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Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Old 06-13-2013, 06:23 AM   #73
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Originally Posted by ghettogeeksta
Their is no excuse why tackling isn't down packed in a next-gen game, I thought IE was suppose to foster gang tackling? but I seen non in that video! In fact the taclking was horrible and im not talking about AP breaking tackles because I know its on Rookie, im talking about the same old canned animations that have been in this game for years, im talking about tacklers still falling over like bowling pens around the ball carriers once a tackle animation starts, im talking about tacklers diving past ball carriers like they are not even their once the animation starts! Im talking about at 9:50 of that video how that tackle animation started and their nothing AP can do about it, resulting in a unrealistic tackle. Ill be shocked if these things are fixed before release. They either need to go 100 percent physics or make IE so good that we barely can tell the difference between IE and real physics.
THIS.

I said in another thread exactly my concerns with regards to this game and this video.

To summarise, I honestly don't feel that Madden can be what it should be if its still principally being built off of the same, fundamentally flawed and restrictive tech from before.

Lets see if they REALLY fixed all of the little glitches and removed all of the bad code.

Do ratings actually matter in this game?? Will penalty sliders still affect the way the game is played?

If the answers are no and yes then this next gen is as hamstrung as current gen.

Thank god Battlefield 4 looks godly.
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Old 06-13-2013, 07:36 AM   #74
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The big jump in visuals will come in time. If EA stick to their word & avoid their usual strip down process they normally go through with each new console then I will be happy. Rather that than have a jaw dropping game visually without any depth.
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Old 06-13-2013, 08:54 AM   #75
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"Weber said that Player Sense makes 50x more calculations a second than Madden on current gen.

"It's like taking the blindfold off. They (digital players) can see the entire field, all the players and objects around them and they can react on the fly to what everyone else is doing," Weber said."

Does this mean we're going to go back to having DBs flying across the field on the release of a throw to breakup and intercept passes even though their back is turned to the QB when the ball is thrown?
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Old 06-13-2013, 09:09 AM   #76
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Quote:
Originally Posted by infemous
THIS.

I said in another thread exactly my concerns with regards to this game and this video.

To summarise, I honestly don't feel that Madden can be what it should be if its still principally being built off of the same, fundamentally flawed and restrictive tech from before.

Lets see if they REALLY fixed all of the little glitches and removed all of the bad code.

Do ratings actually matter in this game?? Will penalty sliders still affect the way the game is played?

If the answers are no and yes then this next gen is as hamstrung as current gen.

Thank god Battlefield 4 looks godly.
^This.

All EA games suffer this same syndrome: Genericness.

Stats don't even matter. Every player/team feel exactly the same and are capable of the exact same things. It's not like NBA2K series or PES series which have Individuality.
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Old 06-13-2013, 09:26 AM   #77
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Originally Posted by Springer32
It is amazing that so many professional video game programmers we have here giving their critique of this game. I'm sure everyone of these people know that what they are complaining about is totally possible to implement and actually really easy to do because they themselves have already done it on their own projects.
Just like how one can critique music but never stepped into a recording studio or how one can critique a movie but never held a camera in their life. Come on man...
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Old 06-13-2013, 09:53 AM   #78
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does that mean game face will return if so will it be better than last gen and will it be on ufc, fifa and live????
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Old 06-13-2013, 10:48 AM   #79
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

Quote:
Originally Posted by JoeMimic
"Weber said that Player Sense makes 50x more calculations a second than Madden on current gen.

"It's like taking the blindfold off. They (digital players) can see the entire field, all the players and objects around them and they can react on the fly to what everyone else is doing," Weber said."

Does this mean we're going to go back to having DBs flying across the field on the release of a throw to breakup and intercept passes even though their back is turned to the QB when the ball is thrown?
This is a valid concern. Without REAL physics governing the laws of the game, the added intelligence could lead to yet more unrealistic physics to atone for difficulty settings and in game 'momentum balances' etc.

In theory, what you'd want is the increased AI to differentiate good from great players.

The reason someone like Janoris Jenkins is such a talent is his ability to diagnose a play and the instincts to break on it and take the correct angle to the ball. Thats whats the difference between Janoris and Bradley Fletcher... Although Janoris is slightly more athletic which enables him to do what he does effectively.

Darrelle Revis on the other hand is a completely different animal because he is so technically proficient and mentally astute that he reads tendencies in WRs routes and in play calling... The marriage of the two, along with great athleticism is what makes him the best CB in the league.

I just don't trust EA to be able to make this differentiation without messing it up. Increased AI should be imperative to making the game more realistic, but there's a very good chance it will do the opposite.

Psychic DBs are still in the game, as well as animations that make interceptions from impossible angles. You do not see guys making over the head INTs, jumping 4 foot in the air when trailing a WR who has 5 steps on him. Its not physically possible.

The animations supersede any realistic physics in this game and allow the IMpossible to become possible.

Quote:
Originally Posted by Profit89
^This.

All EA games suffer this same syndrome: Genericness.

Stats don't even matter. Every player/team feel exactly the same and are capable of the exact same things. It's not like NBA2K series or PES series which have Individuality.
Exactly, and its not through lack of technology either, its a lack of care and attention to detail.

This new development team seem like they have that desire, but I cannot place my trust in them based on their employers.

One thing that has stopped me from buying FIFA in 2 years is how players like Arjen Robben who are so unbelievably one footed can so comfortably take shots with their weak foot. It may be less accurate, but you do not, EVER see Arjen Robben turn onto his right foot and lash a shot. He will take another touch and turn it back onto his left to take a shot. This was in PES on PS2 and I can't say whether it is on this current gen, but there is no excuse for it not being on FIFA.

I find it very hard to determine which foot is a player's strong foot on FIFA until I take a penalty with them. If the ball is in a neutral position, a player should always try and kick it with their stronger foot. Depending on their weak foot ability, it should then determine how likely they are to be able to kick with their weak foot. Small body adjustments to cater to the stronger foot just do not exist in FIFA and that frustrates me.

The same thing is evident in Madden - not enough unique celebrations, run styles, pass styles, or play styles.

In Madden and especially on defense, if you don't have man coverage corners with 90+ speed you will get picked apart. No scheme approach, having physical slow corners or playing a very effective Tampa 2 will work. That is what sucks about Madden beyond the physics and AI issues... but they're so closely intertwined within them too.
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Old 06-13-2013, 01:01 PM   #80
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

What I picked up from the video is that players see the entire field. That says to me that ratings don't matter and that offensive linemen will be perfect in their assignments. It'll still come down a coin flip whether a lineman is beat or not. There won't be "grinding in the trenches." Your run plays will still be blown up by some scrub defensive end winning the coin flip against an All Pro tackle. Also, your all-pro "sack machine" DE will be held in check by the punter blocking on the line.
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