Home

MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

This is a discussion on MLB 2K12 Developer Diary #1 - Gameplay (Part 1) within the MLB 2K forums.

Go Back   Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 02-16-2012, 08:20 AM   #25
Pro
 
OVR: 13
Join Date: Feb 2003
Location: Rockland County
Blog Entries: 3
Finally! Ejections for hitting batters. Nice read. I like what I read. I'm hoping that alot of these things can be toggled off for head to head games on the same box.

BigBlue
BigBlue is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-16-2012, 09:47 AM   #26
Resident film pundit
 
Blzer's Arena
 
OVR: 55
Join Date: Mar 2004
Location: Elk Grove, CA
Posts: 42,551
Blog Entries: 8
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by nemesis04
Nice read thanks for the link!

In regards to the pitching feedback, can that be turned off? I kind of like it tucked under the hood and figure it out for myself.
You couldn't the last two years. You'd think all games would allow these kinds of presentation options.
__________________
Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60
Blzer is offline  
Reply With Quote
Old 02-16-2012, 10:05 AM   #27
MVP
 
OVR: 13
Join Date: Nov 2010
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by Blzer
You couldn't the last two years. You'd think all games would allow these kinds of presentation options.
What do you mean the last two years, this is something new.
tvman is offline  
Reply With Quote
Old 02-16-2012, 10:07 AM   #28
MVP
 
shogunofharlem3's Arena
 
OVR: 12
Join Date: Dec 2007
Blog Entries: 3
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by bigfnjoe96
I really want to see these ball physics in motion. As for Pitcher/Batter info I'm liking what I'm hearing. I'm also this means the Catcher Suggestions have been updated also. I love the concept, but sometimes what the catcher would suggest as a pitch was baffling



Sent from Awesome Phone
Agreed. I want to Get to the Choppah!

Love the fact choppers are in the game. Very curious and very intrigued by this game. Damn, I have them all since 2k3, and even 2k1 on DC, damn that's alot of 2k baseball.

I swore I wasn't going to get this one but if the physics are good and there is coop, I am in!
shogunofharlem3 is offline  
Reply With Quote
Old 02-16-2012, 11:58 AM   #29
Banned
 
kpkpkp's Arena
 
OVR: 13
Join Date: Mar 2007
Location: Providence, RI
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Please for the love of all that is holy.. pleeease fix check swings.

A baseball game needs to have check swings. In 2K11 if you held up your swing on a ball outside the zone the Ump would call a "strike" anways.. 100% of the time. This effectively rendered check swings bugged and useless.

They muffed check swings in both 2K10 and 2K11.

Please please please have check swings that function properly. Its a baseball game. You should be able to check your swing.

If check swings dont work in the demo, Im all set wasting money on another 2K baseball game.
kpkpkp is offline  
Reply With Quote
Old 02-16-2012, 12:25 PM   #30
MVP
 
jeffy777's Arena
 
OVR: 16
Join Date: Jan 2009
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Good to hear so much focus on gameplay. I may get the PC version again.....depends on the videos.
jeffy777 is offline  
Reply With Quote
Old 02-16-2012, 12:51 PM   #31
Resident film pundit
 
Blzer's Arena
 
OVR: 55
Join Date: Mar 2004
Location: Elk Grove, CA
Posts: 42,551
Blog Entries: 8
Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by tvman
What do you mean the last two years, this is something new.
I thought he was referring to the post-pitch feedback graphic. Now I'm sitting here, realizing that he is not referring to that at all.

Nevertheless, you could actually hide the pitch options in 2K8 (as in how you're supposed to throw them), so they technically had removed that visual option since then, which means that this still could be a nice option to hide as far as figuring out your pitches to hitters and stuff.
__________________
Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60
Blzer is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-16-2012, 03:59 PM   #32
Staff Writer
 
jmik58's Arena
 
OVR: 42
Join Date: Jan 2008
Location: Minnesota
Posts: 2,404
Blog Entries: 406
I'm slightly intrigued by the improved impact of timing. However, the success is heavily dependent on what the programmers' concept of good timing is on each pitch location. Timing varies with the vertical and horizontal position of the ball as it enters the strikezone. A "late" swing (in comparison to a pitch down the middle) is actually "good" timing on an outside pitch. Did the programmers encorporate this? Because if not, we're going to be scratching our heads when we have to use the same swing timing for all pitch locations.
jmik58 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:48 AM.
Top -