Home

Major League Baseball 2K10 Developer Insight: Franchise Mode

This is a discussion on Major League Baseball 2K10 Developer Insight: Franchise Mode within the MLB 2K forums.

Go Back   Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 01-28-2010, 07:08 PM   #97
#BringBackFaceuary
 
ChaseB's Arena
 
OVR: 40
Join Date: Oct 2003
Posts: 9,556
Blog Entries: 17
Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

Quote:
Originally Posted by Knight165
Sounds like no waivers, options or Rule V though.
Looks like a good base though.

M.K.
Knight165
Yeah, that stuff is not in there. I think the reasoning was not overwhelming gamers/not having enough time this year to put that stuff in correctly.

Quote:
Originally Posted by Jamin23
I'm just basing it off of NBA today if you have played NBA 2k. It should basically be the same thing except being the MLB of course. Announcers talking about what is currently happening in real life and your franchise etc.
As they explained it, it pretty much sounds like it will be identical to how NBA 2K Today works. So we should get constantly updated rosters, lineups, and then obviously we will also get the day's pitching match-ups to mess around with etc. And then we should get the standings/stat overlays that mimic real life in exhibition games and then adhere to what's happening within your own franchise mode game.

Quote:
Originally Posted by reyes the roof
I'm curious to see how the compensation picks will work if they don't have arbitration in the game. You only get comp picks if you offer arbitration to a player, so without it, the free agency period and compensation could get messy if nearly every player you lose yields a draft pick
Yeah I asked about this is as well. Basically anyone who qualifies as a Type A or B, is automatically a Type A or B since you do not have to go through the process of tendering a contract etc. to that player -- so there's no way for the player to turn down the contract and then obviously be tied to a first- or second-round pick if another team signs him.

This means any team who signs someone who is classified as a Type A or B automatically gives up the pick regardless of whether or not the player's old team tried to sign him. Again, the reasoning seems to be not wanting to overwhelm gamers/not having enough time this year to put that stuff in correctly.
__________________
Don't look at me, I'm hideous.
ChaseB is offline  
Reply With Quote
Old 01-28-2010, 09:13 PM   #98
*ll St*r
 
Knight165's Arena
 
OVR: 56
Join Date: Feb 2003
Posts: 24,986
Blog Entries: 1
Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

Quote:
Originally Posted by ChaseB
Yeah, that stuff is not in there. I think the reasoning was not overwhelming gamers/not having enough time this year to put that stuff in correctly.



As they explained it, it pretty much sounds like it will be identical to how NBA 2K Today works. So we should get constantly updated rosters, lineups, and then obviously we will also get the day's pitching match-ups to mess around with etc. And then we should get the standings/stat overlays that mimic real life in exhibition games and then adhere to what's happening within your own franchise mode game.



Yeah I asked about this is as well. Basically anyone who qualifies as a Type A or B, is automatically a Type A or B since you do not have to go through the process of tendering a contract etc. to that player -- so there's no way for the player to turn down the contract and then obviously be tied to a first- or second-round pick if another team signs him.

This means any team who signs someone who is classified as a Type A or B automatically gives up the pick regardless of whether or not the player's old team tried to sign him. Again, the reasoning seems to be not wanting to overwhelm gamers/not having enough time this year to put that stuff in correctly.
Hmmm...some of this is disappointing.....but like I said...it's a start.
Thanks Chase.

M.K.
Knight165
__________________
All gave some. Some gave all. 343
Knight165 is offline  
Reply With Quote
Old 01-28-2010, 09:19 PM   #99
*ll St*r
 
Knight165's Arena
 
OVR: 56
Join Date: Feb 2003
Posts: 24,986
Blog Entries: 1
Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

Quote:
Originally Posted by mlblover15
dont get me wrong i love the show but with this game having the addition of the trade finder may just have me switching all together. this was a feature style of thing that all star baseball had that i loved. it made making trades sooooooooooo much easier for me, not to mention much more fun. finding out who i could realisticly get for a player or find out who i would have to give up to get a certain player etc... makes trading in a baseball game much more fun and in depth.

....and so realistic.(if this is indeed what this means...are we sure of that?)

I hope for game to move away from this kind of thing for GM modes.
Player finder...fine...but if you can simply put a players name into the trade finder...and find a plethora(wow....did I just use that word! )...of players to get in return automatically.....where is the fun in that?
Rumor mill....or putting your guy on the block and getting offers...fine...but I hate anything that's "instant" in a GM mode. Sorting ratings by number....instantly knowing if a trade is going to go through...etc(I've even got the SCEA team to get rid of the trade acceptance bar in the screen...hopefully this year...if not next....so you have to wait for the opposing GM to e-mail you of his answer)...it's that kind of thing that makes for a more realistic franchise mode.


M.K.
Knight165
__________________
All gave some. Some gave all. 343
Knight165 is offline  
Reply With Quote
Old 01-28-2010, 09:31 PM   #100
Animal Liberation
 
EnigmaNemesis's Arena
 
OVR: 55
Join Date: Apr 2006
Posts: 12,223
Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

Quote:
Originally Posted by Knight165
....and so realistic.(if this is indeed what this means...are we sure of that?)

I hope for game to move away from this kind of thing for GM modes.
Player finder...fine...but if you can simply put a players name into the trade finder...and find a plethora(wow....did I just use that word! )...of players to get in return automatically.....where is the fun in that?
Rumor mill....or putting your guy on the block and getting offers...fine...but I hate anything that's "instant" in a GM mode. Sorting ratings by number....instantly knowing if a trade is going to go through...etc(I've even got the SCEA team to get rid of the trade acceptance bar in the screen...hopefully this year...if not next....so you have to wait for the opposing GM to e-mail you of his answer)...it's that kind of thing that makes for a more realistic franchise mode.


M.K.
Knight165
__________________
Boston Red Sox | Miami Dolphins
EnigmaNemesis is offline  
Reply With Quote
Old 01-28-2010, 11:05 PM   #101
So Real!!
 
ckarlic's Arena
 
OVR: 26
Join Date: May 2003
Location: Denver, Colorado
Posts: 5,001
Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

Sounds great. My opinions are changing about this game and so far it is looking that i might have 2 baseball games to play this year.
__________________
PSN: ckarlic
Xbox Live: dab1gg00ch
Twitch Channel (Main Gaming Page)
New Youtube Gaming Channel -- SpicyChicharron
Follow me on Twitter
ckarlic is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:28 PM.
Top -