, however, be from an overcast game, since they lose all shadow detail in those (and night games in past versions).
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