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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-17-2012, 02:54 AM   #1721
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Dogslax41
I wish. Seattle's dbs are so bad I've had to switch to zone because they can't jam receivers to save their life. So sitting in zone and the fact that their weak dline 4 man rush gets no pressure allows him to look over and then take off when his receivers finish their route if they don't break open.

I feel bad for fans of teams with weak defenses. Looking forward to getting my hands on the Bengals dline
he just took off on me on a 3rd down and long play...
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Old 08-17-2012, 03:03 AM   #1722
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

One annoying thing.. I threw a deep ball to Crabtree and he had his man beat by about 10 yards.. I throw deep and over through him and the announcer says great play by the DB to get in their and deflect the pass. There was NO DB for 10 yards.
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Old 08-17-2012, 03:04 AM   #1723
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Dogslax41
I wish. Seattle's dbs are so bad I've had to switch to zone because they can't jam receivers to save their life. So sitting in zone and the fact that their weak dline 4 man rush gets no pressure allows him to look over and then take off when his receivers finish their route if they don't break open.

I feel bad for fans of teams with weak defenses. Looking forward to getting my hands on the Bengals dline

That's just bad programming then... Seattle's DB's are among the biggest and best at jamming in the NFL - and the strength of a defense. It just means ratings don't matter as much again this year
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Old 08-17-2012, 03:22 AM   #1724
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I've also noticed that the Seahawks DB's aren't as dominating a presence on the line as they should be. Seems like if u don't play zone or press on a man coverage blitz they get beat.

Would like to see a press strength slider (kinda like double team strength sliders in basketball games), but alas I'll prolly just mess around with pass coverage and other sliders to compensate.
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Old 08-17-2012, 03:31 AM   #1725
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by ryan36
That's just bad programming then... Seattle's DB's are among the biggest and best at jamming in the NFL - and the strength of a defense. It just means ratings don't matter as much again this year
That's been one of my biggest beefs all along. I am fine with them taking away editing if that meant the head coach style franchise made its way in, but it was going to be make it or break it for Mr Moore's ratings. When they started being released and were so clumped together I started to worry. After playing the demo I am down right terrified of 90% of the league playing the same.
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Old 08-17-2012, 04:22 AM   #1726
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

So I finally played the demo and boy, was I bored! This demo may very well have turned me off M13, unless the reviews of Connected Careers (offline franchise specifically) are amazing. Don't have the time I used to and when I do I'd rather play far superior games like BF3 or Shogun 2. Felt like playing M12 all over again.

A couple minor, easily changeable or inconsequential things:

1) Does anyone else with an HDTV think the graphics have taken a step back? Played a couple games of Redskins vs. Seahawks, and I think it was the shadows were so overblown the Redskins were black... Anyone else have this problem or is it in my head?

2) The game seems to play really really fast, quite arcade-y. I obviously know I can slow the speed down, just seemed really fast. Again, this might just be in my head, anyone else?

3) Played on All-Pro (don't touch All Madden anymore, normally play with All-Madden style sliders) and boy was passing easy. Got 10 completions in a row no problem. Again, I'll be able to adjust this with a full game but anyone else notice this?

Ok, onto the reasons why this demo has turned me off of M13:

The lack of change. Some people have been loving the Infinity Engine, others have derided it. I thought it was nice, it produced a variety of animations and seemed a nice tweak. But that was it. It's like going to Pro-Tak again, a nice improvement that doesn't address the underlying fundamental flaws of the game. And this is what bores me. Some improved tackling animations do not make up for: horribly outdated offensive line play, poor zone coverage logic, do-or-die press coverage, horrible horrible defensive line play, the inability to differentiate between a very basic 3-4 and 4-3, lack of realistic depth charts, lack of realistic positions... You get it, I know. I just played M13, it was a nice improvement, but after 2 games it felt like I was playing M12 again.

It just seems that the Madden team is STILL focused on the wrong things (or have been skating by on years waiting to overhaul the engine). While making some minor improvements to tackling and player interaction, I still can't play my defence properly or get a realistic pocket. The defensive AI is weak and repeatedly running the same plays has no ill effect (obviously I can stop running them - I do - but I shouldn't have to worry about this). I could go on, but I'm sure you get the idea.
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Old 08-17-2012, 04:35 AM   #1727
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Nicely put btemp.

The graphics are 6 of one and half a dozen of the other. Beautiful in some respects and atrocious in others(How bad is the extra point camera view? Arcadey and 2 dimensional). As for the line play, same old issues. So frustrating!

All that may convince me to buy this is the depth of the CC.
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Old 08-17-2012, 05:13 AM   #1728
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I went ahead and did that, downloading now. Thanks for the info!
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