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MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer

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Old 02-03-2011, 05:54 PM   #25
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

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Originally Posted by NINJAK2
I wonder if the DPR will affect fielding as well. For example Jeter has a bad couple of weeks fielding the ball suffering a rash of errors. Will that rating decrease as well?
It seems like they are really focusing on the ratings they mentioned. I would seriously doubt they will apply this to fielding at this point.
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Old 02-03-2011, 06:10 PM   #26
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

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Originally Posted by Jayhawker
I'm still iffy on having this as part of a season mode. While Trevy is right, that it will be fun trying to break out of a slump, it might get annoying to easily maintain a hot streak all season with too many players. I'm not convinced this is going to work as well as we would like it to.
Yeah, for sure.

If a an above average player gets hot and gets Pujols ratings, you would then have to perform worse with higher ratings to drop back down to normal, which logically doesn't make a tone of sense...the logic would seem to indicate that as long as you didn't change anything, you would stay hot or continue to get hotter.

As somone said about Fielder...if he has 90 power and gets cold and drops to 75 or 80 power, it then becomes harder and harder to hit HR's, which makes it seem like it would be hard to get him back to just his normal ratings.

It just seems that the law of averages would automatically make for hot and cold streaks. As a .300 hitter, you are going to have streaks of .350 or .400 and streaks of .150 or .200, but over the course of the season, you are going to come close that that average.

Again, if you flip a coin (50/50), you are going to have periods hit flipping 4,5 or 6 heads in a row and vice versa with tails. This is basically what happens during these hot and cold streaks.
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Old 02-03-2011, 06:27 PM   #27
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

That's why I think this is brilliant for MLB Today, but could really be dubious for franchise play. But they did mention that it would have to be operational, which implies you can turn it off.

One thing to consider though is that there is another factor. If You get hot with a player, and his ratings go up, you may still face some pitchers that are just as hot, which could help bring him back into line. For slumping players, this would really mimic the idea that facing a lower rated pitcher can get some guys back on track.

I did appreciate how he described loading in last year's data to verify how well tuned this really was. What we really want is realistic results based on fluid ratings. Too often it becomes clear that many games are not doing this step of verifying simmed results with real life results.

But really, the idea that I can hop online in July to play, and not only have accurate rosters and line-ups, which 2K did fairly well last year, but now with accurate ratings, is going to be really, really cool.

When the Cards are facing a rival, and I get that itch to play out the games, it was always a little bit of a bummer that we weren't getting the right hot guys. In particular, I think this will be a big deal with pitchers.

Speaking of which, when you use MLB Today to play out games on your own, I sure hope they let me alter my opponents line-up, and especially the starting pitcher. Actually, this needs to be in place for any play now type of game. It's been left out for the last two releases, and is just a glaring problem we should not have to deal with.
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Old 02-03-2011, 06:57 PM   #28
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

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Originally Posted by Trevytrev11
It just seems that the law of averages would automatically make for hot and cold streaks. As a .300 hitter, you are going to have streaks of .350 or .400 and streaks of .150 or .200, but over the course of the season, you are going to come close that that average.

Again, if you flip a coin (50/50), you are going to have periods hit flipping 4,5 or 6 heads in a row and vice versa with tails. This is basically what happens during these hot and cold streaks.
This is my thought on this as well in season mode. I'm worried that it could sway things too easily one way or another. If a great player gets off to a cold start this system might never let him recover. Same goes for a mediocre player who gets off to a hot start and plays above his head all year. I'm undecided on this system right now for season mode. We DO see these things in real life. Baseball always seems to have guys who have career years, come out of nowhere to play great and also guys that struggle far more than they should all year long. I'm going to have to reserve judgment until I see how this actually works.
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Old 02-03-2011, 07:05 PM   #29
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

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Originally Posted by rudyjuly2
This is my thought on this as well in season mode. I'm worried that it could sway things too easily one way or another. If a great player gets off to a cold start this system might never let him recover. Same goes for a mediocre player who gets off to a hot start and plays above his head all year. I'm undecided on this system right now for season mode. We DO see these things in real life. Baseball always seems to have guys who have career years, come out of nowhere to play great and also guys that struggle far more than they should all year long. I'm going to have to reserve judgment until I see how this actually works.
Yeah, it seems like they have it covered and as the article mentioned Freddy Sanches was able to go from hitting .100's up to the mid .250's after heating up.

It will also be interesting to see how these streaks/rating changes carry over from one season to the next, if they do at all (hopefully they won't).
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Old 02-03-2011, 07:13 PM   #30
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Guys remember the ratings are dynamic. This seems to make hot & colds based on the players real life season.

Which would mean there has to be a setting in the modes D P R S exist to allow for on the fly changes ala (Roster Updates)
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Old 02-03-2011, 07:35 PM   #31
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Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

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Originally Posted by bigfnjoe96
Guys remember the ratings are dynamic. This seems to make hot & colds based on the players real life season.

Which would mean there has to be a setting in the modes D P R S exist to allow for on the fly changes ala (Roster Updates)
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Not for Franchise & My Player:

Franchise and My Player
In Franchise and My Player modes, the DPRS uses the player results generated by playing or simulating games in your season. Both Franchise and My Player are designed and intended to allow you to play multiple seasons which is why we use the results generated within your Franchise or My Player. When you call up a rookie in his second year after the draft, and he starts lighting up the league, we want you to see him go into a hot streak and get the benefit of playing above expectations. As some of your veteran players age and struggle at the plate, we want them to go cold and for you to decide if you want to bench them or keep them in the lineup. In the next section I’ll show examples of how the DPRS works within franchise mode.
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Old 02-03-2011, 08:58 PM   #32
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Originally Posted by Yeah...THAT Guy
It's like this. Last year, sometimes you'd have a guy that usually hits like .330 end up hitting just .279. Basically this system would take into account that that batter is struggling and his ratings would be reduced.

My question is this. Does this really impact the game that much, or does it just look good? If I'm Prince Fielder and I'm a great power hitter but lately I haven't been driving the ball and my Power ratings dip into the 60's for example, how does that guy ever break out of that slump? I'm a little skeptical because it almost seems like the ratings don't really mean anything if a guy with 50 contact and 60 power can all of a sudden start killing the ball and have his power bump up into the 80's.
Remember that the DPRS uses data from a rolling 4 week period, so you will have any good or bad performances dropping off the end of that 4 week window with each game you play. This will prevent never ending hot or cold streaks (unless the player is having a breakout year of is really struggling)
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