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Major League Baseball 2K10 Developer Insight: Franchise Mode

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Old 01-28-2010, 03:27 PM   #89
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by Juiceman
I can't see how doing that would be beneficial unless you're in it for the really long haul and don't care about having a sh*t team for a bunch of years comprised of washed up FA's and rookies not ready to play in the bigs yet.
Well if you have a solid player who you know is going to want a lot of money (say $15M a year), but you no longer have a need for him (say you have an up and coming prospect who is better suited for your team) and have no intention of trying to keep him. If the only requirement is for you to offer this player a contract in order to get a free first round pick, you could just offer him the smallest contract, knowing that he won't accept and that you will get a free pick.

Maybe I wasn't clear before in my other post, but you could use this philosophy to build up your farm system with top picks year after year just by making garbage offers to players that were leaving anyway.

Like you said though, maybe you have to offer x amount, but instead of the prior contract (they may be declining, but still solid), maybe it's a merket rate based on their ratings.
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Old 01-28-2010, 03:39 PM   #90
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by Trevytrev11

Like you said though, maybe you have to offer x amount, but instead of the prior contract (they may be declining, but still solid), maybe it's a merket rate based on their ratings.
I'm sure you'd have to offer X. That way there is a risk to making an offer if you truly don't want them to accept it.

Plus, a compensation pick would probably be a sandwich pick after the first round and before the 2nd round. So yes it's a first round pick, but it's low. I guess everyone has their own philosophy of building a team. I just don't see it a viable strategy even if you could bulk up on comp picks.
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Old 01-28-2010, 04:12 PM   #91
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by Juiceman
I'm sure you'd have to offer X. That way there is a risk to making an offer if you truly don't want them to accept it.

Plus, a compensation pick would probably be a sandwich pick after the first round and before the 2nd round. So yes it's a first round pick, but it's low. I guess everyone has their own philosophy of building a team. I just don't see it a viable strategy even if you could bulk up on comp picks.
Hahaha...as an A's fan I'm used to this philosophy!!!

But I'm not so much talking about using this as a strategy to build a team as much as a way to get something for nothing whenever you let a quality free agent walk that you never intended to sign.

Like the Yanks right now with Damon. There is no place for him since they've made other signings and they have no plans to sign him, but if it was as simple as making a $500K offer when he's looking for $10M to lock up a top 30+ rookie...why not.

Like you said, hopefully there is a min that has to be offered so there is a fear that they may just take the offer and you'd be handcuffed.

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Old 01-28-2010, 04:31 PM   #92
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by Knight165
Sounds like no waivers, options or Rule V though.
Looks like a good base though.

M.K.
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gotta be waivers , and options. or there would be no point.
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Old 01-28-2010, 05:31 PM   #93
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Hahaha...as an A's fan I'm used to this philosophy!!!
hey man, Twins fan here, I hear ya.
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Old 01-28-2010, 06:07 PM   #94
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by Trevytrev11
Hahaha...as an A's fan I'm used to this philosophy!!!

But I'm not so much talking about using this as a strategy to build a team as much as a way to get something for nothing whenever you let a quality free agent walk that you never intended to sign.

Like the Yanks right now with Damon. There is no place for him since they've made other signings and they have no plans to sign him, but if it was as simple as making a $500K offer when he's looking for $10M to lock up a top 30+ rookie...why not.

Like you said, hopefully there is a min that has to be offered so there is a fear that they may just take the offer and you'd be handcuffed.
I think the best way to handle it would be that you need to offer the pending free agent 1 year at his current salary in order to get compensation, that seems like the closest way to have it resemble the way that the process works in real life if arbitration is in the game. I'm really excited about this idea, but I'm also a little skeptical of how the AI will handle this
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Old 01-28-2010, 06:24 PM   #95
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

dont get me wrong i love the show but with this game having the addition of the trade finder may just have me switching all together. this was a feature style of thing that all star baseball had that i loved. it made making trades sooooooooooo much easier for me, not to mention much more fun. finding out who i could realisticly get for a player or find out who i would have to give up to get a certain player etc... makes trading in a baseball game much more fun and in depth.
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Old 01-28-2010, 06:37 PM   #96
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Re: Major League Baseball 2K10 Developer Insight: Franchise Mode

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Originally Posted by reyes the roof
I think the best way to handle it would be that you need to offer the pending free agent 1 year at his current salary in order to get compensation, that seems like the closest way to have it resemble the way that the process works in real life if arbitration is in the game. I'm really excited about this idea, but I'm also a little skeptical of how the AI will handle this
Except for the extremes. You signed a young stud to a long and cheap rookie contract before he became an perennial all star for say $4M a year. 6 years later he's Evan Longoria and looking for $15M a year, which you can't afford. So the $4M offer doesn't seem like a true reasonable attempt to sign the player.

On the other side, you have a player in his prime that you signed for a long term deal for $15M a year. 7 years later his contract is up, he's 35 and coming off a down year and probably should earn $8M. You don't want him because you have a young rookie to take his place. But now you have to make an offer of $15M, which he ain't gonna refuse (because the market price is $8M)and you don't want to pay to get your pick.

I'm sure they have this covered and we could come up with systems all day and probably shoot holes in each others ideas all day.

Maybe it's just automatic. You lose a player of a certain level and you are compensated regardless of whether or not you wanted him to leave or not.
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