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MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer

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Old 02-05-2011, 11:17 AM   #57
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer

I'm surprised they didn't think of this earlier. I think every Franchise mode should have a feature like this because stars emerge, maintain themselves and fade all the time in real-life baseball. It's cyclical. There's no need for A-Rod to maintain a 99 overall rating if he's struggling to hit .200 at the plate all season, for example. One of the games to really nail progression were the last-gen Maddens, as stars (highly rated players) would emerge based on statistical performance, age and other factors. 2K11's, at least on the surface, seems even better because underperforming players will eventually lose rating points.

It's almost like OOTP's option of analyzing players based on statistical output. If someone's been struggling over the past three seasons and suddenly becomes a force in his contract year, he's going to demand more money than he would if you were to resign him in the midst of his slumping seasons. Granted, 2K11's system uses stats to determine how a player performs in-game, and that's just as important to a gameplay-based title as OOTP's method is to its own text-based format.

I'm really excited to see how this feature works and is implemented. IMO, an emphasis on dynamic content, even during Franchises, is always a good thing.
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Last edited by CarryTheWeight; 02-05-2011 at 11:20 AM.
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Old 02-09-2011, 12:24 PM   #58
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer

I'm just hoping that for Franchise Mode, they fixed the glitch where drafted rookies would immediately be called up by the CPU after the draft and then eventually made the entire Franchise mode unplayable.
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